
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.1M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played like crud on Steam Deck. Typical mana game lore with its usual bad ending. Combat and exploration was mid. Square Enix has been nothing but a fail for me lately. Just not as good as they used to be.
Picking up the series again after Seiken Densetsu 3. - The spirit of the series is very much here, with one glaring exception - no multiplayer. The story and characters are a bit "generic Squaresoft game", but the gameplay is good, very polished. The system of elemental vessels/breaks takes a little bit to get used to, but there is a surprising amount of depth once you get a few chapters in and can experiment with more character classes. Come into this expecting a light, console-style JRPG and you won't be disappointed. Just know it's not Elder Scrolls or Baldur's Gate.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game from Mana, as always, but the protagonist is so good he's almost foolish in his decisions, making him look stupid in how he handles some situations. The last two chapters are almost pure filler; instead of lasting 2-3 hours, they could have been 15 minutes long and they don't change the story at all.
After waiting 18 years for a new mainline Mana game, it's nice to finally see something that tries to follow the footsteps of its predecessors. It isn't perfect, but it is still an excellent installment that is worthy of your time, especially if you enjoyed Secret and Trials of Mana. Visions of Mana borrows alot from Trials of Mana Remake, which is fantastic, however the biggest difference between Trials and Visions is that Visions follows a more modern game design. What I mean by this is that Trials had, somewhat, linear paths between towns and POIs, imitating it's SNES iteration. Visions hits you with a massive area to wander between towns, and I feel the linear nature of Trials made for a more enjoyable experience. Visions has a nice story with a rather mature tone, it doesn't do anything exciting or new but it's nice to follow along with and there are a few twists and turns. The music of Visions is good, but doesn't really stand out like previous installments. Some tracks gave me Trials vibes, but alot of the music just blends into the background. I found that listening to the soundtrack separately allowed for the tracks to stand out, and I was able to appreciate them better. If you're a fan of Legend, then you're probably not going to find what you are looking for with this title. I'd recommend SaGa Frontier for an experience similar to Legend but most are probably already aware of this. Visions of Mana is a nice step in the right direction, and I think with some fine tuning the next Mana title could really touch on the originals that started our love for this series. Masaru Oyamada has done an exceptional job of bringing the Mana series back, and I'll always be grateful for what he has achieved!
Trials of mana is better.
やりこみ要素大
I got this on a discount and played on the steam deck. I wasn't expecting much, but it's alright, not the most special thing in the world. Passable is the best way to describe it tbh. You can power through the story without doing and side quest and there's only like 2-3 times I changed my elements. The ruins have different gimmicks all the way to the end so that was interesting. And the voice acting is better than the last entry by a land slide (not kidding the voice acting in the last game was so bad the Japanese voice acting didn't help and I had to just mute the characters.) I would probably rate the game a 6/10 It wasn't terrible, but it was just too safe of a story and combat was way too simple.
以系列作老玩家的觀點給出以下評價,遊戲性 8/10,畫面 10/10,劇情 3/10,音樂5/10,角色5/10。 遊戲系統做得不錯,有一定程度的重複遊玩價值。 地圖、場景設計符合系列作品創造出來的世界觀,玩起來挺舒服。 角色設計差強人意,外型和人設不如3代的設計。 一部分的音樂融合了過去的作品,玩過系列作會有些感觸,但新的音樂則是容易讓人昏昏欲睡。 劇情.... 女神讓英雄去打倒八大神獸,但是英雄的老婆卻被路邊的盜賊殺死,英雄暗墮成魔王毀滅世界對女神報仇。 魔王被女神的守護者封印,守護者也掛點剩下思念體,女神沉睡不起,魔王留下的詛咒太強為了維持世界運作只好定期找人當祭品壓制詛咒。主角們的任務就從當祭品維持世界運作變成打倒魔王拯救世界, 不過演出和劇情編排太爛,搞的魔王毀滅世界有正當理由,畢竟賣命的結果就是死老婆...搞屁。 在跑完一大串劇情打敗魔王之後,瑪娜女神讓魔王見到老婆的亡魂之後魔王就安心成佛....三小。 那我跑這麼一大段劇情是為了什麼?早點讓他們夫妻相見不就沒事了。搞得獻上祭品的世界觀蠢的要死。 歸根究柢事情的元兇根本就是女神,把人保護好就不會有後面這一大串的鳥事。
good game
It's gorgeous but about as deep as a wading pool. If I used number systems for reviews, it would be a 6/10. Recommending it only if you want a very casual action rpg with some amazing views.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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