
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1516 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's honestly pretty bug free, I'm playing on Cachy OS through Proton, haven't had issues yet. Hotfixes come out often anyways. The game itself is awesome, honestly very detailed interiors, you can almost treat it like the Sims with zombies. Very deep systems for all aspects of the game, and a long, but rewarding gameplay cycle. Not too grindy in my opinion.
Probably one of the best survival games I've played in a long time. It got me hooked.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $9M | 12K | 94% | $19.99 | |
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 8.9K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.9K | 899 | 21% | $19.99 | |
| $239.8K | 601 | 69% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let it cook.
The Best Zombie survival Game out there Period! It does need improvements which developers are providing on an active basis. Really happy with the purchase with upcoming updates i see myself spending tons of hours in this game
personally one of the best survival games I've ever played. I love how it combines the big three, Rust, DayZ and 7 Days, and for those who know ball Apocalypse Rising on Roblox which is a really big compliment. I'm big into survive, build, fight games and I have to say reading the upcoming notes has me excited. Overall, very excited to see what's to come with this game and I feel like it has lots of potential!
[h2] 诚如游戏主菜单提示所说:目前联机功能问题非常多,仅仅是能玩的状态。[/h2] 我是和我朋友一起玩的,他是房主,我进的他的存档。我们目前遇到的恶性BUG包括但不限于以下几点: 1.我无法在服务器列表里搜索到好友的房间,只能通过他邀请我的方式进入,如果他先进入游戏,就必须退出到游戏主菜单重新加载存档才能邀请我。 2.当房主开车的时候,有概率会出现角色和车上货物模型卡在行车路径上,我在后面开车撞到过,卡在原地的人物和货物。 3.前一天我在货车车厢内放置的物品,第二天进入游戏开走车辆车上的物品滞留在原地,结合上一个问题,我以为只是单纯的卡模型,结果最后证实物品确实被留在原地了。 4.摆放物品消失问题,这个问题有两种情况——一种是物品就是消失了,我和房主都看不到摸不着;另一种更常见,是玩家摆放的物品(通常是在车上)突然消失,但是其他玩家能看见和互动。 5.前一天清理的丧尸,地上的尸体只有房主能看见,其他玩家无法看见。 6.在二手车行,前一天我们到车行探索所有车辆都是正常的,第二天我们过去发现几乎所有车辆的零件都清空了,几十辆车只有两三辆是正常的,并且将配件装上也无法启动,显示发动机是空的。 7.拖车功能完全无用。当我拖着车辆回到家的时候,被拖回的车辆实际只是个假车,无法启动,好友也无法看到,过几分钟后车会消失,回到先前停车的位置发现车还在原地。同时拖车有时候会出现卡碰撞箱问题,有一次我甚至因为拖车突然卡碰撞将驾驶室内的我卡飞到附近的湖底,车辆全都消失不见了。 8.载具卡碰撞箱问题。在车辆上摆放物品有概率会在行驶中与车辆发生持续卡碰撞问题,我第一次碰到是将一个摇摇乐放在我另一个朋友的皮卡后斗上,结果我朋友一上车车辆就被摇摇乐垂直卡进地里,只剩后斗立在地上,同时车辆一直在发生碰撞,我和房主在旁边笑得时候车辆耐久耗尽爆炸将我们三人带走;还有一次我在货车上放了一个冰淇淋机,开出一段路后也发生了卡碰撞的问题,车辆一直抖动发出碰撞声,同时车辆失控无法停车和熄火,幸好在驾驶室回头可以和车厢内的货物互动,拆解掉冰淇淋机后才恢复正常,不过幸好车辆没有因此损坏。 诸如此类的BUG非常常见,我目前想到这些就写下了,其他还有一些BUG等我想到再说,我不知道制作者目前开发重心是什么,但我希望你们是在修复BUG,影响游戏体验的BUG实在是太多了。
Great game! You can basically interact with everything and I like the way and rate you develop your skills, aside from killing zombies, of course. It's fun to play it alone to learn to discover all interactions, but it's better to play with friends!
内容少 地图小 别让某些煮波带的上当受骗 辣鸡!!
benchmark colocou pra rodar no alto, mas nem no baixo eu consigo jogar, impossivel 1fps, injogável
Game is great have done 2 playthroughs in singleplayer
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.