
A cyberpunk, multi-ending galgame Turn-based raising sim with armor-breaking bishoujo Bar management simulation Alternate-history Three Kingdoms heroes making their way in Hanport City 50 weeks, 13 boys and girls — let’s achieve peace across the land together!
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About
《TK Punk Gold》It's a Darkest Dungeon-style turn-based RPG that deeply fuses the Three Kingdoms story with cyberpunk, while also mixing in bar management simulation and a touch of romance/dating-sim gameplay. The game spans a 50-week time limit, and you play as a humanoid AI awakened by the resistance organization GOLD. Leading a squad in the cybercity "Hanport City," you run a bar on the surface while secretly taking on commissions, gradually changing the city's fate to ultimately overthrow the Eastern Han regime.
The game features the most engaging aspect of Darkest Dungeon's turn-based combat, where action order is determined by each character's speed stat. When a character's HP drops to 0, they enter a near-death state—female characters in this state will have a clothes-breaking effect. While near death, characters can still use their skills, but every hit they take carries a chance of permanent death.
Sanity points are consumed during dungeon exploration and combat. When a character's Sanity drops too low, they will enter a cyber "psycho" state. This "psycho" state puts the character into a completely randomized condition—they might taunt the player, or they might receive a massive boost in combat power, introducing a significant degree of variation and unpredictability to the combat experience.
L2D animated art + CGs + professional CV voice acting + nearly 500,000 words of text. And every female character has a clothes-breaking effect when near death!
Each character has their own dedicated bond questline—reach the maximum bond level to unlock their ultimate secret story CG!
In the mid-to-late game, a large number of equipment pieces with special skills will become available. You can use these equipment skills alongside your characters' own abilities to lower the difficulty of battles. Equipment can also be enhanced and reforged multiple times, which, when combined with character talent development and different skills, allows you to deal massive damage and craft a build that is uniquely yours.
You have 50 weeks—be sure to become a master of time management. The gameplay revolves around running a bar, with time advancing through turns. Each turn, you have a limited number of actions and can assign your characters to stat training, equipment R&D, work dispatches, bond building, and commission fulfillment. A total of 13 young men and women will join your squad. You can deepen your bonds with them through gift-giving, chatting, and fighting alongside them, while crafting exclusive skills and unique equipment for each individual. Every companion has their own personal storyline, and your nurturing and choices will ultimately determine their fate.
You play as a humanoid AI, leading a group of young men and women in an alternate cyberpunk Three Kingdoms world, fighting side by side and growing together, each searching for their own path. You will personally experience fresh reimaginings of iconic Three Kingdoms events, and confront ideological conflicts and intensifying contradictions with historical figures and major factions: Zhang Jiao’s utopian Great Peace, Liu Bei’s virtue-driven leadership, Cao Cao’s claim that Heaven’s timing is with him, and Sun Ce’s reliance on strategic terrain. Are you a puppet to their ideals, or the master of your own destiny? You must choose between love and destruction, and on the boundary between AI and humanity, repeatedly question where your “true heart” truly lies.
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Languages: Simplified Chinese*, English, Traditional Chinese*, Japanese*languages with full audio support
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Reviews
Themes across 279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《三国朋克-爱与破坏之神》是一款以赛博朋克与三国为题材的回合制养成+经营模拟+galgame的游戏。 你将扮演被反抗组织唤醒的人形ai,在赛博都市中领导属于自己的小队,改变这座城市的命运。 游戏开局可选择普通与简单难度,困难难度先不予开放,那就选个简单难度偷偷懒吧。 游戏的玩法主要为回合制战斗,敌我双方的速度决定了出手顺序,而释放技能会消耗行动力,所有人行动力清零时就会进入下一个回合。 美术部分感觉还是不错的,类武将的娘化都挺可爱,各有各的特点,御姐萝莉通通都有喵。 战斗时游戏人物身体会有一些局部的晃动,咳咳,懂的都懂,看起来还挺养眼的,濒死时会触发爆衣效果。 完成新手教程后,可自定义主角姓名。 在任务关卡中可点击交互卡片进行前进,每次前进有概率减少角色的理智值,释放技能时都会带有一些简单的特效,角色也会有相应的配音。 有时也会遇见携带护甲的敌方,电子伤害会对护甲造成更多的打击,而出血与燃烧效果则会无视护甲,直接扣除对应的生命,类似于真实伤害。 在非boss战中,如果战斗回合持续太久的话,对手会持续的变强,同时我方角色的理智也会慢慢的消耗。 每周可寻找伙伴进行闲聊,增加与伙伴的好感度,相当于一个养成玩法,角色界面可查看角色的各类数值,天赋特性与战斗技能,界面风格做的还是不错的。 游戏中可进行经营酒吧,安排角色在酒吧中经营可在下周收获大量的收益,不安排角色只会获得少量收益,如果角色理智太低则无法安排经营,毕竟打工人都没精神了,总不能让人强制上岗吧,在酒吧中也可接受一些委托,可获取不同的奖励。 酒吧中也可消耗材料对建筑进行升级,极大增加产出与委托奖励。 送礼系统一些礼物的名字还挺有意思,海贼王,老头环,乱入这一块。 游戏的画风还是挺不错的,有点像以前玩过的一款游戏《多娜多娜》,角色看着也挺养眼的。 还有一点想说一下,在我看来本作的受众还是非常的明显的,其实完全不必要去做男性角色,全做成娘化角色会更好一点,而且某些男角色的配音,感觉有点奇异的味道。 总的来说,如果你能忽略掉本作的一些缺点,并且喜欢这类题材与画风的话,可以考虑入手体验体验,妹子们确实是挺好看的,游戏的整体质量也不错,各类玩法也都挺完善。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
一句话总结:不好玩。宣传片、立绘、CG 怎么堆都行,花里胡哨,就是不好玩。 一、意义不明的男角色和好感度 这游戏宣传的是美少女,商店页标签也全是美少女、galgame 那套,就差把 LSP 请进写在脸上。结果进游戏一看,好家伙,男女比例都快 1:1.6 了。我就想看个美少女,凭什么还得跟男角色刷好感?难道这游戏真觉得玩家男女对半开?反正我不理解。 二、玩法大杂烩:什么都做了,什么都没做好 经营、探索、回合制战斗、装备锻造、好感养成、时间管理,菜单拉出来能写满一页,乍一看诚意满满,玩起来每一样都是浅尝辄止。 回合制战斗就是老一套的速度决定出手顺序,谈不上深度。经营酒吧更是鸡肋:安排人、升级,数值涨了,正反馈约等于零。探索委托是点卡片前进、随机扣理智,机制繁琐,奖励抠抠搜搜。时间又限得死,每回合机械地分配行动力,玩起来像在上班,不像在玩游戏。 最要命的是这些系统之间没有任何化学反应,缝了一堆东西,还是一盘散沙。什么都做了一点,结果就是什么都无聊。 三、擦边:做了,但没做爽 先声明,国内做游戏的处境我理解,擦边是没办法的办法,真 R18 过不了审,这没什么好骂的。 但你既然把擦边当核心卖点,能不能把这套做到位?女角色爆衣视角锁得死死的,想看个正面都费劲,福利没给爽,男角色倒是先膈应到我了。要涩涩的不够涩,要玩法的深度约等于零,两头不讨好。 这游戏像缝合怪,什么都像,就是不像一个好玩的游戏。精力全花在看起来很多的东西上,唯独没花在好玩上面。 你说它没诚意吧,角色挺多、全程配音、Live2D、多结局,做的东西确实不少;你说它有诚意吧,玩起来就是无聊。华丽的壳子,空洞的芯。 评分:不好玩, 5/10:4 分给美术,1 分给它至少做完了。
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Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
注意:本游戏包括但不限于1.宣传是galgame但是有男性角色好感且强制入队 2.剧情无法跳过甚至快进 3.配音极少感觉甚至没有剧情的十分之一且游戏时复读严重 4.游戏性低得可怜 攻击反馈音效无比廉价 省流:lsp稳定发力
Leaving a negative review just as a warning, overall I like the game pretty much. Translation is incomplete. I don't mind the machine translated parts that sound very stiff, as you can still understand it. (On first boot you gotta change the language, I used google lens for that) But parts of the UI are simply not translated, especially in the battle screen with status alignments and tiny symbols under character sprites. Devs please fix it! Pro if you can deal with that: gorgeous art style BASED sprites cute voice acting in chinese (Xingcai's voice is damn cute) Cute game, worth the price, but translation needs fixing.
これを日本語対応と語るのは詐欺に等しい コマンドの説明何もわかんない、訳してあるの会話だけ? 漢字も他の中華フォントのゲームと比べても酷いレベルで日本人にとっては謎の漢字使われてるし STEAMに予告出てウィッシュリスト登録してからずっと楽しみにしてただけに残念感が非常に強い 勿論返品しました
特地买了来骂,黑红也是红对吧。 先不提藏男不改,制作装死已读不回甚至ai道歉信了。 既然你们觉得自己是正统rpg那我就按照正统标准评判。 1、战斗是看不到敌方行动的全靠猜,在这个基础上还要3回合结束战斗。 2、按头教你玩儿不玩电子你就对着boss一回和70护甲干瞪眼吧,这个甲还能叠加。 3、所谓50w文本量是35w白开水加10w缝合。 4、费劲巴力送礼提升天赋对比送礼金额纯蚊子腿,等级才是硬道理,但是升级掉sen。 5、1.1g的内容量是什么都缺,三年做了个寂寞,哦不对,毕竟塞进了5个男角色呢!
............真的是无语了,这制作组的数值策划是绝对有问题的,别的不说,这普通难度哪里是他们所说的略有折磨,简直是折磨到吐,越打越折磨,到二三十周的时候已经到了只要打个主线boss就要反复SL的地步了,这能叫普通难度?放其他同类游戏当困难都不止了。 1、角色战斗动作太单一,除开主角有几个颜色的形态之外,每个角色几乎就只有一个战斗动作。 2、整体资源过于紧缺,缺到如果你没经验,你会发现连培养一个主力队都费劲,但凡你资源稍微倾斜一点想养成一点别的队友做尝试,就会逐渐被滚雪球,逐渐慢性死亡。 3、游戏有恶性BUG,不时会在我方反击完或敌人行动完之后无法继续进行回合。 4、好感度送礼简直是最无意义的东西,这么紧张的资源下脑抽了才会浪费钱在买礼物上,关键礼物还有隐藏的喜欢与否的设定,送一个直接好感度加零直接把人给气死。 5、我是不知道谁设计的这个san值系统,工作要掉san,战斗要掉san,养成要掉san,制作组是不是没搞清楚san值是理智值不是疲劳值?然后仓库回复都点那么高了,但是角色只要是在工作的就不回复这个设定又是谁想出来的? 6、这游戏的战斗系统其实相当繁杂,一回合下来两边人马随便身上就有一两排buff,真要研究清楚是真要废点功夫的。关键是玩家是看不到敌人的技能的,必须得等它放出来你才知道,一个对策没做好直接又要从开始读档重来,所以没那个耐心的玩家是真的劝你别入手。 7、制作组设计了那么复杂的一大堆buff加debuff,却主推玩家在3回合内结束战斗,不然就宣布进入苦战。这种主推速战速决输出为王的设定,你说你不是用网游的设计思路来做的我都不信。 8、且不提游戏无厘头的剧情,就当是异世界搞笑剧本了。但起码一个完整的故事背景要给玩家交代清楚吧?就纯靠玩家脑补?直接就默认所有玩家都能弄明白你这赛博朋克东汉是吗。 9、制作组是不知道自己的游戏最大的卖点是女角色吗?男主不类人形就算了,女角色好歹用心点儿吧?多做几个技能动作多点配音,别打架的时候都是个哑巴。 10、主角这个逼,我是真的觉得有点遭不住,整体形象就一个生硬的机器人,这是从哪里看出来的魅力惊人了。 形象也就算了,制作组你知不知道你这游戏只能上四个人,除开雷打不动的一奶一T,主角再占一个意义不明的位置,剩下的那一个输出得一人成军。什么意思呢,就是主角这个技能设定,打输出他没有速度要被怪先手,打反击他没有嘲讽不能吸引仇恨,打DOT他完全和流血、燃烧不沾边,那这主角是拿来干嘛的?我觉得这个主角的技能就得重做!既然是主角那就得单开一条天赋树,玩家想走什么流派能自己选才行。 11、最后吐槽一下吕玲绮,作为前期女角色颜值巅峰,对比一下关银屏整体实力差了不止一个档次。关银屏一个人扛起燃烧流派的大旗,又肉又输出又保队友又能AOE还能自我回复还有燃烧dot;吕玲绮在流血不成型的前期,连个帮他上流血的人都没有,猴戏半天上了一堆只能自己吃到的debuff,启动贼慢打出来的输出也没有多高。等到中期后大小乔入队,流血dot倒是成型了,问题是三个大脆皮一上谁都保不住,毕竟这游戏就只能上阵四个人。
真给我恶心坏了,那些男角色的争端我无所谓,大不了不刷好感就是了,但什么叫达到好结局必须要所有角色好感到熟识?什么叫孙权和曹植的好感已错过与该伙伴更进一步的机会而无法到熟识?我想进好结局还必须在游戏前期刷那两个男的好感?我玩了14个小时你和我说这个?我孙权好感一直是最低,然后因为线路被锁被强制加到孙权阵营,蜀阵营和曹阵营角色全部离开,真给我气坏了,浪费我时间
Such bad translation with many things left untranslated. If you want to play in English, the missing and poorly done translation makes this game a chore and very difficult to understand how to play. I would say DO NOT waste your money and yet another game that Steam let into the Store without bothering to check how incomplete the English translation is in this game. The translation is so bad that I suggest the Store page for this game show that ENGLISH IS NOT SUPPORTED! Even the achievements are NOT in English.
宣传是LSP,进游戏,你妈怎么那么多男的啊?基佬都有,真给吐了,战斗也是一排意义不明的buff,玩到第二章感觉玩不下去了,想改点金币还加密,我玩个单机至于玛?是没给你钱吗,修改一下都不行
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