
Verho, a Dark RPG following the tradition of the King’s Field series, takes place after the catastrophic Era of Solitude, where masks have become the only protection against the Curse of Faces. Travel to the land of Yariv, find the source of this scourge and face its dangers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2/day in the week after.
About

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.




Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 92% | — | $614.7K |
| $24.99 | 109ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Buen juego para los que disfrutan de títulos como *Lunacid*, *Dark Souls* y evidentemente *Kings Field*. Tiene un poco de todo y, en general, me lo he pasado genial durante todo el juego. Aun así, hay algunas cosas que creo que podrían mejorarse. La movilidad es bastante tosca, hay algunos problemas con la iluminación y las mallas, y el sistema de estadísticas me parece algo aburrido. Respecto a la movilidad, creo que sería muy útil añadir un stat específico de movilidad y algún tipo de dash, ya que implementar un roll quizá sería más complicado. En parte, el dash ya existe en algunas armas y tiene dos variantes: hacia delante y hacia atrás. El problema es que las armas que no lo tienen hacen que moverse sea bastante incómodo. En mi opinión, una solución relativamente sencilla sería añadir un stat de movilidad y permitir hacer dash pulsando Shift + W/A/S/D. La distancia y velocidad del dash podrían depender de ese stat. Además, este mismo atributo podría aumentar la altura del salto y permitir añadir una opción de deslizarse pulsando Shift + agacharse. Por otra parte, el sistema de stats me parece demasiado simple. Tener un par de estadísticas relacionadas con las armas y otra para la magia, al estilo *Dark Souls*, no creo que funcione tan bien aquí. Se podría hacer algo más interesante, por ejemplo, con una estadística de fuerza que aumentase tanto el daño como la velocidad de ataque, mientras que cada arma tendría un peso propio que aumentase su daño pero redujese la velocidad de ataque. También estaría el stat de movilidad que mencionaba antes, uno de resistencia para la vida, etc., en lugar de tener estadísticas que simplemente aumenten el daño de un tipo de arma muy específico. Pero, a pesar de todas estas quejas, me lo he pasado genial durante todo el juego. Eso sí, he muerto bastante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $12.99−35% |
| 20ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 154 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its got just the right amount of jank and heart in it where most of the times something jank happens my default impulse is to go "well that was probably intentional and good actually"
"we all wear Mask's, to hide our true selves ... But beneath the mask Is? What could it be ? Who am i and who are I and who am we us all ,,,?" - Philosopher Jon Kant Addressing United Nations 1962 WOW i cant believe my own two ears ..... After 14 years in development VERHO: THE FACE CURSE is out for rlease on steam and pc console systems ! and BOY was it worth ! the weight? pros: -swing sword and shoot spell at Monster (to kill) -pick up gold coin and rocks (fun to collect) -some time rooms are Dark (cant see) and you Need ligth... What do you do ? torch (aamzing Game design, took 14 years for this bad boy to be cooked up !) -developer hired homeless People down the street from his apartment to voice act ! cons: -my wife said "the only Curse, is your damn Ugly face, that i have to look at, every damn day !!!!" LOL -my wife is threatening to take the kids and our pet dog name of Kobbler -not many skleletons .. Big over sight ? -i work 12 Hour shifts at a Car door factory
I’m not happy about having to give this game a negative review, but unfortunately, the problems are more than the positives. Positive is the exploration does justice to King's Field style dungeon crawlers; the areas are interconnected and complex enough to make exploring fun. The lore is interesting but sadly, that’s where the positives end. In my opinion, the combat system typical of this genre has aged poorly: you wait for the enemy to make a move, dodge their attack—which is actually quite easy in most cases—and then launch your own attack. The boss fights are poorly designed; I didn't find a single boss that was fun to face. To top it off, there are silly bugs—like enemies clipping through walls and houses, or the arrow counter failing to go up when you pick up arrows from the ground. There are even issues with incorrect experience point values, such as a boss awarding far less XP than the standard mobs... Buy this only if you’re a die-hard fan of the genre.
Simple game, the game is not very deep mechanically and the game world was not interesting enough for me to stay interested. Worse version of Lunacid.
Good game. Worth playing, despite its flaws. Very impressive passion project and charming homage to King's Field like games. Enjoyable world to explore, though finishing the game becomes a bit of a slog towards the end. Love the music! I would look forward to a sequel, or the dev's next project. If you enjoy Lunacid or games like it, it's a must-play.
+
Great Kings Field like game. World is unique and interesting. Combat is fun. Love it.
挺不错的
好游戏,不过测了下智力跟咒剑对法术都没有加成效果,点到能用就行了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $8K | 21 | 90% | $14.99 | |
| $7K | 66 | 91% | $9.99 | |
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| $2.7K | 15 | 100% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $614.7K | 1.5K | 80% | $19.79 | |
| $614.4K | 407 | 60% | $39.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $614.1K | 662 | 56% | $39.99 | |
| $615.3K | 1.7K | 69% | $9.99 | |
| $613.9K | 1.7K | 87% | $14.99 |