
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刑具,不要玩
my god you move at a snails pace, controls are clunky af and the game expects you to magically know what to do without any infos how ppl can praise this as the scariest game ever are beyond me
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very boring game just walk around the same house over and over and over and over and over and over and over and over…
Ich wollte nur ein entspanntes Horrospiel spielen… und jetzt rede ich mit meiner Lampe. Visage hat meine Nerven, meine Selbstkontrolle und wahrscheinlich auch meine Seele gestohlen – aber hey, wenigstens lachen meine Geisterfreunde jetzt über meine Panikattacken. Pro-Tipp: Wenn ihr denkt, ihr könnt dem unheimlichen Flüstern entkommen… denkt nochmal nach. Aber keine Sorge, es ist so gruselig, dass ihr vor Angst auch gleichzeitig lachen müsst. Perfekte Mischung aus Albtraum und Comedy!
这是直到今年(2020年)STEAM上众多恐怖游戏里,恐怖感排名第一的恐怖解谜游戏(结尾附游戏结局达成方法) 【逼真的音画带来了强烈的临场感】 个人认为,恐怖游戏画面是否真实是最重要的。而本作画面和音效都极其真实,给玩家一种身临其境的错觉。所以每当游戏里出现灵异现象时都极其吓人。话说这游戏要有VR版的话绝对刺激。 【很干净的恐怖游戏】 比起动不动来张满屏鬼脸,时不时来个大声惨叫的那种廉价且让人讨厌的 jump scare。本作显得很干净,绝大部分时间都是灵异现象所带来的心理恐怖,比如突然开启的电视,隔壁房间传来怪异的笑声,或者楼顶突然响起的脚步,配上忽然熄灭的灯光,会让玩家时刻处在紧张状态。同时游戏里你的SAN值也会降低,当低到一定程度后就真的会有实体的怪物出现来抓你。而游戏中玩家是没有任何反抗手段的,只能选择转身逃走。 【略有难度的解谜游戏】 本作是复古类的恐怖解谜游戏,玩过老生化危机和寂静岭系列的老玩家肯定不会陌生。游戏要求玩家搜集各种道具,然后根据物品上的线索想象关联的谜题并尝试解开。总体难度不高,都是一个道具对应一个谜题这种很工整的解谜。但是提示很少,会使得那种玩惯游戏里有着明确提示的新玩家觉得困难。 【不得不说的几个问题】 我当初玩的时候还是EA版,第一次玩的体验真的是超级恐怖。不过当第二次再玩正式版后就明显感到恐怖感不足了。个人总结了以下一些原因。 --鬼怪的外型不够吓人。 --鬼怪的压迫感不够,走的很慢。 --游戏没有躲藏系统,另外地图也很小,遇见鬼怪只要简单转个身绕个弯就安全了。 --恐怖桥段基本固定,不确定性太小。 以上种种不足造成了游戏基本是个一次性的超恐怖体验,往后再难有第一次的感觉。 【总结】 Visage面容是一款第一次玩会超级吓人的恐怖解谜游戏,强烈推荐给所有恐怖游戏爱好者们。而胆子小、没耐心、心脏不好的或者不擅长解谜的玩家慎入。
ㅤ
che paura diamine!!! me la stavo facendo sotto!!! consigliato
Самое унылое и скучное дерьмо эвер. За 620 рублей лучше купить у бомжа шприц и обколоться им, эффект будет чуть получше, чем купить это дрисло. Скримеры самые базовые и вообще не пугающие, за 2 часа испытал 0 страха, левел дизайны на уровне спившегося алкаша который ♥♥♥♥♥ не шарит в интерьере, беги туда, возьми то, сделай это, вернись обратно, прыгни на дилдо, прокрутись 5 раз и похлопай в ладоши, вся игра состоит из данных действий и не более. Интересно когда уже сделают нормальный хоррор за который будет не жалко отвалить свои деньги и где можно будет нормально обосраться.
裤子都湿了
I’m honestly very disappointed. I’d heard everywhere that this game is incredible and genuinely terrifying. I really tried to like it but I just can’t get past its major downsides. Clunky controls: The inventory system is awful. Managing items feels unintuitive, and the fact that you can pick up random objects (like chairs) that serve no purpose actively hurts the experience. You can even get stuck awkwardly holding something you don’t need, with no clear way to deal with it. Instead of immersion, it creates frustration. No direction: The game does a very poor job of guiding the player. Normally, I don’t mind minimal hand holding but here it goes too far. Instead of feeling tense or scared, I often found myself thinking: “Where am I even supposed to go?” I spent long stretches wandering around with no progress, which completely breaks the atmosphere the game is trying to build. Some subtle form of direction or structure would have helped a lot. No sense of danger: At no point did I feel genuinely threatened. There’s no consistent pressure, no looming danger, no real consequences that keep you on edge. Without that, the horror just doesn’t land. Final thoughts: Visage clearly aims to build fear through atmosphere and tension but its technical flaws get in the way. The clunky controls and lack of direction constantly break immersion. Instead of feeling scared, I felt annoyed and lost. For me, it ended up being more of a frustrating experience than a frightening one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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