
Turnip Mountain is a physics-based climbing adventure in which you control each hand independently using two mice or two analogue sticks. Grab, swing and launch yourself to the summit your own way.
Modeled estimate, not a reported figure. How we estimate →
Turnip Mountain is a physics-based climbing adventure built around a unique control system: each hand is controlled independently.
Play with two mice, one for each hand, to enjoy a natural and satisfying climbing experience - or use a gamepad to control each arm with a different analogue stick. Master your momentum as you grip walls, swing from ropes, launch yourself across gaps and discover your own route to the summit. Every move depends on your skill, making every successful climb its own reward.
A truly unique control system:
Play with two mice at once, with each mouse controlling one hand independently, or use a gamepad with dual-stick controls.
Physics-based climbing:
Grab, swing, push and build momentum to overcome obstacles and reach new heights.
Local co-op mode:
Share the challenge with a friend, with each player controlling just one arm. Use two controllers or 1 controller and a mouse - you choose!
Multiple paths to the summit:
Experiment with different routes, discover shortcuts and find your own way up the mountain for greater replayability.
Unlock cosmetic items:
Collect colour palettes to completely change the visual appearance of your climber. Or collect coins to don some fancy headwear!
Bop to the top with a pitch-perfect soundtrack by IsabelleChiming!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49 | 95reviews | 98% | — | $25.4K |
| $10.49 | 7ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game on Playdate so when I saw it on Steam I got super excited! It's so charming, and Isabelle knocked it out of the park with the soundtrack.
Everything about this game is brilliant; from the art style to the music, the control scheme to the level design, the whole package oozes style and charm that you rarely see in an indie game of this scale. The art style is bold, clear, and striking, and the soundtrack is absolutely full of bangers. Every tune is in a faithful chiptune style which sounds like it's written in tracker software, so it fits perfectly with the visual style of the game. The monotone look of the game works to its advantage, and the palettes you get remind me of other heavy hitters in the indie game space, like Downwell and Gato Roboto, and it absolutely deserves the comparison. The control scheme in this game is the real star though. It's reminiscent of DK King of Swing and Jungle Climber, but far more expressive and dynamic. It takes a while to get used to, so a little bit of perseverance and patience is required – essentially, each control stick (or mouse!) controls one of your two arms, and by moving them both in conjunction with the triggers, you pull yourself up the mountain. Before long though, you'll get a hang of the physics behind it, and you'll be flinging yourself across gaps, skipping areas of levels, and grabbing unlockables with incredibly satisfying ease. I'm really looking forward to seeing what kind of speedruns people get in the game, especially as it all feels very do-able. I'm not expected to have precision mouse aiming or reflexes – just to find the optimal routes and get good at the easy to understand but hard to master controls. The level design is fantastic as well. The game constantly introduces new mechanics, objects, and techniques to you, so you never get bored as you play through the whole game. The fact that so many of these gimmicks (although to call them gimmicks sounds almost insulting) are so tactile and fun to do is great – especially the flag at the end of levels. It's such a fun way to end a level by using your hands to pull down the rope, and it feels like such a natural way to control a game. It's not easy, but it isn't frustrating at all. When I fall, it feels like it's my fault, and I can only blame myself when I get cocky and try to fling myself over a chasm that has no business being flung over. It's a really good game. Looking forward to seeing what else the dev comes out with!
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Languages: Japanese, English, French, Italian, Spanish - Spain, Simplified Chinese
| $10.49 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Turnip mountain is a fun 2d platformer that keep renewing itself with new mechanic every world. There are secrets color change to collect and coins to buy skin. The only con i have is that sometime, i launch myself too far and get launched into the next screen and there is no backtracking so i'm stuck having to redo the whole level to get back to what i missed
Fun and unique movement, great soundtrack by IsabelleChiming and some pretty good level design with different movement options introduced in each level as well. There is the mandatory ice and water level and a nice art design. You can also get color palettes in the levels and buy accessories with coins which are nice motivators.
Saw this game on my personalized steam calendar, and steam was absolutely right for once. The game has very unique controls, very charming music and graphics, and the levels are fun, not too easy, nor too difficult. I tried to play the game with both control schemes, but i personally found the 2 mice to be more fun than just playing it on controller since it makes the movements more precise and feel smoother. Absolutely an amazing game and if you're a fan of climbing games like celeste, i 100% recommend you to buy this game.
[h1]Fly High, Little Turnip![/h1] Turnip Mountain is a climbing adventure featuring everyone's favorite Rune Factory crop, but with [b]ARMS[/b] and [b]HANDS[/b]. The ascent to the mountain's summit filled the DK: Jungle Climber-shaped hole in my DK: Jungle Climber-shaped heart, and I don't regret my time with the game whatsoever. Anyway, the controls are the star of the show here. The DK: King of Swing/DK: Jungle Climber inspiration is clear, but the controls are hardly similar to those games, or really any game I've played. At first, controlling the Turnip's arms feels terrible and completely foreign, but trust me when I say it only gets better from there—much better, in fact. By the end of the game, I was schmoovin' like I never thought I would, and that was very satisfying. Fortunately, learning the controls never felt overwhelming since the difficulty curve is incredibly smooth. The earliest levels ease the player into the game nicely with simple climbing challenges that can be attempted at any pace, while speed and precision demands are introduced gradually. At no point did I feel that the game suddenly got too hard, nor did it ever feel too easy, and I'm sure this was tricky for the developer to get just right. My only complaint is that optional collectibles remain collected after dying, and although I do get that it's less frustrating this way, it did feel pretty cheap how I could circumvent more than a few challenges by disregarding survival and flinging myself to my doom. The climb to Turnip Mountain's peak only took me about 5 hours, and I bet players who ignore the collectibles or suck a lot less than I do can finish the game even faster. That said, the length feels about right for such a pleasantly simple game. It doesn't overstay its welcome, new elements are frequently introduced to keep things fresh and varied, alternate routes provide some replay value, and there's speedrun challenges for those who want more. One thing I feel is missing is an extra level that pushes the difficulty to its reasonable limit—something worthy of being called "the Dark Souls of climbing vegetable games" by game journalists the world over—though I suppose what's here is sufficient enough. Maybe the developer could at one point release a level editor so some maniac can make Kaizo Turnip Mountain or something to satiate exceptionally skilled players. Overall, this is a neat little experience. I got the game the day it released at a 20% discount, but I think it offers good value even at its full price. The satisfaction of learning the controls alone is worth it, and while I don't think I'll get good enough to earn all of the sick cheevos and level up my gamer license, I'm perfectly content with what I've accomplished. Meanwhile, speedrunners will have an absolute blast, and I'm looking forward to seeing how crazy the speedruns will get.
https://www.youtube.com/watch?v=g0PKqrL45uQ Turnip Mountain - платформер про репку, особенность которого - управление этой репкой. Мы должны управлять левой и правой рукой по отдельности. Я играл на геймпаде, поэтому мои впечатления основаны на управлении именно на геймпаде. Наша задача - проходить уровни, используя руки, которыми мы управляем - хватаемся, подтягиваемся, отталкиваемся и тому подобное. У нас есть только руки, поэтому задача проще, чем в Heavenly Bodies, например (там еще и ноги). И управление реализовано качественно - приятно и удобно, хоть и непросто. Но есть небольшая проблема в построении уровней - не всегда понятно, как вообще можно преодолеть препятствие. Я вот уперся в момент, который не могу пройти - но не потому, что у меня что-то не получается, а потому, что я не знаю даже, а что вообще должно получиться... Игра приятно выглядит и звучит, на уровнях можно собирать краски и менять цветовую палитру игры. Вцелом, игру я рекомендую - это хорошая игра.
This game is very cute, and very well designed, but the developer needs to make it absolutely apparent that playing with two mice is the [i]only[/i] way to play with a mouse. Having to claw a controller with both hands is extremely uncomfortable, especially after prolonged play.
Definitely a great game. Visuals, music, and level design are very good, although the controls are *very* (intentionally) awkward and take some getting used to.
I love climbslop games This one is really fun! I love the unique gameplay style, I haven't seen anything like it before Lots of palette swaps and fun cosmetics to unlock too The soundtrack is also a banger.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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