
Choose a side, master your moves, and embrace your destiny in an epic beat 'em up adventure inspired by the hit show. Take control of 8 playable characters with deep movesets, combos, progression, real-time character swaps, ultimate attacks, and much more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 622reviews | 81% | — | $195.3K |
| $39.99 | 809ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]1/10.[/h1] Я очень сильно смеюсь над игрой пока играю в неё. Очень весело в коопе. Рекомендую.
JOGO FEITO POR ESTÚDIO BRASILEIRO E NÃO COLOCAM LEGENDA EM PORTUGUÊS. É ser muito vira lata mesmo. Quanto ao jogo , tenho algumas horas na psn . Peguei aqui também por conta do combo do 1 e 2 por 8 reais . O 2 , é uma completa tragédia, merece o fracasso . Este em si , não é ruim , mas também não é bom . Incompleto por retratar apenas a primeira temporada , Comandos demasiadamente exagerados , considerando mais de 20 comandos para um beat em up ."Ah , mas é só não usar". Isso não é viável , considerando o desbalanceamento dos inimigos . O jogo fica maçante e cansativo. Pecaram pelo excesso . A jogabilidade também não dispõe de total fluidez e a ausência de um modo online compromete totalmente o tempo de vida útil do jogo. Tinha tudo pra ser ótimo, mas é medíocre e feito claramente para agradar apenas os ♥♥♥♥♥♥♥.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $19.99 |
| 13ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Cobra Kai Never Dies) ☯ 9/10
Licensed games based on popular shows are always a gamble. While gamers have eaten good with beat em ups like TMNT : Shredder's revenge and Marvel Cosmic Invasion we also get our fair share of duds as well. Luckily, Cobra Kai can be added to the list of worthwhile brawlers! Let's get down to the fundamentals +Hits feel impactful + You can predict the best time to attack because enemies will flash to indicate when they're winding up about to strike or have put up their defenses. In the business we call that a "tell". + Akin to River City Ransom there is an upgrade system you can access via the dojos. + Each of the 8 characters share familiar traits with their fighting style's founding fathers whilst also possessing unique techniques all their own. + The artwork moving along the story is actually pretty awesome! To the point I almost wish it had been used as the base inspiration for the in game graphics. (Think The Karate Kid universe with a Streets Of Rage 4 or Mayhem Brawler coat of paint!) + Rush downs, throws, grapples, punches, kicks, sweeps, ground pound finishers, roll recoveries, and air juggles are all accounted for. +Tag team system reminiscent of some of the better KOF titles. + The graphic style isn't the best but certainly isn't the worst either. A bit "Borderlands-sheik" with my only complaint being everyone's faces might as well be frozen in place! + Two main campaigns to go thru. (Miyagi Do and Cobra Kai respectively. There's also a third act where Johnny and Daniel team up.) + A good variety of goons representing various cliques. (Hippies, emo kids, mall cops, soccer moms, roller skating graffiti artists, preps, etc.) + Interactive environmental hazards you can use to your advantage. + Serviceable boss fights +Hidden collectibles +Loving tribute to the equally high quality show. My only "con" is beyond some safe edgy swear words Cobrai Kai had to pull its' punches because most of the main characters are teenagers. I'm sure the devs had to reel in examples of extra gratuitous violence and cheesecake sexiness so the "moral authority police" would not crash out. In spite of that the moment to moment fighting slaps hard. Furthermore, the majority of the cast members portrayed in game do not resemble burning dumpster fires! (At this juncture I will thank God for even the smallest of miracles!) Overall I would say Cobra Kai is worth the admission price and on sale it is a no brainer. Strike hard, strike first, and no mercy! PS: We lived to see it, fellas! An actually "good" Karate Kid game to make up for that crap fest LJN atrocity 80's and 90's kids were forced to play on their Nintendo entertainment systems. We are so back! PPS: The follow up to this game seems to have had unforeseen technical difficulties. (To put it nicely!) It's so over! PPS: Hey, Karate Kid Street Rumble lookin rather decent. We're so back! (Again?!)
Cobra Kai: The Karate Kid Saga Continues is a simple beat ’em up clearly made for fans of the show. The story continues the Cobra Kai storyline and is full of references and familiar characters, making it very enjoyable if you’re a fan. Fights are fun, and being able to play from both dojo perspectives adds some variety. Pros: story faithful to the show, lots of fan references, recognizable characters, classic arcade style, decent replayability. Cons: controls are a bit awkward and take time to get used to, combat can feel repetitive, and the graphics are modest. Overall, it’s not a perfect game, but for Cobra Kai fans, it’s definitely worth playing, especially if you want something simple, nostalgic, and fun.
I did not watch the show or remember much about the movies but I really had fun with this old school-ish beat'em up. Even more fun with a buddy. The characters moves and skills bring in a lot of diversity of play even though by the end, you'll be sick of seeing the same enemies over and over. The only negative thing I can say is that I put in a lot of work to get to 100% completion only to find out I'm locked out of the last two achievements by a bug. I have had way more than 120 hits in many combos but the game counter just stays stuck at a lower rate (even though I did earn the achievement for the 120 hits). I've seen people mentioning this bug since the year of the release. It should have been fixed in the last 5 years. tldr; Fun game if you like beat 'em up. Skip it if you're a completionist.
bu oyun nasıl olumlu yorum alıyor anlamıyorum. Oyun bozuk ve hatalı. bugta kalmaktan ilerlenmiyor bile. Vasat oğlu vasat. 2021de çıktığına inanmak güç. güzelim ismi vasat etmişler. 10 üzerinden 2 veriyorum. o 2 puanı da oyunun adından dolayı veriyorum.
I bought this on a steep discount after watching the entire series with my young kids. It was surprising how much we enjoyed it! The presentation is fantastic. It features many of the voices from the actual cast. The humor from the enemy types are very good. It was deep enough to get satisfaction while being accessible enough for the kids to do co-op. It's just slightly buggy when playing on a steam deck. However, it played nicely even when 1080 docked.
Looking for something light but challenging? This game is basically a classic beat 'em up like Final Fight or Streets of Rage, just wrapped in a Cobra Kai skin. You get plenty of skills to master and levels to conquer, all following a story that of the show would expect. The developers also took a few noticeable liberties from other iconic fighting games. See if you can spot them! Couple glitches noticed in challenge requirements but nothing game breaking.
[i][b]TL;DR:[/b] Decent beat-em-up with cool powers. Playstyle doesn't change drastically depending upon which dojo you choose. A whole plethora of bugs and optimisation issues. Story is practically padding between start and end. Not a lot of replay value even with the New Game+ mode and the true ending.[/i] [hr][/hr] To be entirely honest, Cobra Kai: The Karate Kid Saga continues is the first side-scrolling beat-em-up that I've played for any significant amount of time apart from certain titles back on the NES and in arcades. And given that, I could not find it particularly impressive. The game does propose quite a few things that I personally found innovative in comparison to Double Dragon. But the execution of said proposals fell quite flat. It can still be a fun game as long as you don't expect too much from it. To begin with the story, well, there is none. Depending on the Dojo you choose, someone either invites Miguel or Samantha to the Mini Golf and Arcade and ambushes them there. While retreating from their failed ambush, they drop a map highlighting various spots all across Reseda, nudging your dojo towards figuring out what's going on there. The rest of the game is simply you walking through the streets of Reseda and crashing people's businesses, looking to figure out who's behind this mess, and finding somebody from the rival Dojo or somebody else from the Cobra Kai cast in there instead. And after you manage to beat them, you'll either have to flee or be told about how some Karate Guy at the Shopping Mall told them to do so. The true ending of the game can be unlocked by beating the game a second time using the New Game+ mode, but even there, there's practically zero plot development between the Prologue and the final showdown. The gameplay is where innovative things begin to come into play. While this is a traditional beat-em-up in every sense of the word with weak thugs and bosses, you can freely switch between characters of you Dojo as long as you're clear of the cooldown. All characters have their own unique set of special moves in addition to special moves shared among all the characters of a Dojo known as Dojo Skills. And every character has a unique ultimate move which always deals a whole bunch of damage regardless. All of these abilities can be upgraded over time within skill-trees using coins that you earn while playing a level or completing certain challenges. Toss in weapons, ground attacks, and environmental attacks into the mix and you've got a fun little recipe for chaos and destruction. However, that is also where the problem with the lack of a grasp of gameplay mechanics and balancing elements comes into play. You've got two Dojos from which to choose, Cobra Kai, and Miyagi-Do. The former is supposed to more attack and combo focused while the latter is supposed to be more defense and parry focused. In practice, Miyagi-Do characters just have more health and Cobra Kai characters just do more damage. Apart from that, I found it easier to play as Miyagi Do since their abilities tend to cover more of the screen, and hence, get more enemies in the process, making them better at attacking as well. In contrast, you need to be careful with the Cobra Kai characters because they feel pretty fragile in comparison. Their attacks, while more damaging, don't really target as many enemies either, making them harder to play with. Aside from these minor differences, however, there really isn't much of a difference in gameplay regardless of which Dojo you choose to play as. If anything, the Cobra Kai skill trees seem to award more points that anything practical. Then there's the lacklustre level-design. While the game keeps introducing new enemies every now and then, the formula doesn't really get a chance to switch up that often. A wider variety of weapons or environmental attacks could've been introduced for more variety. Not only that, but the enemies could've come with a wider variety of unique restrictions as well. And the game tries doing all that as well. It's just that there are far more stages than there is variety among them, making each stage feel more like just another reskinned version of the previous one. Some bosses, at least, do offer some much needed variety to the game, making it feel just that much more rewarding for a brief moment in time. And the true final boss of the game is such a complete twist from the formula for the rest of the game that beating him is a puzzle in and of itself; One that I found myself solving completely by accident. There is another issue about how the New Game+ mode doesn't really offer much by value in this game and that's how you need to outscore your performance at any location to earn more coins from it. While you do carry any coins left over from your previous playthrough, which translates to a better starting boost, gaining coins later on in the game is a taller order, especially if your first playthrough was especially good. The enemy AI in this game, on the other hand, is something. It sometimes seems adaptive and lets you win when you stand idle too long or start taking too many hits in a row. At others, it seems practically merciless. This problem is further exacerbated when you've got a literal horde of fifteen enemies on screen with zero unit-slotting all attacking you at the same time and stun locking you while they use their own team-based combinations to drain your health from full to near-zero. Sadly, this is one situation which occurs more often than I'd like to admit and the Cobra Kais, for whatever reason, seem succeptible to being stunned for longer and having a far shorter dodging window than their Miyagi-Do counterparts.At least your characters can be rescussitated if you score a high-enough combo. The game does boast a watercoloured comic-book aesthetic during cutscenes and the graphics themselves are cel-shaded. It can actually look quite beautiful in certain parts. And the soundtrack is as close as it can get to the TV series that the game is based on. But what probably takes the cake is the fact that the same actors who played their roles in the TV series are the ones who handled the voice acting for the characters, lending to a greater sense of immersion for the cutscenes and dialogues, whether you notice it or not. But then again, that's perhaps one of the best parts about the game. The rest of it is plagued by some severe optimisation issues and flat-out bugs. Aside from the failiures that I've already disclosed above, there are certain enemies in the game that like to constantly run in and out of the screen. Once they do, they'll take their own sweet time coming back within it and, consequently, within striking distance. The only way to bring them back in is to use a ranged attack towards where they're supposed to be. At other times, enemies just keep hanging around the edge of the screen and all you can do is wait for them to quite literally drop in. There have also been instances when I've been stuck behind an obstacle and couldn't get out because the camera decided to frame the scene as such. And then there have been moments when enemies and bosses have flown out beyond where we can reach and can no longer be attacked. The only solution is to restart the whole level. Beyond that, there are moments when attacks that are supposed to hit your enemies simply miss. Finally, there was also one instance where my progress was not saved forcing me to clear an entire level again. All in all, Cobra Kai: The Karate Kid Saga Continues can be a fun game to kill the time, but that's about it. Between the poorly executed game mechanics, the plethora of bugs, and the complete lack of anything remotely resembling a story between start and end, it's not particularly enjoyable as a game and has a tendency to get mundanely repetitive the longer you play it. It's fun enough. Just not that fun. A rather meh recommendation if anything.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.6K | 104 | 41% | $49.99 | |
| $103.9K | 563 | 96% | $9.99 | |
| $2.2K | 52 | 88% | $1.99 | |
| $908 | 17 | 88% | $2.99 | |
| $311 | 3 | 67% | $4.99 | |
| $185 | 6 | 67% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195.3K | 503 | 84% | $24.99 | |
| $195.4K | 540 | 86% | $16.99 | |
| $195.2K | 1.2K | 89% | $9.99 | |
| $195.4K | 670 | 94% | $5.99 | |
| $195.2K | 330 | 94% | $14.99 | |
| $195.5K | 832 | 78% | $14.99 |