
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love these types of survival zombie games. Urban Strife has everything I look for so far, BUT . . . The AI for human enemies are unbalanced. No matter where you're preemptively hiding, the AI will always hide you. Doesn't matter if you have a silent weapon or loud weapon. Doesn't matter if one group attacks from one side and the other group is hiding on the opposite side, the AI knows where all your characters are. The human AI short barrel shotgun has more range and accuracy than my long range rifle! WTF?! Being at a disadvantage is one thing but being unbalanced is another. These mechanics ruins the entire run and game. Thumbs down.
I have been looking forward to this game and really wanted to like it, but it is very low quality. To name a few things: 1. The UI is atrocious and difficult to navigate. Some screens don't even respond to common commands (i.e., hitting esc to back out). 2. Minimal quality of life. Why do I have to track down 5 different "vendors" to "donate" a select few materials they want? 3. Graphics are very poor even by Indie standards. Characters look like they are floating. 4. The writing is so bad it makes me wish they'd have just used AI to generate a story and dialogue.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]用老派玩法来建设末世曙光![/h1] 在《Urban Strife》里,我们并不是末世里那孤独无助的幸存者,我们是一个承载人类希望的避难所的掌控者!为了带领大家在这末世里生存下去,我们要带领其余幸存者一起收集物质、搭建建筑、制作弹药器械,一步步把破败的避难所建设成可以末世曙光! [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1]在末世里带着大家活下去![/h1] 游戏里我们可以招募各种各样的幸存者,一起组建成强大的探索队伍,不过游戏里每个角色都有自己的性格和诉求,这些无关善恶,都是末世之下求生的本能而已。需要注意的是,我们外出探索收集时,背包空间是有容量限制的,面对一屋子的武器、弹药、食物和材料,我们还得根据情况权衡取舍 [h1]末世之下,人心比丧尸更可怕[/h1] 俗话说有人的地方就有江湖,虽然身处末世,但在生存危机的逼迫下,游戏里依然是有势力关系的,在我们所在的破败城镇里就有着3个强大的势力在争夺城镇控制权,也就是说我们这个未来的末世曙光在强大起来之前,还是需要去各处“拜码头”,结交各处势力缔结盟友关系的,虽说这盟约脆弱的随时会被撕毁,但在各方阵营的利益冲突下,想要独善其身其实就是孤立无援,那也就意味着迟早全军覆没的! 但千万要记住,在真正的丧尸末世里,只要人类能站稳脚跟,那丧尸们其实只是四处游荡的环境阻碍而已,真正能让我们落入陷阱全军覆没的,绝对是那些天天想着撕毁盟约抢夺我们物质的人类势力帮派的!而《Urban Strife》就把“人性”的那点东西展示得很好,也因为这样,在《Urban Strife》的丧尸末日里,是真的充满那种挥之不去的压抑感的! [h1]虚幻引擎制作的画面呢![/h1] 别看《Urban Strife》的机制采用了老机制就以为它画面不行,这货可是纯正的虚幻引擎打造,虽说整体没有追求特别华丽的视觉效果,但那比较朴素的等距视角3D画面却也和末日题材相当契合!各处环境虽然不算细致,但毕竟主要是为战斗服务,作为战棋战场来说,也算是绰绰有余了! [h1]复古机制未必就落后了![/h1] 游戏没有炫酷的特效,更没有各种高大上的剧情,有的就是相当扎实且细腻硬核又富有策略的玩法机制。游戏硬核战棋战斗模式有了90年代那个战棋游戏黄金时代的模式!在这里子弹是有真实弹道的,攻击敌人身上不同部位也会有不同的伤害结果,掩体也不是简单的加减防御值,换句话说就是躲在一辆汽车后面和躲在木板后面不是一回事,掩体是什么材质会直接关系到我们会不会被干掉!而且游戏还有潜行和背刺的玩法,就连枪声会吸引尸潮这点也加上了。因此我们战斗时需要更多的利用环境,毕竟我们的敌人主要还是那些同样手持枪械的其他幸存者们! [h1]基地运营也是需要耗费心机的[/h1] 而且游戏的基地运营也做得相当不错,我们外出探索时搜集到的食物、药品、燃料和各种材料,都可以带回避难所。在将避难所修复扩建之后,是能解锁许多生产和生活设备的。而且游戏里的各个NPC也不都只是摆设,他们都有着工程师、药剂师、厨师等不同专长,基地的运转主要还是得靠他们。避难所就是我们存活的根本,打理农田、照料伤员、维持士气等等都需要我们权衡操作,是消耗资源扩建避难所,还是把资源留着保障队员们的安全,毕竟游戏里的弹药是真的极度稀缺的! [h1]好游戏!真的![/h1] 整体而言,《Urban Strife》不是那种能把丧尸当草割的爽游,它的种种复古硬核元素都在更好的衬托游戏的末世紧张氛围,喜欢老牌回合制战术游戏的小伙伴不要错过了!
从《生化危机》到《腐烂国度》,再到各种开放世界生存作品,玩家这些元素已经见怪不怪。僵尸题材在市场上已经不是什么新鲜题材。但《Urban Strife》却选择了一条相对少见的路线,那就是废土丧尸题材回合制战术 RPG,这一题材说实话还是挺少见的,所以《Urban Strife》自最早公布起就被不少美式战棋老玩家寄予厚望,期待他能成为丧尸版《铁血联盟》或者回合制《僵尸毁灭工程》! 如果你是《铁血联盟》或者《神界:原罪》这种讲究AP点数与环境互动战棋的忠实拥趸,那《Urban Strife》在战斗系统的底层设计上,绝对能让你找到久违的对味感。 游戏摒弃了现代XCOM那种命中率看脸、掩体纯靠概率的轻量化机制,转而采用了极度硬核的传统AP点数与真实弹道物理系统,每一发子弹都是真实的物理实体。如果你用霰弹枪近距离喷向敌人,散布的弹丸不仅会根据距离衰减,还会精准判定击中的部位——爆头能直接造成致死高伤,打腿能让丧尸减速,打手则能打断敌人的开枪动作。更绝的是,子弹穿透薄木板后依然具有杀伤力,盲目躲在木箱后面很可能会被穿墙爆头。 有意思的是游戏引入了玩家、掠夺者派系与丧尸群的三方动态博弈。在绝大多数丧尸游戏里,丧尸只是单纯的敌人。但在《Urban Strife》中,聪明的玩家会把丧尸变成自己最致命的武器。游戏中的丧尸在没有感知到动静时,会呈漫无目的的游荡状态”当玩家在面对数量庞大、火力凶猛的人类掠夺者据点时,完全不需要硬碰硬。你可以让小队中的潜行高手摸到敌方据点附近,扔一颗土制响炮或者朝天开一枪,然后迅速隐入阴影。被噪音激怒的丧尸潮会瞬间涌向枪声来源,将掠夺者的阵型冲得七零八落。 看着敌人和丧尸在前方打得不可开交、血肉横飞,自己则在暗处收割残血、顺手牵羊,那种将环境与机制利用到极限的战术成就感,是其他同类战棋很难给予的。 除了硬核的战棋战斗,游戏的另一半核心玩法落在了避难所建设与社区管理上。 玩家扮演的角色在废土中建立了一处庇护所,你需要招募性格各异、身怀绝技的幸存者——从精通枪械修缮的退伍老兵,到擅长农耕和包扎的医生。游戏并没有把避难所做成单纯的静态背景,每个人物都有自己的情绪、食饮需求以及派系偏好。 为了维持庇护所的运转,你必须频繁带领小队深入废墟城市进行搜刮。这种双重玩法循环,形成了极其强烈的强驱动力,让人不知不觉就会沉迷其中 在剧情层面上,游戏没有救世主式的宏大叙事,聚焦于废土小人物在绝境下的道德抉择。面对其他求助的幸存者,是接纳他们消耗宝贵的粮食,还是冷酷地将他们拒之门外、面对不同割据派系的拉拢与胁迫,如何在缝隙中求生存、这些没有绝对正邪的灰色抉择,让整部作品的废土残酷感显得格外真实。 尽管《Urban Strife》在机制上拉满了硬核战棋的诚意,但作为一款独立作品,它同样有着极其致命、甚至能把普通玩家劝退的缺点。 首先是令人高血压的垃圾时间与垃圾AI。 当地图上存在大量丧尸时,由于采用了全回合制,每次回合结束,你都必须眼睁睁看着几十只丧尸逐个进行漫长、机械的移动与攻击判定。哪怕制作组提供了加速按键,在某些大型据点战中,等待敌方回合的时间依然长得让人抓狂。更别提某些AI同伴的路径寻路极其低能,偶尔会出现卡在门框或者直接踩中陷阱暴毙的高血压名场面。 其次是极其反人类的UI与数值曲线门槛。 游戏里的物品栏管理繁琐到了极点。装备对比不直观、拆解与合成逻辑复杂,后期搜刮回来的几百件杂物光是整理就能耗费半小时。同时,游戏前期的难度曲线陡峭得近乎恶意,新人在没有掌握噪音机制和高阶枪械之前,极易在第一章就被成群的丧尸或敌方狙击手打得怀疑人生、直接退款。 不过毕竟还是一款回合制游戏,所以游戏受众还是相对有限,它有着老派美式战棋的一切缺点,慢节奏、高门槛、繁琐的操作等等,但也不可否认他的这种结合又很具有个性,提供了一种现在市场上并不常见的末日玩法。 [b]欢迎关注 U_U鉴赏家培养计划[/b] 关注U_U鉴赏家,开启精彩游戏之旅。
30 hours into the game as of the writing of this review. Game still in EA (Dev notes state that all content has been included except the end scenario/Horde attack. Technically I've not encountered any problems. The game ran smoothly on my mid-range PC and there were no bugs to speak of - technical or scenario-wise - in the content I've played. Based on the map layout and the faction sheets, I estimate that I played around 2/5th of the game while exploring each "level" carefully and trying to find every clue, so maybe 70 hours total play-time for my game style. The feel of the game is a mix of Jagged Alliance and Dead State. JA for combat and tactical map exploration and Dead State for ressource collection, base management and strategic map exploration. And atmosphere. US is very similar to Dead State in the overall ambiance of the game, which is a good thing in my book. As of this review's writing, I would say the game is good. I got it on sale at -20% and I am happy with my purchase. There remains a number of unpolished details that could carry the game forward to very good but IMO they are mainly concerned with the scenario and I don't know if the Devs will have the ressources or the will (after all this is only my point of view) to modify them. This includes a lack of banter - present in the beginning of the game but diminishing as the scenarios go on, a formulaic approach to each map (the scenario structure is identical even if the details of the quests change) and a general feel that the atmosphere takes a back seat to the mechanical aspect of the game as time goes by. These are relatively minor points though, and the game remains very pleasant, even in its actual EA state.
Turn-based zombie RPG is basically my ideal genre and being a huge fan of Dead State, I was really excited for this game and waited patiently for it to finally get released. Now that I've had a chance to play it, my main thought is "how on Earth did this take so long to make?" Every encounter is exactly the same, go to a map, potential ally tells you to clear an area, you clear the area, they let you trade but tell you the real threat is in another area nearby, you go to that area, kill the zombies/bandits, return and they give you a blueprint for a base upgrade that does nothing more than autogenerate some resources. Basically just do this a couple dozen more times for 10ish in-game days, realize you explored and looted everything in the game and then sit and twiddle your thumbs until the thoroughly disappointing horde arrives at day 20. Nothing you do feels special or impactful. The dialogue feels disjointed and frankly AI-generated, there are no opportunities to get to know your companions or any of the other survivors. Some storylines (like The Firm) could have been interesting but go nowhere. The weapon progression seems off too. It's basically pointless to do anything other than use a knife or go for headshots and when you do, the starting .22 pistols seem just as accurate and damaging as a fully upgraded endgame sniper. Unless there is a major overhaul of some sort, I can't recommend this game. You'll just find yourself playing for 20ish hours and at the end wonder why you even bothered
This game is so broken i can't talk to Poppi after the tournament. I even started a new game broke in the same way.
Понятно, что поиграл мало, и глубина познания сей игры весьма скромна, но первое впечатление, какое есть. +Амосфера у игры есть. - Даже лор наверное имеет место быть, хотя досье на фракции это не лор. Не Лора в начале нет( И так и не понятно почему в первой сцене за рулем машин ЦКЗ были пьяные подростки, если судить по манере вождения. Прокачки и билдов, как таковых нет. Как и что прокачивается, я догадался интуитивно по незаметной шкале процентов в ноунеймовом кружочке. И что влияет на этот кружочек хрен его поймешь. Между персонажами по гемплею никакой разницы нет. Я вкачал меткость и интеллект. Для чего я это сделал в процессе игры понять не удалось. По итогу бегаю в 4 монтировки, отовариваю всех по головам. Когда появятся кучи зомби, буду видимо раскидывать коктейли молотова. Почему одни персонажи дают укусить себя за бочек перед тем, как вломить зомбарю со спины, а другие нет, для меня тайна великая. Тактического разнообразия как такового не увидел. В постройке поселения есть 4 ресурса, которые не должны закончиться. Поменяйте название "еда" на "воздаяние для Ктулху", в плане игрового процесса вообще ничего не изменится. Процесс прокачки базы совершенно бездушный и пластмассовый. И очень вас умоляю, дорогие разработчики, уберите кнопку "удалить" в сейвах с того места, где по умолчанию кнопака "Ок" стоит в 99% игр. Я раз 5 себя останавливал себя, чтобы нечаянного не грохнуть сохранение. Графика чуть хуже, чем в Атом РПГ, которая вышла в 2018 году. Вернее локации еще норм, но рисовка персонажей, обнять и плакать. Особенно, когда они надевают одинаковые шлемы. Билли Бо и Кейли выглядят клонами, если их рядом поставить. Сплошные мыльные однотипные силуэты. Без лиц и индивидуальности. И упаси вас Боже, фиолетовых лизбух в игру добавлять в качестве дешёвого инструмента вариативности. Вы уж простите, но пока рекомендовать не могу. Поиграю побольше, дождусь апдейтов. Если вы сможете хоть в какое-то классостроение, то будет просто замечательно. Деньги возвращать не стану, я верю в лучшее. Но что-то мне подсказывает, что зря. Слишком много фундаментальной сырости.
Лучшее во что я играл за последние лет 10. Все что нужно для постапокалиптического рпг: каждый герой со своим характером, куча оружия, лута, постройка базы!!! Реально открытый мир; можешь свободно ехать в сложную локацию и жестко там отхватить, а можешь по стелсу завалить крутого бандоса и поднять крутейшую пушку. А что еще олдскульщику нужно?) Видел в комментах, что ругают за сложность. Но это же плюс) Но игра честно не поощряет раш по центру с криком "Ололо!" До введения русского языка сомневался в покупке, так как текста не то чтобы много, но достаточно. "купил" там, где нельзя называть, переводил фото-переводчиком. Оказалось, что текст написан настолько по-человечески и уважительно ко времени игрока, что на этом месте и решил купить. Проходил старую версию, теперь вот с удовольствием пройду полностью. Надеюсь проект выстрелит и появятся дополнения и вторая чать. Разработчики умнички и молодцы. Успехов им и терпения. Ура. Всем рекомендую.
Really wish Steam would allow a middle of the road rating. I'm not going to say this game is bad, it's just really not a game I would enjoy. It quickly becomes apparent the is game is 'on rails' more than I had expected. You're pushed down a story line and have little say on what you do. The base building is poor, you basically unlock predifined areas, no personalised base building. For me there are much better options out there.
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