
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the best game, it's pretty much a doom game mixed with a roguelike and replace demons with evil sentient AI machines. Very good, I paid full price for it and definitely reccommend it, works "ok" on steamdeck but it starts crashing later on once all the particles start coming in so would say it's "playable" rather than "verified" specifically for the steamdeck, on PC runs like a charm on my specs and my rig is ass.
Заходят как-то в бар Cuberpunk, Titanfall и Doom. Бармен спрашивает: что такое Void Breaker, еще никто не понял, какой ты шедевр? (Без шуток - одна из лучших игр, в которые я играл)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
movement is peak love this game
玩起来感觉还是很不错的,就是目前阶段内容还是有点少,目前只有4个区域,希望流程能更长点
dis game so tough
说难度高的是手残吗?说优化差的是电脑烂吗?说怪设计不合理的说是魂游的有脑子吗玩过游戏吗?不升级枪械不提升技术就说不爽,你们直接去打飞机得了撸管更适合你们,差评都评不到点子上
Portal+Doom+roguelike=FUN
本质上是个build稀少,重复度极高的肉鸽游戏,基本上你能见到的对肉鸽的缺点它都有,小怪是换皮的,构筑是局限的,因为你要装强化就必须先解锁格子,不然你的武器限制的格子会极其少,期间还有可以加成周围格子强化的强化,但是没卵用,顶多就加一层,然后因为有这个格子限制你的构筑就会无限趋近于先拉dps,因为前期你但凡少点dps,你就打不下去,而怪在前期就是超雄小鬼,两者相加给人的心流体验就会极差,我很少在一个肉鸽的第一关开头,就见识到什么叫做弹幕逼人,这个游戏做到了。 最后总结一句吧,真心不推荐,当然如果你是fps受众且还喜欢玩躲弹幕的话,可以试试。
Void/Breaker wastes no time showing you how cool it is.
Such a PERFECT mix of a game! The Rougelite with the gunplay is incredible, the movement feels great, the mods are fun to build guns with! I need more modules and zones!!!! Thank you Daniel, sweet game! Incredible work for a single dev!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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