
A Continent Engulfed in the Bitter Flames of War! Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Continent Engulfed in the Bitter Flames of War!
Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but with an all-new story focusing on Squad E of the Federation. Commander Claude Wallace and his childhood friends set out to fight in a desperate war, but bone-chilling blizzards, waves of imperial soldiers, and the godlike powers of the Valkyria stand between them and victory.
The BLiTZ Battle System and the CANVAS Graphic Engine return!
A Coming-of-Age Story in a Time of War
Take command of the determined, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hot-headed Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war — but will the bonds of Squad E's friendships survive the frozen battlefield?
The Next Generation ""BLiTZ"" Battle System
Part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter, the "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.
CANVAS Aesthetics
The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolour compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colourful emotions. Watch the journey of Squad E unfold like an interactive painting!
The Return of a Legendary Composer
The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for the game.
Optimised for PC
4K resolutions, customisable keyboard and mouse controls, even ultra- widescreen support. Also includes achievements and Steam trading cards.
Complete Edition
Valkyria Chronicles 4 Complete Edition includes all of the bonus DLC plus the full game.
Squad E to the Beach
A Captainless Squad
Expert Level Skirmishes
The Two Valkyria
Advance Ops
A United Front with Squad 7
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 7.1Kreviews | 86% | — | $9M |
| $49.99 | 99ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finally finished this game and unlocked all achievements. So, why did I do that for a game I do not recommend? Out of sheer spite. That’s how much I disliked this game, and I will be very thorough in presenting the reasons. First, this game’s overall tone is what you would find in the butt end of Shonen Jump. Overused manga/anime cliches to the maximum. Cliches are not bad, but they should be included sparingly when one wishes to tell a compelling story. The war setting would be ideal, but concepts such as loyalty, sacrifice and overcoming adversity are presented in the most daft and corny way. The game includes a heft amount of brute force pathos. For example: You meet a lovely young girl and suddenly everybody cares about her, without presenting any of the moments that led to such a strong bond. She is a kid; she is adorable SO CARE DAMN YOU! This is not an organic way to make the player care for a character or develop any measure of sympathy for them. This is the equivalent of Alex undergoing the aversion therapy in the film ‘A Clockwork Orange’. In addition, the game is littered with annoying and repetitive little snippets of character reactions that make it even more plodding. Take our ‘beloved’ mechanic, Milles, for example. He proceeds to cream his pants every time you develop a new weapon by exclaiming: ‘Wow! It turned out amazing! Better take a picture!’. This is not endearing. It is nerve-grating. They could have at least gotten overboard with his reaction by having him going cross-eyed, biting his lower lip, his knees buckling and the stain appearing on his pants, while saying: ‘Hnnngghhh…. Amazing… The new Brown M10 rifle… Aaahhhhh!!!’ The strategy element is extremely shallow. The game rewards cheese strategies because your ranking depends on the times you took to finish a mission. How many casualties you suffered or incurred are irrelevant. Every battle is a puzzle with a very specific way of solving it, making them a rather dull affair. Therefore, I am sorry to inform you that you will not find any enjoyment in Valkyria Chronicles 4, if you are a fan of turn-based strategy games. I would propose someone to try X Com instead. Now that is a game that rewards ingenuity and adaptability. Overall, this is a mediocre game that tries to blend turn-based strategy, anime cliches and third-person shooter elements, and ends up coming short. The result is a bland pastiche that will not sate a fan of any of these components. Pity, because the basic premise shows promise and could lead to the development of an interesting game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
VERY narrowly misses the recommendation line. This game is like diving through the sewers in search of gold. The most important thing to know going in is that this is a story told through a game, and pretty much every mechanic pushes towards that end. The "chapter-book" system, the way missions unfold, and the game progression are all tied very closely to the story. This would be fine, but many of the cutscenes are so agonizingly bad that I debated dropping the game outright because of it. The gameplay itself is good, but not spectacular. There's a lot of QoL improvements from VC1, but also many returning issues (enemy turns take WAY too long, invincible enemies that run across the ENTIRE map and do sizeable damage, no mid-mission saving when the missions can take an hour). While [i]better[/i] than VC1, the gameplay loop still fails to respect the player's time. Now the story is a tough one. With minimal spoilers, what I can tell you is that the plot jumps erratically between "war is hell, there are no good guys" to "oh he looked up my skirt it's time to have an anime moment" while [i]simultaneously[/i] betraying its own message via comically cliche cartoon villains. BUT... there's some really good stuff mixed in there, things that are hard to really talk about without massive spoilers, so you'll just have to take my word for it. Basically, the story is at its best at the 2/3rd's point. Whereas the first game had a storyline that felt mostly consistent in tone and presentation, VC4 struggles to answer if it wants to be a narrative on the complexity and struggles of war or a cliche anime romcom. If you can (somehow) enjoy early 2010's anime humor, then I guess you'd enjoy this game. Otherwise, you're going to have to trudge through the sewage to find those story bits of gold. At least the squad roster is enjoyable. 5/10, genuinely disappointed in this one.
The first game was levels better. I'm not saying the first game didn't have its issues, but it had a compelling story, interesting characters and a reasonable level of difficulty. This game introduces huge maps, long waits for enemy turns, and battle mechanics that are just not needed and frustrating. I can't push myself to grind through long, huge maps (levels) while there are enemies and bosses with cheat codes enabled. (it's that bad) Some bosses bring enemy units back from the dead, or make them invulnerable to fire (when only vehicles are supposed to be able to travel through them) don't get me started on the "Snow Witch" or the "Sky Bombs" Sometimes it feels this game is just hard for the sake of being hard, and it doesn't need to be. It's trying to outdo everything the first game did, and it really didn't need to, it just needed new locations, new characters, and good story. The Quality of Life updates are welcomed, but again, I really don't need bosses with semi-god mode enabled while they decimate every unit I have on the map. And I'd actually think about my movements or try harder, if the story are compelled me to, which it doesn't, the story is just boring. Most of the characters are bland at best. I enjoy the game a little, probably because I'm trying to re-capture the magic of VC1, but it isn't VC1, it's just pretending to be. Maybe that's the issue, this game is trying to be VC1, but it's just trying way too hard.
ラズというキャラクターがストーリーや世界観をぶち壊しにしてる。 というよりもこのキャラをきちんと扱えない脚本家がおかしい。 幼稚園児に作らせたのか? 敵部隊を発見↓ ラズが静止を振り切り一人でつっこむ↓ ばれて返り討ち↓ 部隊や仲間が危機に晒される↓ 謝罪も処罰もなし しかも1度ではない。 意味不明。 それからオープニングの開幕の集合写真で銃口を味方に向けてる 作ってる最中に誰も突っ込まなかったのか? 戦場のヴァルキュリアは1と3をプレイし楽しめたが 自社の優れたIPを台無しにするSEGAにうんざり。
Oh dear. I really, really wanted to like this and for it to be an improvement of the promising (but sadly console-constrained and grindy) original. I gave it a fair amount of hours so it's not as if I didn't try: And some times it *was* good: the turn based tactical combat, when it was on point, had an enjoyable (though lightweight) feel to it and it was satisfying to clear a level. As the game wore on however, the core dynamics became more and more irritating. The slow and repetitive cut-scenes and transitions that added nothing were a slog, and the story wasn't exactly riveting.... but it was the innate mechanics of the battles, the heart and soul of the title, that just defeated my patience. As other reviewers have pointed out, the 'tactics' become less and less important, and guessing the correct sequence of solving the puzzle of the map becomes paramount. That is often trial and error, restarting over and over as lame tricks such as indestructible Valkyria and OP 'kids' with crossbows that can one-shot your tanks (even *before* your turn takes place) just makes it a frustrating grind. I gave up at that late stage (17) as instead of getting better, the whole edifice just became even more boring and painful. It's not as if you can really sink any emotional investment into the cardboard cut-out anime characters. NPCs are quite literally faceless too, so it's hard to care about the killing of thousands of such minions (on either side). They'd have to completely re-engineer the engine for VC5 but I'd still be interested in what the developers come up with. From this lazy re-hash, I'm not hopeful that that'll ever transpire however...
On my way to painfully finish that game. Not that it's hard or anything, just constantly, terribly cringe. I've seen people recommend VC4 saying nonsense like "It's an improvement over the first VC, the graphics, the artstyle, the characters, the voice acting, the story are all better...", well, that's either a lie, or these people got brain damage, anyway they're free to enjoy mediocrity and have terrible taste. Anyway, pick what they say about the game and picture the opposite. The graphics are the same than in the first game, and that's great, nailed the cell shading. The artstyle is significantly worse because it is less related to the lore and story than in the first game, anyone dresses in ways that makes 0 sense, antagonists are dressed like clowns... The characters... nah man, the first game nailed the characters, their personalities, their interactions, in VC4 it's all messed up, who tf wrote those dialogues? No one speaks like that. I could pardon when the first game acted a little shonen like from time to time. But here it's constant high school musical bullshittery, forget about the horrors of war and the emotional moments when a beloved character passes away or when you succeed in a mission, they'll be none of that, VC4 talks to idiots and you'll 100% predict the plot all the time. The voice acting? My Hero Academia level. It's beyond terrible, everyone is an absolute moron. The story is in the same vein, so lame that it'll become tiresome quite fast, I just can't finish the game yet because I have to take breaks. You'll defeat and visually kill annoying antagonists multiple times and they always somehow reappear in the next chapter (???) The plot never explains anything, there's a lot of inconsistencies and it's over the top compared to the first game (you thought VC was borderline ridiculous at times? well we've gone full circus mod in this one) The gameplay is the same, same mechanics, the only place where the game shines. But the difficulty makes no sense at times, your best bet is to always find a way to cheese the game. You're rewarded for speedrunning the combat missions. So what's good about it compared to VC? There's one new class, they use mortars and that's a nice addition. Navigating the UI and the controls have been polished. Same engine, same graphics. That's about it, it's like they wanted to make another game but a had 5 year old to do the character designs and scenario. I can't recommend this pile of garbage if you've enjoyed the first game, however I guess it can be a nice entry into the series if you haven't played any other. But I'd still recommend playing the first Valkyria Chronicles over this one, go on, it's not really expensive and it'll be worth it.
虽然这位队员是个害死友军一船几百号人还差点害死我们这一船人的间谍,但她现在很痛苦你们就不要逼问她了!—— 多次因为抗命差点害死全队的人如此说道。 好啊那不问了,因为我们是朋友啊!—— 包括队长在内的其他人如此说道。 哈哈哈哈哈哈哈哈哈你们只是失去了生命,主角们可是差点就失去了友情和羁绊啊! 这SB编剧就该拉出去枪决。 虽然作为一款44块的另类战棋挺不错的,但我早已被小日本特色的SB三观恶心坏了。
it is unfortunate that one of the best strategy games ive ever played is buried inside of some of most absolutely trash anime dialog ever conceived
他のシリーズもSteamで出してほしい
如果是单论游戏性和质量,我觉得这作品是不错的。 但是,这个剧情,这个沟槽的剧情,哇主角团全员双标狗两边高层没一个是人,恶心呐恶心,全篇就对面儿坦克王牌大叔算个相对正常的人物儿了,后面更是突然明白凯伊(哥哥)怎么突然疯了,游戏是好游戏,剧情是真依托
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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