
Fight tremendous bosses and discover the secrets of Vindilis! A short, epic 2D action platformer that will put you against powerful enemies in a hand-drawn universe. A short-form souls like game about vengeance and creation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience a dark, short-form, souls-like indie game, you play as Fury, the last hope againtst the Omniscient in this dark celtic fantasy setting..

The Omniscient, lord of the island, has descended into madness and unleashed the four plagues upon the people who rebelled against him. Play as Fury and embark on an epic quest for vengeance across the island of Vindilis, accompanied by your sword and your sister.
Vindilis is a classic 2D action-adventure game set on a desolate island. Traverse five hand-drawn levels, defeat your enemies, and face powerful bosses to save Vindilis.
A classic 2D action game
Gameplay inspired by Souls-like games
Hand-drawn art direction in a unique pencil-style
5 levels to explore and 5 bosses to face
A short and intense experience (approximately 1 hour of gameplay)

Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good job on the game, keep it up!
loved the art and the combat was fun, but the controls were a little flimsy and hard to get used to (but that might be me). weird ending but it was kinda meta
👎
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and Sweet. Was a bit tricky to figure out the parry moment in later bosses (still don't know if I could have parried anything from the [spoiler] skull guy boss [/spoiler]) but other than that it was fun.
c'était super !
A very neat, interesting little solo project. Very stylish hand drawn art assets are the real highlight but it's otherwise fairly competent all around. It's a bit clunky at times and can feel like more of a tech demo throughout the short experience, but there's a good deal of commentary on the nature of game development, art, and the creative process to be found that I think is worth the price of admission. I'd find it a hard recommend to MOST people, but I think people who have an interest in small-scale indie projects will appreciate this vertical slice of a 2D souls-inspired experience. It's pretty unique for what it is. Props to François Mauxion for putting something out into the world, they should be proud.
A delightful game put together with smooth mechanics, immersive music, and truly unique animation. I'd recommend it for the gamer that wants a short linear story that'll take about an hour. I really enjoyed the parrying mechanic and found it satisfying. Also, there are (to my finding) no hidden areas to find. So no sweat to look for them. For the developer, a think a few glitches are still in here. 1) My first playthrough, the final boss never prompted after he said he would give me one last fight. It just teleported me back to the house where the creator gives his last messages of the game. 2) parrying and dodging in the same time caused a glitch that made me fly across the map whenever attacking. It didn't resolve until I quit out and started again.
短小精悍的横版动作游戏,可以视为BOSS RUSH,还有轻重攻击有冲刺格挡防反跳跳乐等一系列要素,立绘及画面有自己的风格,并且该作品由作者一人手搓,令人惊讶。 游戏时长在1-2H,完整度很高,可以入手试试看。
Un soulslike 2D, cortito y muy sencillo. Vindilis lo ha hecho un solo chaval, y se nota, pero no es menos por ello. Aún simple y sin ninguna mecánica rompedora, es entretenido, con un arte encantador y memorable, y un diseño de niveles algo repetitivo pero funcional. El juego gira en torno al parry, y premia infinitamente manejar sus tiempos y distancias, más de lo que los mediocres ataques ligeros y pesados pueden hacer. No es especialmente desafiante, pero tampoco pretende serlo, ni diría que es una falla del juego. Como mucho, sufre de menudencias propias de haberlo desarrollado una persona: hitboxes que hacen cosas raras durante ataques enemigos, la configuración controles e idioma no se guardan, las reapariciones en la zona de las trampas son poco permisivas y la traducción es muy pobre (de nuevo, son pequeños, y perfectamente entendibles para haberlo hecho una sola persona). Si acaso, estas asperezas suman al tema principal: la belleza de una obra inacabada. Vindilis es menudo y dura poco más de una hora, pero pide un precio más que razonable para lo que ofrece.
As a creative exercise, solid. Great artwork, enjoyable soundtrack. A thoughful message/lesson/perspective thrown in at the end. As a playable game, basic. Enjoyable at moments, overly simple at most others. An excuse for its shortcomings thrown in at the end. Mixed feelings, to say the least.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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