
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
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Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starkes, schnelles Roguelike. Enorm schnelles und dennoch stark kontrollierbares Movement. Motivierende Progression. Spaßige und nützliche Zerstörung. Eine Perle unter den unbekannten Rogues. Jeder der Shooter und / oder Rogues liebt MUSS zuschlagen. Alle anderen sollten zumindest einen Blick wagen für einen schmalen Taler. Technisch kein einziger Ruckler bei Ultimativen Grafikeinstellungen. Top. Tolles Spiel von einem einzelnen (!) Entwickler.
Great game and an active single dev
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
11/10. I haven't felt this great since Helldivers 2 or Deep Rock Galactic!
爽快感あふれるローグライクFPS 某TITANなFALL2的なゲームがとても好きだった自分には、とても楽しめる作品 (BTなんちゃらかんちゃらはいないけど 様々な武器やMODを手に入れながらいろいろな遊び方ができて飽きが来ない グレネードや爆発物を投げて建物を壊せたり、その瓦礫で敵つぶしたり... ストーリー進めていくと壁走れたり、グラップルできたり、MODによっては小型ミサイル打ったり、あれ?これ、たいたんふぉ.... アーリーアクセスということで、まだアプデも来るそうなのでとても楽しみです。 ここ数年で個人的1番好きなゲーム、末永くこのゲームが続くことを願ってます、密かに
Originally I wanted to refund the game but I still decided to give it another try and I at least finished the content (excluding the very high difficulty) which you can comfortably do in around 4-5 hours. I still didn't change my mind from not recommending it, and here is a slightly more detailed review: [b] The amount of good things I listed stayed the same[/b]: - good graphics - good destructible environments that are well integrated into gameplay, unique in the genre - movement is good, except for one thing: I think you lose velocity way too fast on the ground when not sliding, that feels off to me - almost every enemy shoots bullet hell projectiles, which is fine (can be a little bit overstimulating, for example vs the third boss) - inventory management is neat for the genre [b] The bad stuff[/b]: - music across all zones doesn't really have likeable power or melody (I do like the music genre a lot, so it is a shame) - each area fight drags for a long time. The enemies are quite tanky and the huge arenas just make you run circles and occassionally use the grappling hook. The fights are not really difficult, since the enemies are not really able to deal with your movement. Your own tiredness will get you more likely killed [b] The biggest problem, the variety[/b]: - the variety of playstyles is minimal. The guns are the classic guns you expect in any shooter: Pistol, DMR, Shotgun, SMG, Assault Rifle. Their effective range is practically identical (except for the shotgun probably, the only gun I didn't try), so you are effectively using a similar gun anyway. There is one playstyle that is unique though, which evolves around your standard melee attack. - there should be more variety to guns instead of just "look at the enemy and hold left click on him". Few very quick examples of my head: rocket launcher which you can guide with a laser, junk gun where the effect of the next shots are determined by the items you picked up in the arena, different melee weapons with their own properties apart from the standard melee). I wouldn't say that this game requires another classic gun like a sniper rifle, which is the new gun it will get in the next update. - the abilities you can pick up (like grenade spam for a short time or laying mines) are okay but they act more as a support for your gun and you can't really build a playstyle around them here - barely any interesting buffs - sure, the stuff above are not exactly unique problems for a bunch of games in the genre but it doesn't have a way of "hiding" the problems. For example it doesn't have the soundtrack and bombastic soundscape of OTXO, or variety of classes with changeable abilities of Risk of Rain. In that case it requires the game to have very satisfying basics, which IMO it unfortunately doesn't. - It isn't exactly in early access type of problem, it is more of a design problem in this case. I will check the game's progress once in a while just to see if anything meaningful changes the way the game is going, but so far it doesn't feel it will. I will be happy if I get proven wrong :) glgl
the best game, it's pretty much a doom game mixed with a roguelike and replace demons with evil sentient AI machines. Very good, I paid full price for it and definitely reccommend it, works "ok" on steamdeck but it starts crashing later on once all the particles start coming in so would say it's "playable" rather than "verified" specifically for the steamdeck, on PC runs like a charm on my specs and my rig is ass.
Заходят как-то в бар Cuberpunk, Titanfall и Doom. Бармен спрашивает: что такое Void Breaker, еще никто не понял, какой ты шедевр? (Без шуток - одна из лучших игр, в которые я играл)
movement is peak love this game
dis game so tough
Portal+Doom+roguelike=FUN
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