
Vengeful Guardian: Moonrider is a side-scrolling action platformer that channels the golden age of classic 16-bit action games in a full-throttle quest for revenge. Created to defend a totalitarian state, the Moonrider rejects its programming and now seeks vengeance on its creators.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
About
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 540reviews | 86% | — | $195.4K |
| $16.99 | 215ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
short, fun, challenging enough to not be boring, retro aesthetic, amazing music by eurobeat man dominic ninmark, what's not to love?
Kind of like a gory Megaman except you are a metal samurai. Good but don't pay full price.
Vengeful Guardian: Moonrider is a decent game that is heavily inspired by Mega Man X8 and Shinobi, but it’s flawed in many aspects, especially when it comes to boss fights, the difficulty, and storytelling. It plays like Mega Man Zero and Shinobi; therefore, it flows so well that you can keep running and eliminating the obstacles swiftly. Furthermore, there are chips scattered throughout levels for you to find to enhance your combat abilities and gain an edge against enemies and bosses. However, their necessity is questionable, since the game is already too easy. The regular enemies have variety, but they barely pose a threat since they lack a complicated moveset that can challenge you. The bosses, on the other hand, are even worse. The balance between your base damage output and the damage you receive is already broken, and on top of that, the game gives you the abilities of the bosses that you defeat, which turns the rest of the bosses into a joke. The only boss that challenged me was the final one, but even he became a cakewalk after a few tries. However, can we really discard a game for being too easy, though? I don’t think so. Vengeful Guardian: Moonrider could be recommended as a beginner-level entry point for people interested in Mega Man X/Zero and Shinobi. It doesn’t mean I’m simply turning a blind eye to its faults, though. Speaking of its faults, the storytelling is another one, as it feels rushed and doesn’t make much sense despite being a platformer. A robo-guardian that is designed to be the protector of the regime is being activated, and suddenly grows a conscience for humans and rebels against its creators? I mean, it’s not a game that you’d play for its story, but I wouldn’t have minded if it made more sense than suddenly throwing you into the action without giving a backstory of the protagonist and what made it conscience in the first place. Leaving its flaws aside, Vengeful Guardian: Moonrider still manages to offer decent fun for a few hours along with a banging soundtrack by Dominic Ninmark. It’s strange, but the soundtrack reminded me of Shenmue rather than Mega Man, probably because some of them were quite sentimental. I just wish that the game had difficulty settings instead of a chip that lets you die in one hit. [h1]TL;DR[/h1] A very easy, short, and underwhelming entry by JoyMasher. It’s still fun for a few hours since you can breeze through the levels swiftly in style. Just don’t pay the full price for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil
| $6.79−60% |
| 13ratings |
| 90% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mais um acerto da Joymasher. Moonrider é um mix maluco de Shinobi, Hagane, Megaman X, Kamen Ryder, e muito mais coisa de fidalgo que foge do meu repertório. A história tem essa vibe de Tokusatsu, onde um dos guardiões da revolução fascista se rebela misteriosamente, quase de forma mística para lutar contra a tirania que toma Penrai, a nação fictícia que o jogo se passa. Inclusive, o grande tirano me parece muito o Bolsonaro, algo me cheira que não foi coincidência. Mas não espere a história mais complexa e crítica não, ela é simples, porém cativante o suficiente. A gameplay também segue essa simplicidade, sendo que você tem um combo de ataques de sabre estilo do Zero em Megaman X4, uma corrida que impulsiona o ataque num combo destruidor e o movimento especial desse jogo, o Ryder Kick... digo, a bicuda que você pode dar tanto na vertical quanto na diagonal, que dá uma dinâmica única na gameplay. Parece simplório demais, né? Mas temos os chips que conseguimos explorando as fases, onde você pode equipar dois de uma vez e dão os mais variados buffs, debuffs e até novos movimentos, como pulo duplo, regen de HP ou deixar o jogo no modo hard com você morrendo em um dano, então o fator replay é gigante, pois você pode experimentar bastante. E claro, assim como em Megaman, você pega as armas dos chefes depois de derrotá-los, e alguns como o Fotondash expandem a movimentação, enquanto outros são bem parecidos com os poderes do Zero em Megaman X4. Acho que minha única crítica é em quão curto o jogo é, tendo apenas 9 fases contando com as finais e uma introdutória. Os chefes são bem divertidos, mas todos são bastante fáceis no modo normal, ao menos para mim, mas honestamente, é um jogaço e vale a pena para experimentar e rejogar, mas eu achei o final meio sem graça também, acho que uma última batalha final e cutscene mais elaborada acrescentaria mais.
The game is fun and the art and music are top tier. As a huge fan of the dev team behind this I have to recommend the game. The structure being akin to Megaman also gave me a huge nostalgia hit and I really enjoyed beating a boss and trying their power. That said, the game felt VERY short. I would of loved for the end area to have been a lot longer and force the player to use the boss weapons to overcome challenges and environmental dangers. Found a weird bug where the final boss also stopped moving in the middle of the second phase. Other than those two gripes though you have here a VERY fun game that is challenging and pays homage to a bunch of classics. I love the indie studio behind this and own all of their games. Do yourself a favor and buy it along with oniken, odallus, and blazing chrome.
打分:4/10 手感生硬,关卡极短,内容无趣,过于复古。 作者比较执着于斜跳,但游戏内跳跃尤其是蹬墙跳手感不及格,莫名的失误容易让人感到烦躁,而且过短的关卡也导致没有合适的理由去反复适应。 2023年还能以这个价格推出这种体量的游戏,我认为不合格。
What a ripper of a game! I loved how high octane and well paced it was. Old school challenging without old school frustrations.
Jogos da JoyMasher são realmente muito bom, uma experiencia old school bem completa!
Vengeful Guardian: Moonrider is a fantastic action platformer from Brazilian developers (viva Brasil!!!) that perfectly captures the spirit of the Sega Mega Drive/Genesis era. Gameplay-wise, it blends the fast, precise ninja action of Shinobi with the weapon-stealing progression of Mega Man. What really stands out is how useful most of the boss weapons are — they’re not just gimmicks, they actually change how you approach levels and combat. (Except Geocrusher… sorry my man...) If you enjoy tight retro action with gorgeous 16-bit style visuals, this one is absolutely worth playing.
Shinobi vibes! [spoiler]Espera uma promoçãozinha ;) [/spoiler]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6K | 33 | 73% | $3.39 | |
| $224 | 3 | 67% | $3.99 | |
| $350.9K | 982 | 88% | $14.99 | |
| $52.2K | 367 | 75% | $5.99 | |
| $39.5K | 261 | 88% | $3.49 | |
| $17.3K | 122 | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.4K | 676 | 94% | $5.99 | |
| $195.5K | 832 | 78% | $14.99 | |
| $195.3K | 622 | 81% | $19.99 | |
| $195.5K | 785 | 79% | $6.99 | |
| $195.6K | 618 | 94% | $9.99 | |
| $195.6K | 427 | 89% | $11.69 |