
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏能导入自己的mp4观看 都懂了吧
benchmark colocou pra rodar no alto, mas nem no baixo eu consigo jogar, impossivel 1fps, injogável
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very cool, keep on Devs !
Good Game......DEFINETLY a work in progress especially with the cars. Despite all the bugs its a goofy, survival, sandbox game.
Great game! You can basically interact with everything and I like the way and rate you develop your skills, aside from killing zombies, of course. It's fun to play it alone to learn to discover all interactions, but it's better to play with friends!
It's honestly pretty bug free, I'm playing on Cachy OS through Proton, haven't had issues yet. Hotfixes come out often anyways. The game itself is awesome, honestly very detailed interiors, you can almost treat it like the Sims with zombies. Very deep systems for all aspects of the game, and a long, but rewarding gameplay cycle. Not too grindy in my opinion.
每种近战武器除了数值不同工具属性不同打起丧尸来全是一样的,刀和棍同一攻击动作
Vein is the best zombie survival game and I wish the developers the very best as they continue to develop this. It has the depth of Project Zomboid but is beautifully realized in a 3d world on a modern engine. I greatly appreciate it's focus on realism instead of alternatives like SCUM which leans more into a stylized PVP multiplayer experience with survival mechanics. That said, I hope the developers consider some of the character metabolisim depth in the SCUM survival mechanics. Ultimately, once this game reaches maturity to where mods/workshop support becomes available it is going to fly just like Project Zomboid is in 2026. One area I hope they address in the near future is refinement on firearms, ballistics and ability to reload ammunition. While not central to core survival, it would add depth to the world and could double for interesting mechanics for hunting large game or more dangerous animals like mountain lion or bears in a zombified world as stopping them has much to do with the energy delivered on target by a fired projectile. Similar applies for archery and they appear to have the foundation of it already. All said, this is fun to play today and your money supports a very small development team that is punching way above their weight class!
the game is still being worked on but i hold faith that these dev team will prosper.
Sistemim çok iyi değil ama bu kadar düşük fps'yi de hak etmiyor bence acilen optimize edilmeli.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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