
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead State meets Jagged Alliance 2
How I wished Dead State had turned out, Great spiritual successor with more depth and less glitches.
Игра УГ, полное УГ. Ещё и гугл наврал когда у него спрашивал мол будет ли ещё контент после орды из Атланты и он говорил мол да будет да ещё ого-го сколько и выкатил мне там свои ИИ галлюцинации... В игре тупо нечего делать. Сюжета нет, базу качать смысла вообще нет, всю игру собираешь досье чтобы улучшить базу... А на деле это просто записки которые "раскрывают лор игры" которого нет, потому что сюжета нет. Кого не выбирай все фракции говноеды. Какие улучшения не выбирай все они ничего тебе не дают просто циферки в статистике убежища скачут и всё. Боёвка унылая, неоднократно был x-com moment где враг в упор или рядом с прокаченным персонажем стоит и удар или выстрел летят мимо даже при атаке со спины из ноувижена... Для прохождения последних трёх боёв хватает примерно 15-30 молотовых и зомби просто сгорают. В игре нет моральных выборов или чего-то подобного что может аукнуться при неправильном выборе (не считая ответов где тебе откажут в подаче информации и ты в конце игры не получишь чертежи). Геймплей однообразный: приходишь на локацию зачищаешь её тебе говорят что "ты молодец но всё равно у нас босс дурачёк, а потому ты всё равно говноед и вот сгоняй в локацию рядом, её тоже зачисти вот тогда ты будешь точно красавчик и тебе дадим чертёжь чтоб ты смог у себя построить на базе... Туалеты... Да ты не удивляйся наши гениальные умы и лучшие инженеры хранят секрет создания подобных построек и они вам жизненно необходимы ведь они дадут +10 к циферке ваших беженцев на базе которые ничем не помогают но вам надо о них заботиться иначе на вилы вас насадят" и так повторяешь одно и то же действие раз 15-20, а потом сидишь на полностью укомплектованной базе с бтр, минами, снайперскими вышками, колючим забором под напряжением и прочим. И перед последней битвой тебе говорят вот мол там зомби прорываются вали на другую локацию и перебей всех зомби пока они не добрались до базы, ты идёшь и валишь их всех просто кидая молотовы и они сгорают сбегаясь на звук разбившихся молотовых, такой сюжет повторяется три раза... А потом тебе говорят ну вот мол всё последняя битва, будем держаться до утра дожидаясь союзников... А потом, без каких либо боёв, союзники появляются и говорят мол вы молодцы вы нас всех спасли орда уничтожена... И ты стоишь такой на полностью прокаченной базе с вышками, бтр, минами и прочей фигнёй которые так и не были тронуты и пока думаешь конец ли это тебе вновь пишут "Вы всех нас спасли, вы молодец" и выбрасывает на главный экран... МЛЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯЯ!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself seems fun, but the humans are kinda of annoying, since they notice you from so far away and then have to turn combat your way to 2 buildings. Combat feels generally sluggish, but its not bad. Pros: - Nice visuals - detailed maps - zombies feels threathening Cons: - Gameplay feels a little shallow, no peeking in doors, no alternate actions, the base resources are kind of lacking - Combat feels sluggish - Human AI is annoying, it always knows where you are detected and notice you from a mile away. - Looting any container breaks movement of allies AND there is no route memorisation. AKA if you want to separate your team to loot, every opening will break their movements and you have to reclick their destination. This is also a very big issue if you want to run from combat, then ordering 4 characters each time to run and you cant target a far away point and just click end of turn to run to the escape, you have to reclick and move the camera every time. In conclusion, the very annoying controll of the characters made me not want to play with the game anymore. Most of the things can be fixed in QoL updates tho. But for now, i cant recommend the game.
we need chinese
Типичная современная тактика. Враги не ориентируются по тому что видят, они знают где игрок, всегда. Увел персонажа пока враг не видел в тыл, и что, тут же все ломанулись к нему. При этом вёл именно в режиме приседя.
Game takes a lot of learning. Even "narrative mode" is pretty brutal at first. Expect to fail early, but once you figure the game out it starts to make sense. I did end up creating quite a powerful team. Been having fun, but it does have a very steep learning curve and the game itself does a very poor job of teaching you how to play.
Like many who ended up buying this game, I was brought here by the game this one aimed to be a spiritual successor to: Dead State. Like Dead State, Urban Strife wants to be a tactical turn based zombie apocalypse RPG. Dead State is a deeply flawed gem. It's graphically ugly, the turn based mechanics are barebones, zombies aren't much of a threat, but there's some tension in base building and resource gathering, but it's saved by relatively well-written characters and being the only game on the market quite like it. Now, Urban Strife.. is more than yen years younger. It's graphically ... more pleasant, but by 2026 standards, still quite ugly. Worse, the turn based mechanics are barebones, zombies aren't much of a threat (no, really, any melee weapon hit will take a zombie out. That kitchen knife you find in the very first map? Congratulations, here's your zombie killer forever) and far far far worse: There's zero tension in base building or resource gathering and the characters are clichés in varying levels of 'offensive'. Your first recruit is a small country bumpkin sheriff named 'Billy Bo Hick' - and this is sums up his entire personality. The other characters don't fare any better. Not that there's much dialogue to be had. So, as a roleplaying game, Urban Strife falls flat. I know flesh and blood people worked hard on this, and I know it's easy to stand on a soapbox and criticise but the writing is.. it's really bad. I don't really care about the AI used in the portraits, if I can be honest... I think AI might have done a better job with writing characters or a plot. There's three pillars to what it wants to be though. So if the survival sim aspect and base building OR the tactical combat pillar stand up to scrutiny, I would still recommend this game. As a survival sim / base building game there's just *also* nothing here. You start in a base that's less than 24 hours away from falling into ruin. If you just skip time, all the people will starve, deplete their medicine and lose all morale less than a day from your arrival. This is never adressed in the writing, everything seems hunky-dory except for the generic "Golly Gee, this zombie apocalypse is a bit of a downer, huh"so how do you fix it? In true zombie survival game fashion - you go out and scavenge for what you need. This will include upgrade materials that let you build things in your base that... also make more of the resource that you need. Basic. Barebones, but functional. Except there's only one problem: The game has a hard time limit of 20 days, so as soon as you get enough supplies to reach 20 days, you can stop scavenging. And playing on normal difficulty, I got enough of everything to last until day 20 by day 6. *could* I now gather and scavenge more resources to upgrade my base to get more materials? Sure. I guess. But why bother. The upgrades don't matter for the story, most aren't acknowledged by the people in your base and while I notice the visual differences from some, I don't from most. So, that's zero out of 2. Tactical combat is enough to *still* earn a recomendation and I will give Urban Strife the point over Dead State there. There's differences in ammo type, firing mode, weapon durability, a weapon modding system... Unfortunately, none of it matters. Combat against the undead is a snoozefest because any headshot will kill them, and headshots are super easy to get. Combat against other survivors is a snoozefest because any hit that will deplete their shock bar will lay them out helpless any any headshot or a few torso shots will do that too. What makes it worse, is the incredibly repetetive map system. *every* single map is literally the exact same story. "You can't be here. Do this errand to talk to the boss. Thank you for doing the errand, now the boss has a new errand to be your friend. Thank you for doing the errand, we are now your friend." Over and over and over and over again. With NPCs with zero wit or charm, and all of them some tired trope. I played about 20 hours or so of this before eventually realising that I simply wasn't having *any* fun and 'I should just finish this game' doesn't really maky any sense. I think I had a better time writing this review than I did clearing the high school map just now that, on a game crash, made me decide I'd had enough. From the boards, I gather that your reward for trudging through all this is a disappointing final battle that doesn't take any of your prep into account and a single "and they all lived happily ever after, bye" slide. Since I won't be finishing this game, I won't be able to speak to that but it feels perfectly par for the course. Sorry devs. I don't think this one can be salvaged for me.
A zombie game, published by MicroProse?! Shutup and take my money. An easy auto-buy, and for once I'm not regretting it. Feels like the spiritual successor to dead state, without all the bugs and with much needed quality of life improvements (zombies move simultaneously so you aren't waiting 10 minutes in between turns) and much more in-depth combat. After researching it more, turns out it's been in silent development for ~10 years, which would explain how polished it feels.
Can't recommend this game in this state. Wants to be old-school TBS and succeeds at old school but not in a good way. I'll try again in a year or two when questing maybe gets sorted.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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