
Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2/day in the week after.
About

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.




Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 92% | — | $614.7K |
| $24.99 | 109ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is just okay - not great, not bad. The style and level design are awesome, no complaints at all. The problem is the gameplay - too much grinding and killing the same enemies again and again. For what? Grinding just to lift a heavy weapon. Sounds annoying. It feels very boring after a while. The game also needs polishing though it is not early-access. Hitboxes and attacks are clunky and enemies can deal damage even through walls. Somehow I got pulled into playing for 3 hours straight because the atmosphere is super immersive. But I don't know if I'll keep playing. It's kind of boring, to be honest.
Good game, altough I liked Lunacid quite a bit more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $12.99−35% |
| 20ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si verdaderamente disfrutan este tipo de juegos lo recomiendo. Para el jugador promedio y en especial para nuevos en el genero no lo recomiendo, mejor vayan a jugar Lunacid, tremendo juegazo. Mi opinión de Verho: Me gustó, pero a secas, no me encanto. Tiene una exploración decente, un mundo interesante y curioso con un concepto que al menos yo, no me había topado. Por otro lado, aunque el sistema de combate esta bien, hay una variedad media de enemigos, de los cuales al rededor de la mitad son terriblemente tediosos de enfrentar, no son divertidos en absoluto, tampoco es que representen realmente un reto, solo son horrendamente tediosos y ya; si vas mago te mataran facilmente, por lo que te podria tocar enfrentar esas cosas una y otra vez. El combate es constante y los enemigos horrendos abundan exageradamente, por lo que se llega a pasar malos ratos. Los jefes están geniales y hay varios enemigos con sets de movimientos divertidos. El jefe final esta super bueno. La historia me gustó, pero los personajes no se sienten orgánicos. Recomiendo guardarse todos los objetos de curación y magia para la recta final, en el resto del juego no hacen mucha falta. Opinión muuuy subjetiva: No me gustan nada los modelados humanos
If you like Kingsfield type games look no further! This game was a ton of fun to play through and the zones have lots of variety and are rewarding to explore through. A good amount of quests for kingsfield/soulslike games that are satisfying and are typically easy enough to understand what you need to do to progress them. If this dev ever makes a Verho 2 or another Kingsfield game, count me in!
Замечательная игра, приятный геймплей, интересный эксплоринг, большое разнообразие оружия. Сюжет понятнее, чем в играх бабадзаки. Единственное, что разочаровало так это однообразие противников. Большая часть врагов, просто перекрасы старых
good
I liked it
Verho is best described as an uncut gem. It has a fair few flaws and rough edges but is really a fantastic experience at its core. I'm going to go into the good, the okay/neutral, and the bad but it's important to note that the majority is good but it's not realistic to go into as much detail on all of that as with what isn't good. So the good... a wide variety of genuinely interesting and fun weapons and spells, solid combat for this kind of game (combat doesn't tend to be their greatest strength imo), most of the areas are well designed and reward exploration, the world and lore are interesting, the visuals are great and the masks make for a very unique style, on and on. I'm listing these out in brief (and it isn't exhaustive) but I don't want to understate that this game is overall very good. The okay and neutral are things I think could go either way for a person, are a mixed bag, I was unimpressed with, etc. First off the voice acting is definitely a mixed bag ranging from excellent to amateur. None of it is so bad as to be a true issue but quality does vary a lot. Second, the boss fights. There are a lot of them for this kind of game and the quality varies a fair bit. I don't consider bosses to really be a selling point for games like this and do think the game would largely be improved if it had about half as many bosses and minibosses. That said, none of them left me frustrated or felt unfair so it's whatever. Third, general enemy design. With a few exceptions I will cover later, enemy design ranges from decent to mildly annoying. There are also a fair few reskins with minor mechanical changes later in the game but I can forgive that given the budget and time constraints they were under (not like we don't see larger devs do even worse in this regard). Overall a mixed bag for sure. Fourth, some of the secrets/puzzles. To be blunt, there are a couple that are the sort of thing you need a community effort or dumb luck to figure out and any normal person will need a guide. This doesn't bother me as the rewards aren't especially important and the whole thing falls into easter egg status for me. But I know it may bother some. Fifth and final, the story and characters. The story (not the world/lore mind you which is solid) is pretty average. Not terrible, not great. The characters are actually more interesting on average and I genuinely like a few a lot but I do think this is a case of your mileage may vary. I could easily see other people finding certain characters annoying or excessively tropey. The bad... oh boy there aren't many bad things but the ones that there are were properly awful for me. First of all, a handful of enemies are frankly inexcusably awful designs. I will avoid spoiler details but suffice to say there are enemies that can clip through terrain/objects to get to you and do so very aggressively for their most dangerous attacks. I cannot emphasize enough how frustrating and unfun this is. It ruined at least one otherwise very well made zone for me. A game like this really wants to reward creative use of the environment, even if it makes certain enemies far easier, and these enemies actively punish you for trying to do that. Second, the final area of the game is honestly awful. It's confusing to navigate but not in a "figuring out the trick/path" way but more "everything looks the same and connects in ways that are not at all intuitive." It's also kinda crap to look at. The four final areas share a general style but of the four, this one was the one I hated to look at. In defense of the devs, my understanding is these last areas were made under a ton of time/budget pressure so I can personally forgive it but I'm not going to lie about my experience. And... that's about it for what I would call truly bad. I can nitpick things sure but these were the only two things that seriously dragged my experience down. I encountered a few bugs here and there, mostly involving getting clipped through the map or into a wall, but they were few and far between. No crashes, performance was fine but a bit worse in endgame areas (played on Steam Deck using latest Proton GE release). The tl;dr here is an overall good but definitely not perfect game that I can comfortably recommend to people who are into the retro "King's Field like" subgenre that is steadily growing. It wears its inspirations on its sleeve and generally does them justice. I prefer Lunacid as an overall experience but that's not a mark against it as Lunacid is a top 10 game for me.
I love the atmosphere. The game was made with love, and care.
genuinely one of the best games I have ever played. Really glad I played this and gave it the time. Im thinking of getting all the achievements at this point.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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