
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.5M — a different platform, not this one.
Become an ace doctor, an aspiring architect and a successful manager at the same time. Design your very own hospital, tweak every detail or use one of the predefined models and just jump to the doctor’s duty. Contract different insurance companies to gain access to patients with interesting medical conditions, perform examinations, laboratory tests and use various equipment to solve the diagnostic puzzles. Hospitalize your patients, perform surgery and more! Use a collection of various objects, materials and colors to make it truly yours or save your time and use one of many different prefabs. From hiring to specializations, from doctors to janitors, make sure everybody is doing a great job and finds satisfaction in their work. Help your doctors and walk them through the most complicated cases or just follow your favorite patients. There are a few different modes in Project Hospital: Tutorial levels will guide your through the basics of treating patients and running hospitals. Sandbox mode offers endless hours of content, building anything from small clinics to huge multi-storey hospitals, starting from scratch or in one of pre-built hospitals or clinics in case you want to jump straight into management. Run you own ambulance service and help handle events and emergencies. The campaign will put you in the shoes of a crisis manager trying to save a few hospitals in critical state. 6 challenge levels will test your skills and let you focus on the intricate details of individual specialized departments.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $24.99 | 169ratings | 76% | — | not modelled |
| $24.99 | 9.4Kreviews | 89% | — | $6.5M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 53 | 64% | $4.99 | |
| — | 551 | 70% | $7.49 | |
| — | 10 | 60% | $11.99 | |
| — | 277 | 80% | $9.99 | |
| — | 110 | 86% | $24.99 | |
| — | 11 | 78% | $8.99 |