
Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jank weird controls, boring combat.
I must've picked this up through a humble bundle at some point. This was a chore to play. Everything felt sluggish, the weapons didn't feel like they had good punch behind them, the campaign was a slog (I didn't finish it), and the tutorials were way too drawn out (far too much down time waiting to be allowed to do things). Devs definitely went more for simulation and if that is your jam, great, but it definitely was not for me.
Probably a great game for VR, but for PC it absolutely sucks. The game speed is way too slow, you spend forever just walking, and the combat really isn't engaging enough for anyone to really care. If it had a fun story, that might make it salvageable, but it is just mining on a rock planet. Couldn't get through 30 minutes, much less an hour or two. The multiplayer isn't any better either. Got it with some other games, and out of all of them, this is thoroughly the most upsetting and boring to play in a long time of playing games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are on the quest 3, use the Beta steam VR.
Vox Machinae is a mech combat simulator that fully embraces the fantasy of piloting gigantic industrial war machines in a way that few modern games manage to achieve. Instead of presenting giant robots as fast-moving arcade weapons, the game focuses on weight, momentum, cockpit interaction, and tactical combat, creating battles that feel grounded and physically believable. Every movement carries a sense of mass, every weapon impact feels heavy, and every fight unfolds with deliberate pacing that emphasizes strategy over reckless action. The result is an immersive science fiction experience that captures the feeling of operating a massive combat machine better than many larger mech franchises. The first thing players notice is how different the mechs feel compared to typical shooter vehicles. These machines are not agile superheroes sprinting across battlefields at impossible speeds. They move like towering industrial engines built for war, requiring careful positioning and deliberate control during combat. Turning, accelerating, and managing momentum all take time, which means poor decisions can leave players vulnerable to devastating attacks. This slower pace creates a level of tension that many faster mech games lack because every action feels important. Battles become more tactical as players learn to use terrain, cover, and positioning to survive against enemy fire. One of the game’s biggest strengths is its cockpit immersion. Inside each mech, players are surrounded by switches, screens, controls, and mechanical systems that make the machines feel like actual vehicles rather than simple character models. In virtual reality, this immersion becomes especially impressive because players physically interact with controls, pull levers, and operate systems using motion controls. Even outside VR, the detailed cockpit design still helps maintain the illusion of piloting a massive war machine. The developers clearly prioritized immersion over simplicity, and that commitment gives the game a unique identity within the mech genre. Combat itself feels satisfying because of the sheer force behind every encounter. Weapons produce explosive impacts, armor crumbles under sustained fire, and destroyed mechs collapse with a heavy mechanical presence that reinforces the scale of the battles. Projectile-based combat requires players to think carefully about distance, movement, and timing rather than simply relying on instant-hit weapons. Every shot matters, especially during longer engagements where positioning and resource management can determine survival. The slower combat pace also encourages teamwork and coordination, making victories feel earned rather than chaotic. The variety of available grinders, the game’s term for its combat mechs, adds strategic depth to multiplayer battles. Some machines focus on heavy armor and devastating firepower, while others prioritize mobility, scouting, or support roles. Each grinder feels distinct in both movement and combat style, encouraging players to experiment with different loadouts and strategies. Customization options further expand tactical possibilities by allowing players to adjust weapon configurations and equipment based on personal playstyle. Finding the right combination of mobility, armor, and firepower becomes a rewarding part of the experience. Multiplayer is where Vox Machinae truly shines. Team-based battles create intense moments as giant machines clash across harsh industrial landscapes, deserts, and mining facilities. Communication and coordination are essential because isolated players are often quickly overwhelmed by organized enemy teams. Capturing objectives, defending allies, and maintaining battlefield positioning all play major roles in determining victory. The slower pace compared to traditional shooters actually strengthens the multiplayer experience because players have time to coordinate strategies instead of relying purely on reflexes. The inclusion of AI-controlled bots and offline content is another important feature that helps the game remain accessible. Players can practice mechanics, experiment with different grinders, or enjoy large-scale battles even when online populations fluctuate. This flexibility is especially valuable for a niche multiplayer game because it prevents the experience from becoming completely dependent on matchmaking availability. Visually, the game creates a convincing industrial science fiction atmosphere filled with rugged environments and practical mech designs. The world feels harsh and utilitarian, dominated by mining facilities, rocky wastelands, and mechanical infrastructure that support the game’s grounded tone. The grinders themselves are detailed and functional-looking rather than overly stylized, reinforcing the feeling that these are massive industrial war machines built for combat rather than flashy science fiction toys. Explosions, environmental effects, and battlefield destruction all contribute to the immersive presentation. Sound design is another standout element. Every movement produces heavy metallic groans and hydraulic noises that constantly remind players of the enormous scale of their machines. Weapons thunder with tremendous force, while alarms, radio chatter, and cockpit warnings create an atmosphere of mechanical tension during combat. Combined with the slower pacing and immersive visuals, the audio design helps every battle feel dangerous and intense. Despite its strengths, Vox Machinae is not a game designed for everyone. Players expecting fast arcade-style mech action may initially struggle with the slower movement and simulation-heavy controls. Learning to operate the grinders effectively takes patience, particularly in VR where players must manage multiple cockpit interactions while fighting. The deliberate pacing can feel intimidating during the early hours before the mechanics fully click. The gameplay loop can also become repetitive over long sessions. Most matches revolve around similar objective-based combat scenarios, and while the mech variety helps maintain interest, the core structure remains fairly consistent throughout the experience. Multiplayer population fluctuations may occasionally impact matchmaking as well, though the inclusion of bots helps reduce this issue significantly. However, the game’s focused design philosophy ultimately works in its favor. Vox Machinae never attempts to simplify itself into a generic shooter with mech skins. Instead, it fully commits to delivering an immersive mechanized warfare simulator where weight, momentum, and tactical positioning define every encounter. That dedication gives the game a level of authenticity rarely seen in modern mech combat titles. What truly makes Vox Machinae memorable is how convincing the mech piloting feels. Every cockpit interaction, weapon impact, and movement reinforces the sensation of controlling an enormous machine built for industrial warfare. The game consistently prioritizes immersion, and that focus allows battles to feel cinematic without relying on exaggerated speed or unrealistic action. Vox Machinae stands as one of the strongest modern mech simulators available, especially for players who value immersion and tactical gameplay over arcade simplicity. Its combination of detailed cockpit mechanics, satisfying heavy combat, strong sound design, and strategic multiplayer battles creates a unique experience that captures the fantasy of giant mech warfare remarkably well. While the slower pacing and niche appeal may not attract every player, fans of immersive science fiction combat will find an incredibly rewarding experience hidden within its industrial battlefield chaos. Rating: 8/10
The visuals were decent but the movement and controls felt quite sluggish and jank, getting through the tutorial was a chore. Overall 5/10
Absolute snoozefest of a game sadly. Try it on a steep sale but this wasn't what I was hoping for.
This game states it has single player, but the entire thing is just substandard arena combat that feels like smashing together little toy figurines. Someone out there may find this amusing I would imagine, but honestly it is so bare bones. I cannot believe I wasted any money on this, but fortunately it was for charity and not specifically because of this dumpster fire.
Functionally single-player only since apparently nobody plays multiplayer. The campaign isn't great either, no resources to gain or manage, just decent-ish missions that are too slow to be all that much fun.
(game not complete and dropped at 2 hours of gameplay at time of review, part of my review all my games effort) (short version) A decent mechwarrior game if you don't have mechwarrior. I don't hate it but the reason I dropped it is two fold: 1) enemy mechs WILL seek you out, this could be fixed with repair bays but especially on mission 4 it becomes nearly impossible to continue 2) Game crashes for no reason, this could be understandable if the game is new it's 4 years old now this should have been fixed. $30 is $10 too much for what you get.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 0% | $12.99 | |
| $806.1K | 772 | 84% | $17.49 | |
| $141 | 0 | — | $4.96 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $537.1K | 936 | 92% | $14.99 | |
| $76.8K | 95 | 73% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 2.3K | 95% | $17.99 | |
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 2.8K | 80% | $14.99 | |
| $1.5M | 4.2K | 94% | $19.99 | |
| $1.5M | 5.6K | 76% | $9.99 | |
| $1.5M | 1.5K | 71% | $39.99 |