
Explore procedurally generated living worlds in this 2D sandbox RPG. Meet hundreds of characters in cities, complete quests, craft powerful items, buy and furnish your home or fight monsters in dungeons.
Modeled estimate, not a reported figure. How we estimate →
About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loving this little gem so far, not sure what about it I’m specifically enjoying so much, but it’s good fun
Fun lil game
This game is extremely simple, and not in a good way. After a while, it just becomes boring. I can see the potential, but in its current state it needs a serious rework. A lot of basic mechanics require a ridiculous amount of farming to level up, but since the game offers almost no challenge, farming quickly becomes a chore. The worst part is that you do not even need most of these upgrades to finish the game, so there is very little incentive to engage with the system at all. The concept itself is great. A 2D Elder Scrolls-style game sounded really charming and honestly got me interested. Unfortunately, the execution falls short. Most dungeons feel the same, enemies barely differ in their behavior, and combat becomes repetitive very quickly. There is one ranged enemy, but the rest just run straight at you and die on your weapon. The only real difference between weapons is their range. The main quest is very basic and quite tedious. There are no real twists and no final boss. Side quests are not much better. You have to complete several of them just to move the main story forward, and the rewards are minimal. Not that rewards matter much when the game is already this easy. To be fair, the game is still in Early Access, so things might improve. But right now it would need major changes to redeem itself. Combat needs to be deeper, the skill tree needs to be more interesting, and the talent grind needs to actually make sense. Most importantly, it needs to be less boring. And yes, that word comes up a lot for a reason. 12 hours played. Great concept, weak execution. I will check it again later in Early Access, but for now I cannot recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so far so good and the graphic style kinda remind me habbo hotel but combat is basic right now no random encounter yet no traveling npc or trader idk if the city under one kingdom or different kingdom more room for improvement
fun game me and my brother play it we both injoy it a lot
:)
Este juego tiene muchísimo potencial, es entretenido, descubres mapas generados aleatoriamente, conoces personajes y tienes mucha libertad, va por excelente camino. Lo recomiendo.
The roots of a fun, open-world RPG are here, but not much more. The game is very basic, as is the progression. But hey, I got 8 hours out of it before I got bored, so I can't knock it too hard. Hopefully the developer will keep adding content and systems, but over 2 years into Early Access I'm not holding my breath. This is a neutral "I would buy on sale only" rec.
Une très bonne base pour quelque chose de plus ambitieux, tous les mécanismes de base sont présents. (ressemble beaucoup à Necesse mais moins aléatoire et sans les zombies) manque de choix chez les marchands, manque un didactique pour faire sa ferme, tout les plans coutent trop cher, "sans rien" quand on respawn, c'est compliqué pour aller chercher ses affaires le fait de pouvoir le faire à 2 c'est top, mais le jeu reste cher pour un accès anticipé ou il manque du contenu et de la profondeur dans le craft (alors acheter deux fois le jeu ...peut être pas)
No
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 10.1K | 76% | $14.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $630 | 10 | 50% | $3.99 | |
| — | 0 | — | — | |
| $38.1M | 66.5K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.9K | 363 | 91% | $4.99 | |
| $60.9K | 418 | 76% | $5.99 | |
| $60.9K | 123 | 76% | $14.99 | |
| $60.8K | 290 | 83% | $9.99 | |
| $60.8K | 391 | 93% | $9.99 | |
| $60.9K | 462 | 88% | $7.49 |