
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Só mais um jogo de terror genérico, que depende de jumpscares em vez de construir uma atmosfera. Tudo é previsível e sem construção de tensão, sempre apostando na mesma fórmula o jogo inteiro. Parece feito exclusivamente pra streamer exagerar reação e render clique.
me cage
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.4K | 97% | $39.99 | |
| $9.5M | 26K | 90% | $9.99 | |
| $9.6M | 32.3K | 97% | $19.99 | |
| $9.5M | 16.5K | 92% | $19.99 | |
| $9.5M | 17.8K | 82% | $24.99 | |
| $9.5M | 16.7K | 90% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 30 | 27% | $8.99 | |
| $182.6K | 1.3K | 79% | $4.99 | |
| $71.3K | 206 | 77% | $11.99 | |
| $35.6K | 446 | 87% | $3.99 | |
| $29.2K | 192 | 55% | $4.99 | |
| $6.4K | 39 | 79% | $4.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm surprised this has the reviews it does. I have sunk countless hours into so many horror games and the lack of intelligent game design in Visage turns this from what it really is, a walking simulator, into a series of obscure checkpoints that require very arbitrary progression locks. For example, there's a note saying go find the key in the laundry room; so you go to the laundry room and nothing happens, and maybe you decide to check everywhere else out to see what else you missed, but its really just because you didn't pick up the note that you read stating the key location so the cut-scene for grabbing the key is locked. Because why would they not force you to just pick up this key item if you interact with it and its needed to progress to the next step? I guess it adds to the spookiness? /s Rather then creating a system that rewards exploration and accommodates the usual behaviour of players, it is a series of specific sequences and interacting with items in a particular way for the object youve interacted with 50 times to become actually useful. This would have been better as a movie if the devs dont understand how to build the mechanics to support gameplay. I dont even bother watching the sanity bar anymore. The frustration overwhelms any sense of dread, whats left is a tedious game of iSpy with a horror wallpaper. I guarantee 90% of the people leaving these positive reviews were using a guide and are spooked by cobwebs in a haunted house.
牛!逼!很少有恐怖游戏游戏能连续让我在几分钟内连续叫好几次
Дристанул после первого звона часов и мгновенно удалил игру 10 свечек из 10
刑具,不要玩
Alors avec toutes les publications que j'ai vue de ce jeu, je m'attendais a un truc de ouf mais enfaite non, clairement non. J'ai passer les deux premières heures a chercher des objets, a tourner en rond. L'intro te met dans le bain, il est beau, il a une bonne ambiance, il doit surement faire flipper mais tu passe ton temps a chercher. Après c'est mon avis et c'est mes gouts, perso j'aime pas tourner en rond pendant 2 heures !
Very boring game just walk around the same house over and over and over and over and over and over and over and over…
my god you move at a snails pace, controls are clunky af and the game expects you to magically know what to do without any infos how ppl can praise this as the scariest game ever are beyond me
Visage isn’t just a horror game, it’s an experience that crawls under your skin and refuses to leave. If you’ve been trying to play something like PT, hoping for something that captures that same oppressive atmosphere, that same dread-soaked tension, that same feeling of “I shouldn’t keep going… but I need to”, then, Visage is the closest,and in many ways the only true spiritual successor we’ve ever gotten. The house itself feels alive because of the paranormal events that keep happening, distant footsteps keep you questioning your sanity, and every slow turn of a corner makes your heart lodge firmly in your throat. Visage understands the power of silence, the power of shadows, and the fear that comes from not what you see, but what you think you might see. The pacing is absolutely brutal in the best way. There's no hand-holding, no cheap jump scares, Every chapter has its own unique flavor of horror, each more inventive and disturbing than the last. The ending might not be the best or what I was expecting, but still, I enjoyed the game If you loved PT, its tension, its atmosphere, its deliberate, slow-burn psychological horror, Visage is the closest thing we have to that legacy. It honors the spirit of P.T. while expanding on its ideas with its own identity. A beautifully crafted nightmare. A must-play for fans of true psychological horror!.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.