
For countless years the villagers of Vamp’Ire have enjoyed a life of peace and happiness. But now, rumors are spreading about a wielder of dark magic - a Witchmaster. Fearing the rumors to be true, the village musters a militia to prepare for the worst.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.17/day in the week after.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.59−80% | 1.1Kreviews | 79% | — | $45.4K |
| $12.99 | 375ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
consigliato ma si poteva fare di meglio soprattutto per quanto riguarda le missioni secondarie dove il protagonista vaga spesso senza meta perdendo tempo .
Дуже неякісна гра в кожному її аспекті
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Russian, French, Korean, Polish, Portuguese - Portugal, Thai, Ukrainian, Czech +4 more
| $12.99 |
| 81ratings |
| 70% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In fact, I had a short play with this one when "Vendir" already was out, and I went to "Vendir", loving it and playing it for a time. Now I returned to "Vampire's Fall 1", only to see how good this game really is when you dive into it. Because ... + great aesthetics that remind me of the first "Diablo" in the best possible way + good character development with a skill tree that really makes a difference in combat + motivating gameply in which you already know where to go next, telling the story with short, good-wirtten texts that keep focus on gameplay not on endless dialogue Its a very fast-paced, fluent game that is best to consume in some smaller portions in the evening. But maybe that's also my personal type of playing :) . Take a look, I bet you will not be disappointed.
Este juego es mucho mas de lo q parece, lo que empieza como un juego cutrillo q no sabes lo que hacer y parece super simplon, a la que empieza la primera batalla por turnos quedas enganchado. Solo quiers hacer mas batallas y conseguir mejor equipo. El itemization está muy chulo, el factor RPG esta muy bien calculado, y hay misiones a porrillo, Para terminarlo bien con todos las secundarias, minimo 30h, y luego a partir de ahi empiezan mas dificultades ... pffff epico, mucho mas epico de lo que parece
Gioco bellissimo con una storia interessante e davvero tante missioni secondarie. Tantissimi tipi di armi, armature, personalizzazioni ed una mappa molto vasta da esplorare in lungo e in largo. Il sistema di combattimento e di progressione del personaggio è semplice e per nulla proibitivo, con nemici molto vari e mai ripetitivi. Quello che ho apprezzato di più del gioco è la sua grafica, con ambientazioni suggestive: un mondo abbandonato e decadente, con villaggi, foreste cupe, cimiteri, antiche rovine, tutto disegnato veramente bene e con una atmosfera unica che tende al dark e coinvolge anche grazie alle musiche molto azzeccate e ai suoni della natura in sottofondo.
The game story, dialogues, ambiance, lore, everything is literally perfect and so good. But they tried to give the game a longer playtime by making the quests have you walk from a corner of the map to the other one. Well that's not a bad thing you might say and I also thought it would just make you appreciate the map and the effort put into it. But wth why would you put so many obstacles to have the character stuck in literally so many ways, even just trying to walk from a point to another one in a village is a literal pain. Snow piles that are almost as big as the screen you will have to walk around, trees that are made like a triangle missing an edge, literally designed to trap you, so so many very long fences that converge into a corner that will make you have to walk backwards many times everytime you are in a city until you literally memorize every path in the game and many else. I love this game a lot and I have been playing it a lot mostly in the mobile version but I literally hate the developers for making covering distance (which is like %75 percent of what you will do in this game anyways) so irritating and dumb. This is not a mistake, it is intentional. If your gameplay is for 10 hours(made up number) don't try to make it 50 hours by torturing players. This is fixed in their second version of the game tho, so I thank them for that.
başarılı.
gut
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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