
Step inside a colossal war machine and experience what it means to be a mech pilot. Control every switch, weapon, and system from the cockpit, customize your mech for battle, and outmaneuver rival pilots in tactical cross-platform multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Built exclusively for virtual reality and designed for seated play, Iron Rebellion delivers a hands-on piloting experience unlike traditional mech games. Climb inside the cockpit of a towering war machine, reach for switches, manage power systems, operate weapons, and physically control every aspect of your mech as you battle for supremacy on the battlefield.
Form elite 8v8 squads to dominate the fight in multiple game modes. Victory depends on teamwork and smart decision-making.
No squad? No problem. Play against bots as you master your skills throughout different game modes.
Choose from six specialized mech classes, each designed for different combat roles and playstyles. Customize your loadout, install augments, refine your strategy, and create a machine tailored to your approach.
Fight alongside pilots on both PCVR and standalone Quest through a seamless cross-platform multiplayer integration.
Hop into our Discord and join an active community of other mech pilots.
Genres
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept is good and the hand positioning feels nice. Unfortunately the PvP is most of the game. The PvP is only like 3 guys who LARP and sweat super hard against new players. Likely because they're horrible at most games they play and they need to sweat hard to pretend that their good at something. Their voices sound like they have jars of human body parts in their fridge too.
There's a bit of a learning rollercoaster with this game right now. It's fun at first—the easy AI difficulty feels about right, and the mech movement is the best I've played. Then you join an online match and get destroyed. Even when trying to host your own game and play against AI, someone joins and destroys you. On the verge of giving up and posting a bad review, you decide to search online, find a guide explaining all the mechs and features, and give it another go. With some more effort, the normal AI difficulty becomes relatively easy. You realize there are massive differences in gameplay with each of the mechs, and you still get destroyed online... sometimes... other times :) The mech interior detail on PC is awesome. Seriously, take a moment just to sit back and marvel. You can tell there is a lot of passion going into this project. The VR controls are frustrating at times—I still miss switches or levers in the heat of battle, but I've gotten a little better. The 2D explosions are a bit jarring and immersion-breaking too. If you like mech combat at all, I'd say buy it. If you're on the fence, keep a close eye on it... the devs are posting frequent updates, addressing issues, and improving the game in ways that will make it much more fun for those just starting out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nailed the mechs and it's cool as hell, but there's No players
This game is how it felt to play Hawken back in the day. In the most positive way
This is my first ever Steam review, and feel like this game truly deserves a positive one. I'd like to give my opinion after nearing 50 hours of gameplay, as I see too many reviews judging the game poorly after 2h, which is not enough to grasp this game depth and constant evolution. With that being said, let's move to the review ! [h3]THE FEEL[/h3] It truly makes you feel in control of a mech. You're no longer in your couch or gaming chair; join a lobby, and all of the sudden you become the soul of a heavy war machine. Every decision is impactful; your loadout choice, the strategy you’re choosing, the coordination with your team. It will all decide the fate of the mission. One of the most immersive VR experiences I had ! [h3]CONTENT[/h3] - 6 different mechs with unique abilities, divided in 3 weight class: Light, Medium and Heavy. - 11 unique weapons (amongst which a shield, and artillery locked to Heavy class) - 16 Augments, modifiers to boost stats of your mech - Camo making tool, to paint your mech to your taste - 20 maps, amongst which 12 are community made - 5 gamemodes: Conquest, DM, TDM, Uplink (Search & Destroy), and Gungame. (PS: a COOP mode is currently in dev !) [h3]CONTROLS & MECHANICS[/h3] I will not go over all mechanics, but rather give a rough impression of them: The controls in the all physical cockpit feel very intuitive. While it’s finicky to land shots at first, the aiming is basically a “point and shoot” making it very natural to use. Every button and switch has a purpose, requiring physical interaction to be activated. Even menus are integrated as tablets in-game, completing the immersion. The mechanics are a perfect blend of simulation and arcade gameplay. Fire weapons and using special abilities is consuming MASS, which can be found dropped across the battlefield, or given by a Reinforcer. Batteries can be found as well, powering your Repair Drones, used to heal the damaged sectors of your mech. This leads to an important gestion of the resources in your own mech, as well as your team overall. (Oh and for the love of the Spirit of the Machine; please use the ping function to help you teammates!) [h3]THE COMMUNITY[/h3] The community is very friendly, with veterans willing to help any player in need of advices. I truly recommend joining the official Discord server, with competitions and faction wars being held by the members. You may also join a clan or form your own with fellow pilots there. Additional community-made lore as well as guides to mod your own maps are also present. The dev team is often around to hear opinions of the community, and conducting playtests almost all Friday nights. [h3]CONCLUSION[/h3] I had this game since 2023, right after they had a rooster of 3 basic mechs, and a few weapons. The game has grown very well over the years, leading to an excellent gameplay where loadout knowledge, skillful aiming, abilities and daring attitude are rewarded. But out of all skills, teamwork is the one that decides a good match from a great one, with victory at last. (And even then, even if my team lost; if there has been communication, teamwork and those tense battles, it just feels great.) This is what I love with this game If you’re hesitant, step in the cockpit. Give it a go. The Rebellion awaits; will you fight or surrender to the iron rain of the Empire? We’re looking forward to see you on the battlefield, pilot. Oh also, did I mention the Heavy class has a coffee machine in the cockpit?
Insane immersion but way too sweaty and lacks content The mechs and cockpits in this game are absolutely insane. My mind was completely blown the first time I stepped into the cockpit. The gameplay really feels like VTOL VR but with mechs. Unfortunately the actual player base makes it hard to enjoy. It is basically just 8v8 PvP with bots and hyper competitive veterans who play like they are in a tournament. You see one guy and get blasted by 8 rockets and die instantly. For $22 it just isn't worth it right now. If the developers add a proper PvE or storyline mode I will gladly keep it. But until then it is just a sweaty PvP game. Only buy it if you want a brutal multiplayer grind.
This was one of the best VR experience you can get. Can't wait for PVE update.
good game, need campaing or pve
Full disclosure: This game is NOT at all like MechWarrior Online as some have said. I mean, I guess it is in the sense that there are mechs, but that is about it. They move faster, the light mechs can borderline fly, and there is no "Lock On" function. If you have played World of Mechs and want a graphically improved, borderline simulator version of that game where instead of visual aiming you have to actually grab the joysticks and control it? This is the perfect choice. The cockpit feels alive with all of the different buttons and moving features. The boot up sequence can be a bit wonky, which leads laughably to a minute of casually trying to flip 4 switches and missing. The repair sequence can be a bit lengthy in respect to a smaller 8v8 scenario. But overall? Any mech player will enjoy this experience. It is the perfect game for any mech fan out there who wants to casually load up and scrap in a simulation environment with a more Arcade feel and specific mech class abilities. 4/5 only because I couldn't sit like a fat kid at the back of the map feeding off of friendly lock on's and chucking LRMs until the screams stopped.
This game is better than sex. Please add melee though,
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Players by region
Where this game's players are, estimated from review languages.
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