
Not all heroes are born, many are forged by the finest Hero School – yours. Take command of the faculty, nurture a unique and ever-growing roster of students, and earn your place among the most prestigious schools in the world of Valthiria.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 108reviews | 57% | — | $14.2K |
| $1.99−90% | 124ratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
대략 1시간반정도밖에 플레이하지 못했지만 느껴지는 점은 그냥 게임이 너무 단조롭고 2년째 들어갔는데도 패턴이 비슷한 느낌이 든다. 턴제를 나름 좋아하는편이지만 캐릭터들이 돌아가면서 때리는 거보다 쎈 캐릭 한개로 딸깍만 하게되는 느낌이 강하다
Good game if you turn off your brain and just click blindly. Takes very long to progress and definitely not speedrun friendly
게임퀘스트에서 게임하다가 자꾸 정지되요..게임이 멈춰요
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Thai
| $19.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prologue qui dure 100 ans, histoire vraiment bancale, littéralement INJOUABLE en azerty, ou faut switch à la manette... Equilibrage complètement foiré, dans des missions vous allez tomber sur des monstres qui se soignent de 10% à 100% en 1 sort... Bref franchement très médiocre.
1、这款游戏从完成度来说就像一款半成品。就剧情和任务而言,有些剧情的触发是和时间有关,有些是和任务完成有关。所以会存在很滑稽的场面,比如最终boss都打完了,后面时间触发的剧情是大伙在攻打boss的据点多么艰辛……很多细节上看出设计者其实对怪物、场景、剧情或许有想法,但整个游戏过程看不出结果,就像有想法但没完成一样。 2、游戏的最大乐趣在初期,在中期之后就非常无趣,而真正的难度也在初期。初期金钱、弧形石都很紧张,一边顾及学生属性提高、技能学习,还得在体力、任务、外交、研究方面权衡。中期之后节奏都是推任务和研究,由于属性上限提高,从第四个场景开始都是吊打一起,而且金币和弧形石再也没缺过,游戏从此相当无聊。本游戏没有装备系统等,所以中期开始地图探索宝箱也没意义,因为开出来都是金币,而玩家又不缺金币,所以中后期最让人烦躁的反而是地图这么大干嘛,赶紧让我平推完事。到通关时我金币和弧形石都达到上限了。 3、游戏节奏就非常奇怪。前期为什么难,因为我们可爱的第二批学员准备毕业时,来一把集体叛变。导致学院的声望没法升级,又要再等一年,最重要的研究属性上限提高被声望卡住了。导致遭遇第二第三场景的任务和精英敌人变得无比痛苦。而且由于战力有限不太好推剧情,金钱和弧形石奇缺几乎无法展开什么研究。而到了中期之后则是嫌弃为什么研究速度这么慢,玩家有的是金钱和弧形石却只能等一个一个研究慢慢完成。 4、游戏最核心的技能是雷霆一击,可以打晕敌人。所有那些血牛boss和精英敌人都可以用这个来打晕慢慢虐。否则那些敌人各种回血、放血放毒技能一旦施展开来,根本打不死。 5、这游戏本身什么都涉及到,但什么都没有一点点深度是最大硬伤。游戏有养成成分,但其实除了剧情人物有特有个性和技能,所有其他都是一样的,而剧情人物的技能很多时候也非常鸡肋,包括学生所有属性都可以轻易练满,不存在挖掘练各种不同特点的人组成有特点队伍的乐趣。游戏有地图探索成分,但是地图探索除了金币和弧形石,没有装备等,导致前期满地图跑仅仅为了金币,中期根本没有任务探索地图欲望。游戏有很多支线任务,但支线任务也只是给金币和弧形石奖励,中后期完全不缺,而且支线任务来来去去都是那几种:送人、救人、收集、打特定怪。游戏有小游戏,但通常玩一两次只要你搞懂操作就发现毫无难度,也没任何乐趣可言。 6、游戏的小地图完全是多余的存在,小地图显示范围极小,还不如第三人称视角看到的范围大。 综上所述,如果非说这游戏不是垃圾的话,我只能理解为它是半成品游戏,只开发了一个简单框架,根本没有任何打磨。
汉化是机翻水平,因此我还是用的英文。战斗模式和1代不同,是回合制,自由度不高。
j'ai adorer y jouer, le système des cours pour améliorer ses élèves mais manque de choix dans le compétences, si vous faites une 3ème opus ajouter + de capacité sinon jeux tranquille sans prise de tête
For what it's worth I did enjoy the game but it's probably because i hadn't played the first one. I wrote a guide for this game because there was no information besides trial and error. the guide makes more sense as you play the game more and inevitably get stuck. Disclaimer: (the guide was written in a gmail draft so it looks terrible XD). That said it may help you early game as 0.1% was the highest achievement and now its 0.3% so if you already have it in your library and are looking for an assist you probably won't find much else in those terms. (it's on the community hub) https://steamcommunity.com/sharedfiles/filedetails/?id=3106435437
My review for the first hour of the game: The game features appealing art and a fitting soundtrack that enhances its theme. If you appreciate JRPGs with a touch of casual school management, this game might pique your interest. While the user experience (UX) could benefit from some refinements, with certain menus and controls feeling less intuitive, the overall experience remains enjoyable. I look forward to spending a few more hours immersed in this game.
Great graphical improvement than the first one. A bit slow at the first hour, but once you get more students, the feeling of managing the academy will be there. Some customization factors are a bit simpler than the first one, but it works really well: - Less academy building slots, but I really love min-maxing facility output each month to get the most resources (still in D rank Academy. dunno how to increase it) - No student equipment, or at least haven't found it in my first 3 hours of gameplay. So you can only change student's skills - Less student cycle. Students graduates after 3 years, and so far I only have 5 students. Their party formation is based on who have enough stamina to go to mission/errand, not its formation purpose Overall I'm enjoying this game, looking forward to finish it!
Players by region
Where this game's players are, estimated from review languages.
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