
VITATIO 2 brings you a new take on the previous game, in this game you have to guide your crystal through the mazes, collect power crystals and bring them to the power core in order to power it up, you can pass a level with 1 power core but for the 100% achievements you will need to bring them all back
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 88.2/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
epic
플탐도 적고 진짜 너~무 할거 없을때 할만함 도전과제 따기도 쉬움
Yes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VITATIO 2, developed by ColloseusX and published by Phat Phrog Studios, is a minimalist precision-based puzzle experience that builds tension from simplicity. At first glance, the premise appears almost stark in its design: you control a glowing crystal navigating through confined maze-like structures, tasked with collecting energy fragments and delivering them safely to a central power core. Yet beneath this stripped-down concept lies a demanding test of patience, coordination, and spatial awareness. The game thrives not on spectacle or narrative depth, but on the purity of its mechanics and the satisfaction of overcoming tightly constructed challenges. The core gameplay revolves around careful navigation through narrow corridors where even the slightest contact with a wall results in failure. Movement is smooth but intentionally unforgiving, requiring steady hands and deliberate input. This mechanic transforms each level into a focused exercise in precision. Early stages serve as gentle introductions, allowing players to acclimate to the controls and pacing, but the difficulty ramps steadily. Corridors become thinner, pathways more complex, and optional power crystals are positioned in ways that tempt players into riskier maneuvers. The tension escalates organically as levels demand increasingly refined control and foresight. Collecting every crystal within a stage adds an additional layer of depth. While reaching the power core with minimal requirements may be enough to complete a level, striving for total collection pushes players to optimize routes and refine movement patterns. This completionist element encourages replayability, turning short levels into arenas for mastery. The design philosophy emphasizes incremental improvement; each failed attempt offers insight into angles, timing, and path efficiency, fostering a gradual sharpening of skill. Visually, VITATIO 2 adopts a clean, geometric aesthetic that aligns perfectly with its gameplay focus. The environments are composed of crisp lines and high-contrast pathways, ensuring clarity during navigation. There are no unnecessary visual flourishes to distract from the task at hand. The glowing crystal stands out against the darkened backgrounds, making every movement readable and deliberate. Sound design remains understated, complementing the minimalist style rather than overwhelming it. This restrained presentation reinforces the meditative intensity of the experience. The game’s structure also supports competitive and self-improvement playstyles. Achievements and performance goals provide additional objectives beyond simple completion. Players seeking perfection can attempt flawless runs or optimize their performance across stages. This structure appeals to those who enjoy refining technique and chasing measurable improvement. At the same time, the relatively short and contained levels make the game accessible in short sessions, allowing players to engage in focused bursts of challenge. However, the same elements that define VITATIO 2’s appeal may limit its accessibility. The unforgiving nature of the movement system can be frustrating for players expecting a more forgiving puzzle experience. The absence of narrative context or evolving mechanics means that the game’s enjoyment depends heavily on appreciation for precision gameplay. There are no dramatic twists or large-scale set pieces—only increasingly intricate mazes that test control and composure. Despite its simplicity, VITATIO 2 succeeds by committing fully to its core idea. It offers a distilled experience where success is earned through discipline and repeated practice. The satisfaction of completing a difficult level or achieving full crystal collection stems from genuine mastery rather than luck. For players who enjoy minimalist design and skill-driven challenges, the game provides a focused and rewarding experience. It stands as a testament to how a straightforward concept, when executed with care and thoughtful level design, can deliver sustained engagement without relying on elaborate production values or expansive content. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33M | 226.9K | 95% | $5.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $16.2M | 156K | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 344 | 81% | $0.99 | |
| $7.5K | 139 | 91% | $3.99 | |
| $7.5K | 125 | 46% | $1.99 | |
| $7.5K | 57 | 63% | $3.99 | |
| $7.5K | 68 | 74% | $3.99 | |
| $7.5K | 53 | 75% | $7.99 |