
You were on the way to a recycling process when fortunately for you - and unfortunately for the environment - you accidentally ran off. Now your goal is to escape from the facility, which is an extremely difficult task due to the fact that you are a battery without legs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🔋
[h3] Detailed and Positive Game Analysis of "Volt" [/h3] [code] [quote=Wendrex] Developed by Quantized Bit "Volt" is a game that stands out for its innovative approach and impeccable execution, the result of the talent and vision of developer Quantized Bit. Combining elements of platforming, puzzles and action, the game offers an engaging and challenging experience that captivates both casual and more experienced players. Below, a detailed and positive analysis of what makes "Volt" a memorable title. 1. Concept and Narrative "Volt" is set in a futuristic world where energy is the most valuable resource. The player assumes the role of a small robot, carrying a battery that needs to be constantly recharged in order to survive. The narrative, although simple, is effective and emotional, exploring themes of survival, connection and hope in a post-apocalyptic scenario. The story is told in a subtle way, through the environment and game mechanics, which adds depth without overwhelming the player with dialogue or cutscenes. 2. Gameplay and Mechanics The core of "Volt" is its unique and polished gameplay. The player-controlled robot must manage its energy while navigating challenging environments. The battery recharging mechanic is brilliant, as it adds a strategic layer to the game. The player must plan their movements, deciding when to run, when to wait, and how to use the recharge points scattered throughout the environment. Creative Challenges: The puzzles are varied and require both quick reflexes and logical thinking. From avoiding enemies to activating complex mechanisms, each level brings something new to explore. Precise Controls: The controls are responsive and intuitive, which is essential for a platform game that requires precision. Satisfying Progression: The game introduces new mechanics gradually, keeping the player engaged and always learning. 3. Visual and Artistic Design "Volt" looks stunning, with a minimalist art style that perfectly matches the futuristic theme. Colors are used intelligently to guide the player and highlight important elements, such as recharge points and hazards. The settings are varied, ranging from abandoned factories to desolate outdoor landscapes, each with its own visual identity. Lighting and Atmosphere: Dynamic lighting and visual effects, such as sparks and electrical discharges, contribute to immersion. Character and Enemy Design: The protagonist robot is charismatic and easy to identify, while the enemies and obstacles are designed to be visually distinct and challenging. 4. Soundtrack and Sound Effects The soundtrack of "Volt" is a special highlight. Composed of electronic and ambient music, it perfectly complements the game's atmosphere, alternating between moments of tension and calm. The sound effects are also notable, with sounds of engines, electrical discharges and metallic footsteps that increase immersion. 5. Duration and Replayability "Volt" offers a well-balanced experience in terms of duration. The game is not excessively long, but each level is dense with content and challenges, ensuring that the player feels like they are progressing. In addition, replayability is encouraged through collectibles and secondary challenges, such as completing levels within a time limit or using fewer recharges. 6. Innovation and Impact "Volt"'s greatest asset is its ability to innovate within an already established genre. The energy management mechanic not only adds complexity to the gameplay, but also reinforces the game's theme, creating a connection between narrative and gameplay. Quantized Bit demonstrates an impressive mastery of game design, delivering a cohesive and memorable experience. 7. Strengths Unique and well-executed energy management mechanic. Minimalist and atmospheric visual design. Engaging soundtrack and immersive sound effects. Varied challenges and satisfying progression. Subtle and emotional narrative. 8. Areas for Improvement While “Volt” is an exceptional game, a few minor tweaks could make it even better: Add more variety to enemies and obstacles in later stages. Include a cooperative or competitive mode to increase replayability. Conclusion “Volt” is a shining example of how creativity and technical execution can come together to create a memorable gaming experience. Quantized Bit demonstrates exceptional talent in delivering a game that is simultaneously challenging, exciting, and visually stunning. For fans of platformers and puzzlers, “Volt” is a must-play experience that will surely leave a lasting mark on the indie gaming scene. Final Score: 9/10 “Volt” is an indie gem that deserves recognition for its innovation, design, and ability to thrill. A true testament to the talent of Quantized Bit. [/quote] [/code]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this rocks, the movement mechanics are really smooth and the post processing makes the world look great, despite being mostly made of simple shapes lovely game
123
Приятный физический пазл-платформер. Взрывная перезарядка и драйвовый геймплей.
Я думал, это будет милый пазл про робота-головастика с верёвками. Особенно запомнились уровни, где нужно было одновременно держать две верёвки, а таймер орёт в ухо. Я чувствовал себя не гением, а дебилом с током в жопе.
Я думал, это будет милый пазл про робота-головастика с верёвками. А на деле я провёл 6 часов, матерясь как сапожник, потому что мой железный череп снова улетел в пропасть после идеального, как мне казалось, двойного хука. Особенно запомнились уровни, где нужно было одновременно держать две верёвки, а таймер орёт в ухо. Я чувствовал себя не гением, а дебилом с током в жопе. Вердикт: 7/10 Коротко, злобно и очень обидно. Идеально, чтобы проверить, насколько у тебя крепкие нервы и пальцы.
Volt (2019, разработчик — Team Volt) — аркадный экшен‑платформер с элементами головоломки. Суть: управлять зарядом электричества, преодолевать препятствия и решать задачи на основе физики (проводники, изоляторы, цепи). Ключевые особенности: механика управления электрическим током; 60+ уровней с нарастающей сложностью; физика взаимодействия с объектами (замыкание цепей, активация механизмов); минималистичная неоновая графика в стиле synthwave; динамичный саундтрек в жанре synthwave/retrowave; платформа: PC (Windows), Nintendo Switch; язык: английский. Минусы: высокая сложность на поздних уровнях; иногда неинтуитивная физика; мало визуальных подсказок; короткая кампания (прохождение — 3–4 часа); нет редактора уровней или пользовательского контента. Итог: стильный и динамичный платформер для любителей головоломок и ретро‑эстетики.
Да ну.
Я думал, это будет милый пазл про робота-головастика с верёвками. А на деле я провёл 6 часов, матерясь как сапожник, потому что мой железный череп снова улетел в пропасть после идеального, как мне казалось, двойного хука. Особенно запомнились уровни, где нужно было одновременно держать две верёвки, а таймер орёт в ухо. Я чувствовал себя не гением, а дебилом с током в жопе. Вердикт: 7/10 Коротко, злобно и очень обидно. Идеально, чтобы проверить, насколько у тебя крепкие нервы и пальцы.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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