
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $331.3K — a different platform, not this one.
You're spending your whole life to please your gods. You're fighting and dying an honorable death. And now this! The poor Vikings are standing in front of Asgard's gates, waiting to enter Valhalla. But the ungrateful Gods won't give them what they deserve, closing the gates right in front of them. Although, a true Viking never gives up. If it's impossible to enter Valhalla the traditional way, then why not just walk in there? But the usually pretty strong Vikings don't seem to cope well with the danger and challenges of the mountains. Look after your Vikings, gather food, chop wood and take care of the well-being of your small but growing population. Reach the portal on top of the hills, this is the only chance to get your Vikings closer towards their well-earned reward. As in classical building games, it's essential to increase the productivity of the Vikings by puzzling out an ambitious and balanced economic system in Valhalla Hills. From the developers of classics like “The Settlers 2” and the “Cultures”-Series Be prepared for randomly generated levels with various challenges Look after your Vikings' needs Improve constantly, use your knowledge and achievements for the next map Earn your place in Valhalla, for your Vikings and yourself
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.39−80% | 94ratings | 64% | — | not modelled |
| $6.99 | 1.3Kreviews | 55% | — | $331.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 13 | 94% | $11.99 | |
| — | 169 | 76% | $24.99 | |
| — | 49 | 72% | $24.99 | |
| — | 110 | 86% | $24.99 | |
| — | 169 | 88% | $29.99 | |
| — | 277 | 80% | $9.99 |