
The pioneer 3D fighting series continues to evolve as Virtua Fighter 5 R.E.V.O. World Stage arrives on Steam! Featuring: Crossplay and Rollback Netcode support, a brand new single player mode: "World Stage", and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 14 → 0.71/day in the week after.
About
The pioneer 3D fighting series continues to evolve as Virtua Fighter 5 R.E.V.O. World Stage arrives on Steam!
Virtua Fighter 5 R.E.V.O. World Stage takes the gameplay of Virtua Fighter 5 to new heights:
-Rollback Netcode and Cross-play support let you take on any challenger, anywhere, across the globe in the most intense battles yet.
-A brand-new single-player mode, "World Stage": Challenge powerful rivals on a solo quest to become the ultimate fighter
-Enhanced replay functionality and improved training tools.
Note: This product contains only the base game. A bundle including the base game and additional content is also available. Please take care to avoid duplicate purchases.
Genres
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have only pre-ordered twice in my life - this was the second and definitely the last. I loved playing this game for PS3, so I figured 'eh, why not?' and put my money down on the table. When I started playing this game, it ran pretty well on my PC. Better than I thought it would, actually. I get it, my PC is getting up there in age, but it has served me so well over the years that, much like Hank Hill and his beloved truck, I cannot part ways with it. But life, and other games, really, got in the way—so, I moved on. I figured I could always come back to the game later—well, turns out that Secure Boot and TPM were retroactively made mandatory requirements to play the game. Well, y'know what, Sega? I'm securely booting you onto my blacklist. I know, I'm just one person, and YMMV, but I can no longer in good faith support you; I mean, you already ruined Yakuza and Total War by pandering to Reddit, not to mention you introduced one-use DLC into the former, and now you decided to pull this stunt. Yeah, some folks have found a workaround, but that's not the point. Nobody should have to do that in the first place, and who knows how long it'll work anyway? This isn't the same Sega that gave us novel things like Seaman and the Sega Channel, after all. Sod off, Sega, you wankers. Honestly, it's a miracle you lot even lasted this long to begin with to even put this game on Steam at all. Ever since October 15, 1992, you have been coasting on that blue blur because clearly, you haven't known what you're doing for decades now, and I'm convinced any success or good things you do are entirely by accident at this point.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Arabic +1 more
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've hesitated to leave a review of this game due to the enjoyment I have playing the game with friends, and how that is contrasted with the issues it has. The game itself is very good, and great with a group of friends, but the World Stage update that added EAC and Epic's Relays has caused a ton of issues that didn't exist in the original REVO/Steam release. The gameplay changes for World Stage can be debated (one button techroll is almost universally not liked), but constant crashing while navigating menus, Rooms that explode randomly and prevent play, eating of inputs, or even the simple decision on how delay frames are set, all contribute to this game being Not Recommended. Submitting bug reports, whether in the offical Steam community, or the official VF Discord do absolutely nothing. A large number of people have complained about these issues, and nothing is mentioned for months on end, other than the developers testing gameplay (likely for Virtua Fighter 6). If it wasn't for Friends/Community, I don't think I would continue playing it, nor have this many hours just because of the bugs, issues, and general direction by the developers with their lack of actual support for this game. I'll change this review if they end up actually supporting and fixing the issues this game has, but since the changes last October, nothing has been done to remedy these issues (9 months of the same problems). It's a shame because the small community it does have is amazing and makes it worth playing. Stop experimenting with the gameplay every 3 months and actually FIX the game Sega.
What do you mean I was happily playing this on SteamOS and now it doesn’t work due to the anti cheat they added? Why does it still say Steam deck verified? Good game before this, hopefully VF6 doesn’t have this problem because I’m not going back to Windows.
several months after release an update brought anti cheat now game is unplayable on steam os all of a sudden . not cool
The anticheat makes the game slow and crash
Can't recommend anyone buying this game. Instead of adding things the game needs (like single player modes and suitable netcode) it seems SEGA is more interested in adding things the game doesn't need (like EAC and kernel level anti-cheats). I feel this game is no longer the product I paid for.
Omg Sega fix this immediately. Anti cheat ruined this port!!!
'Easy' Anti-cheat made it so the game no longer works offline... not playing MP & yet it tracks how long I'm on for, where I am, what characters I play and what else is running on my computer. RGG Studio are basically thieves for adding this force online tracking after every one bought the game & dishonest for not adminiting what they track. Thumbs down.
So I've had this game since launch and now it's just being stolen away from me if I don't have TPM 2.0 and Secure Boot enabled?! That's INSANELY STUPID! I guess they didn't want DOA6LR to get all the negative news.
This might be the only good fighting game in the universe with sane default keyboard controls.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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