
Join Roll the Valkyrie as she subverts fate in a retro indie platformer taking after PSX classics. Climb, dash, jump, and glide your way up a falling sky island, to stop it from destroying the world below.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About

Valkyrie Saga is an indie, retro platformer styled after PSX classics, giving you a chance to embark on an epic odyssey! Play as Roll the Valkyrie, a divine warrior tasked by the gods with one mission: Stopping a floating island from crashing into the earth. Ascend the ancient skyborne land, explore ancient ruins, unlock their secrets - and stop the cataclysm!

Valkyrie Saga captures the original PSX with era-authentic visuals, a deeply immersive soundtrack, and gameplay that recreates the magic that defined a generation.

As the divine warrior, you'll have to master both the art of soaring across the skies across the plummeting island, and the way of the spear, confronting otherworldly foes!

Hidden among the ruins, cryptic scribblings, and odd twists of the world is a complex story to piece together, detailing what happened to the civilization that once occupied the island. Can you find out the truth before it is too late?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 287reviews | 93% | — | $51.8K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Retro style platformer with fresh movement. It's not perfect (I found a way out of bounds in one of the side levels, the one that gives the guard ability and darkness spell, wasn't even a glitch, the wall was just too short and had a gap), but none of the problems so far have actually worsened my experience with the game. I really like the sprint, it's satisfying to use. I'd imagine the exploration could seem rather aimless for some, but so far I've had a pretty easy time of it. This game reminds me of a short hike in it's gameplay, with the upgrade system and main goal being similar. It also greatly reminds me of Psuedoregalia. That said, its certainly an original experience. So far it seems the lore is interesting, but I'm worried it might turn out to be darker than I'd like with the way the story goes. But I haven't actually made it that far yet, I think I might have found an unusual amount of the dark parts for how early into the game I am.
Very fun & cool platformer. If you don't mind a bit of ugliness & jank, this game is amazing.
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Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game for any open world platforming fan. The flight system works similar to games like banjo kazooie where you can unlock more and access new areas by getting crystals to give you more air time. The visuals, dialogue, and music remind me a lot of Quest 64. Very interesting and addicting gameplay loop. Overall I had fun with it. I do have a few minor gripes though: You can randomly get completely stuck on the map. Usually not a big deal because you can press start and send yourself to the last save point but if this happens while you were progging some tough platform section then the situation becomes pretty damn painful. The game would not run in vulcan or w/e the default visual mode is. Was just a glitchy mess. It runs ok in open GL which is the other option. My issue with open GL is that it doesn't seem to run at consistent framerates. Depending on where I was facing Id see 40-50 fps. The open GL thing isn't the worst thing in the world but I did notice from other peoples screen shots that other peoples graveyard dungeon had a lot more light when my playthrough of the dungeon was essentially pitch black (and so annoying af) The last minor gripe is that I wish there was some type of tracking system with the quests or that you could mark the map. There was a few times I would get a quest item but had completely forgot who had asked for it. I wish I had taken some notes by the time I got to end game.
Un juegazo que tiene movimiento tan satisfactorio y un mapa grandote donde poder probar todos los movimientos. AME este quasiregalia y disfrute caleta haciendo todo lo q se podia hacer. Sacar el ultimo ending fue una mierda solo pq nunca se me habria ocurrido que en el area mas minijuego opcional del mundo hubieran metido un prerequisito para el final "verdadero".
wont be great if you're expecting a deep 3d platformer but is very fun if you want an interesting exploration game. lots to find and lots more even deeper secrets beyond those
Charming world and fun gliding mechanics once you get the hang of them. Some things can be a little janky, like the wall cling ability, but it hardly got in my way. Good time :)
Cute simple and fun platformer, fairly easy to end up skipping big chunks of the platforming but it somehow doesn't feel unintended, must try
Valkyrie Saga, a very retro style platformer. Early style 3D platformers aren't really a genre I enjoy, I don't have nostalgia for it (I'm an NES/Genesis/SNES era kid and skipped the PS1/N64/GC/PS2 era for college and early career). I find the very low resolutions hard to see, harder to follow in motion, and I don't enjoy the oftentimes janky movement skill and combat mechanics of the time. That said, I did enjoy Valkyrie Saga. The movement mechanics were pretty responsive, and getting upgrades really felt well. The combat is as janky as I expect but it fits with the feel and aesthetic of the game, I tried to avoid most of it unless necessary. The speed you could get with upgrades was pretty great! There's a lot of content, I got the "normal" ending but there are others, some much more violent and grim. There a fair chunk I didn't do or find as well, so if you like exploration you will probably like it. In line of its retro aesthetics, you don't have things like a quest tracker, a detailed map, a list of NPC's, or anything besides environmental guidance. You will likely need to write things down you will need to come back to. I didn't write something down and never managed to find one of the npc's that wants orbs again after I initially found them (40 orbs one), There are a few issues with the game, there are a few places that'll get you stuck in terrain. This happened about 5 times through my full 8 hour play, and only once was I able to attack dash out. Every other time I had to use the return to last statue option (accessed from the prayer button). Finally the graphics and feel was a problem for my vertigo. I could only play for at most an hour at a time. At least unlike the games that inspired it, it has a consistent and good frame rate! There are some nice options for visibility, I just wish I could adjust the Field of View a bit more to make the fast and tight movements less dizzying. Overall, while there are issues and while it doesn't scratch my nostalgia, it's a decent game and worth picking up if you do like that era of games. Roll's also cute!
peak
OK some bug I've noticed that should be fixed, and a few things I'll suggest here but THIS IS A FANTASTIC GAME. Growing up with Spyro gave me a desire for platformers that are all about gliding and thinking about height and distance. This has been a hole in my heart since the last spyro game was released on the ps1. Since that time platformers have been obsessed with making 2d tunnels filled with spikes where you just memorize the correct direction. Valkyrie Saga not only has fantastic gameplay with very relaxed open ended exploration, world building is fantastic, the atmosphere is built on the moments of music, the characters, your mission, all together and they come together wonderfully. Now a few bugs I noticed that I'm sure will get fixed. There's a few parts right outside the dock that make Roll "stuck" when you Sprint through them. There's a few platforms that spawn doubles, not sure what triggers it, I've seen a few windmills that overlapp and leave no gaps between each other. The only recommendations I have is to allow Roll to cancel a slam because quite a few times I've been mid flight somewhere and the lightest press of my trigger started the slam undoing all my progress when climbing something. Then there's that one magic spell that seems to lock you on a certain path, while I love the dungeon and consequences I wasn't really prepared to go through with it and wanted to undo the decision. But once you cast the spell there's no going back, and since the spell button is so easy to press the second time was a complete accident...By then I rolled a new save and started over. Thank you for creating this. I hope to see more.
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