
A body-hopping, musical adventure game. Trapped in a horrific hamlet of modern monsters, ex-band manager Francis Finkelstein uses the possession wheel to sing his soul into hipster vampires, vegan werewolves and soulful zombies, using their ghoulish powers to escape from Wailing Heights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 134reviews | 78% | — | $25.4K |
| $11.99 | 73ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grabbed this game sometime last year on sale as it fit some of my niches - just got around to playing it last week as it was seasonally appropriate! I'm not exaggerating when I say that it's been on my mind a lot, the game really hooked me. The character designs are fun, the music is top-notch (I have many of them playing on repeat in my head haha) and it's so fun to see how interconnected a lot of the characters are in the town. Some of the puzzles were a liiiittle to obscure and took me a while to figure out (thank you for the people making walkthroughs!), the possession was a little tedious to sit through repeatedly and a couple of the acheivements seemed to not take for me (may just play a second round to see if it can be completed this time?), but all in all I had a really enjoyable time!
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $11.99 |
| 34ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clunky, but fun. Wailing Heights is a game about music disguised as an old-school point-and-click adventure game. The musical portions are very well done, even though music and dialogue volumes vary wildly, which can get annoying. The adventure gaming portions...mostly work. You've got your dialogue trees, pieces of things to combine, multiple characters to swap between, a handful of places, 2.5D navigating, etc. Movement can be clunky, and the only icon for action is a dialogue prompt, even if you're not talking. Sometimes you get temporarily stuck, sometimes your dialogue is off the screen, etc. No actual lipsync, which is a little distracting when characters are singing, but this is an indie game, so it's fine. The humor is great, the achievements are fairly easy, and it's short enough that the cons don't outweigh the pros.
A charming oddity. There's a too much walking around, and the climax isn't very fun, but the art and unique gameplay are enough for me to give it a marginal recommendation. The switching between characters does get pretty tedious, and they could have used a few more voice actors. I did really like the art and most of the music, though. If you like campy horror stuff like Scooby Doo and Rocky Horror you will probably enjoy this. It isn't too long and is admirably ambitious.
I've grabbed it while it was on sale. It wasn't working on Linux at all and therefore I've tried to get it working with the emulator. This is how I got a bug report before the game started to crash and sent it to the creators then. But I've faced 2 problems with that and therefore I've decided to let others here know about those too: 1. Their email contact isn't valid anymore so alright, I've used then instead the contact-function on their website. 2. After one week I still didn't get a response from them, but thank goodness Steam gave me my money back. Therefore this bad review isn't about the game itself: It's about the creator(s) way to deal with customers.
proper Irish game at last
a hard point and click. i don't know if trained dolphins could figure out how to advance.
Werewolf/10
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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