
A body-hopping, musical adventure game. Trapped in a horrific hamlet of modern monsters, ex-band manager Francis Finkelstein uses the possession wheel to sing his soul into hipster vampires, vegan werewolves and soulful zombies, using their ghoulish powers to escape from Wailing Heights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 134reviews | 78% | — | $25.4K |
| $11.99 | 73ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing art and Music. Puzzles are pretty good, a little too much backtracking sometimes but otherwise a super solid game.
Grabbed this game sometime last year on sale as it fit some of my niches - just got around to playing it last week as it was seasonally appropriate! I'm not exaggerating when I say that it's been on my mind a lot, the game really hooked me. The character designs are fun, the music is top-notch (I have many of them playing on repeat in my head haha) and it's so fun to see how interconnected a lot of the characters are in the town. Some of the puzzles were a liiiittle to obscure and took me a while to figure out (thank you for the people making walkthroughs!), the possession was a little tedious to sit through repeatedly and a couple of the acheivements seemed to not take for me (may just play a second round to see if it can be completed this time?), but all in all I had a really enjoyable time!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $11.99 |
| 34ratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Clunky, but fun. Wailing Heights is a game about music disguised as an old-school point-and-click adventure game. The musical portions are very well done, even though music and dialogue volumes vary wildly, which can get annoying. The adventure gaming portions...mostly work. You've got your dialogue trees, pieces of things to combine, multiple characters to swap between, a handful of places, 2.5D navigating, etc. Movement can be clunky, and the only icon for action is a dialogue prompt, even if you're not talking. Sometimes you get temporarily stuck, sometimes your dialogue is off the screen, etc. No actual lipsync, which is a little distracting when characters are singing, but this is an indie game, so it's fine. The humor is great, the achievements are fairly easy, and it's short enough that the cons don't outweigh the pros.
A charming oddity. There's a too much walking around, and the climax isn't very fun, but the art and unique gameplay are enough for me to give it a marginal recommendation. The switching between characters does get pretty tedious, and they could have used a few more voice actors. I did really like the art and most of the music, though. If you like campy horror stuff like Scooby Doo and Rocky Horror you will probably enjoy this. It isn't too long and is admirably ambitious.
I've grabbed it while it was on sale. It wasn't working on Linux at all and therefore I've tried to get it working with the emulator. This is how I got a bug report before the game started to crash and sent it to the creators then. But I've faced 2 problems with that and therefore I've decided to let others here know about those too: 1. Their email contact isn't valid anymore so alright, I've used then instead the contact-function on their website. 2. After one week I still didn't get a response from them, but thank goodness Steam gave me my money back. Therefore this bad review isn't about the game itself: It's about the creator(s) way to deal with customers.
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Really wanted to enjoy this but just couldn't. The controls are worse than clunky and while the music is charming the first few times you hear it, having to hear the entire possession tune every single time you swap between characters pushed me straight over the edge. it wasn't bad enough that movement was unpleasant, not bad enough that how you interact with things/npcs and use your monster ability was all done with an infuriating control scheme, no - they have to trap me for seconds at a time while I wait repeatedly to swap to someone else to solve strangely constructed puzzles. No master list of what I've got for each person huh? Cool... I'll trial and error my way through everything because interaction-friendly things don't stand out against the back, middle, or foreground. Hidden things offscreen when you don't make clear in set design where I am and am not allowed to move? Two hours of this is good. No more for me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $20.5K | 70 | 87% | $12.99 |
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| $25.4K | 67 | 100% | $34.99 | |
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| $25.4K | 221 | 59% | $9.99 |