
UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I strongly recommend this game. It's great. My complaints should not have any bearing on the enjoyment of the average player, and certainly not on one who Googles things beforehand. If you're thinking about buying this game, buy it. But we have beef. Why? Why drop NG+ on players out of nowhere? Why does NG+ remove all my weapons and items? You think I care about keeping my level? Oh yeah, I'm pumped to play through the game again with harder enemies, but pretty please Mr. Developer sir, let me keep my incremental stat increases! +.06 stamina per level really gets my blood pumping. Whyever would I want to play through the secret-filled metroidvania again with all my abilities to open the secrets I missed the first time around as soon as I come across them? What a preoposterous idea! This is ignoring, of course, that I had no intention of entering NG+ to begin with. This game is really fun. Bows trivialize most bosses but whatever. Diving deeper into the game to collect every stray item and reach true ending seemed a foregone conclusion in my mind. And now it doesn't, because NG+ reset me to the beginning of the game with nothing but my level and souls to show for it. I like this game, the combat is fun, in moderation. But the enemies are not interesting enough, encounters aren't varied enough, moving through levels isn't fun enough to justify playing the entire game again. Which is a shame. But I own Silksong. I own Blasphemous. I own Grime and Prince of Persia and hundreds of games outside the genre besides. Unworthy is not a monolith whose heights can never be replicated. I have better things to do, better games to play, than replaying the exact same 7 hours I just put in to earn the privelige of putting in even more hours to reach full completion. And so it is that I leave a 'Do Not Recommend' on a game I think you should play, a game I otherwise loved. One decision has completely soured my outlook on booting this game up ever again.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid metroidvania souls style game. Pros: -Simple but enjoyable combat (simple in terms of movement, not meaning its easy) -Pretty cool black and white art style though it does lend itself to lack of variety in terms of visuals. -Fun boss fights -Only a few different weapons to choose from but they are very different in style -Clever enemies that have difficult patterns. -Solid challenge -No handholding -Nice dark oppressive atmosphere Cons -Elevators and ladders. Good god the sheer amount of them and no way to speed up the process. No sliding down ladders etc. REALLY hurts the games pacing and god help you if you get lost because its a good while before fast travel is unlocked. Enjoy those elevators. You will be seeing them a LOT. -Some more music and visual variety would have been nice. -Character progression seems quite underbaked. You have a cool skill tree but you need boss items to unlock them and there is so few bosses that you barely make any headway through the skill tree before the credits roll. Very very odd progression. Overall solid game thats well worth playing for those that enjoy souls games or metroidvanias with a challenge and not much handholding. Very impressive for such a small team. Good job.
May have to take this with a grain of salt because I mostly played a long time ago. I don't remember why I quit that time. Some of it could be explained by two frustrations upon restarting the game now many years later: - The game is capped at 30 fps (if you have GSync/FreeSync enabled you must disable it for this game or it will run at ~13 fps) - Climbing ladders and taking elevators is painfully slow Other than that, the game is mostly okay from what I remember. Not that interesting perhaps. Considering the many quality games that exist in this genre, it is arguably unworthy of your time. Still, it could be a decent pickup on sale if you want another 2D souls-like metroidvania
Игра на удивление очень зашла. Здесь классная угнетающая атмосфера, челенджовые боссы, любопытные механики и интересный левел дизайн. Проходится за примерно 10 часов и имеет нг+. За свои деньги очень достойный соулслайк-метроидвания.
I can't get past even the very first boss in the game and there doesn't seem to be any way to upgrade myself this early or bypass it, and it's too late to refund so I thin I might just be ♥♥♥♥♥♥
Hidden gem, honestly amazing. Would reccomend
Nah man. Too clunky. Stamina gets used up far too quickly, and you can't block. You have a timed shield that absorbs one hit that comes back very slowly. (Maybe 20 seconds to recharge) You get these encounters with two fast-moving fast-attacking enemies where you have to dodge and then can MAYBE get one hit in in retaliation, but probably not. AND they've got ranged attacks! And they have a lot of health! So you'll probably run out of stamina while fighting them and get killed. :) Nah man. Not fun, too hard.
Slow. Simple. Repetitive. Boring. The aptly named title is Unworthy of the money I spent on it.
Unworthy is not that unworthy of a title. Setting: 8/10 The game gives you dark vibes through a black and white scenery and minor disturbing elements like gross enemies, pixel gore and medieval structures. I personally found the black and white pretty interesting, it gave the game quite the aura; RPG/Metroidvania elements: 8/10 Even if the game is a bit short, it's full of secrets and quest you can discover through the map (of course, in relation to the size of the map). Not everything is immediate, you have to go back and fourth after unlocking new weapons/powers. You discover items, runes and everything that will help your character power up. It was an enjoyable experience, and not tiring at all; Story: 8/10 It's not that bad but it's not perfect. The story is something you could probably figure out alone, but the way it was narrated was pretty good, through little cutscenes, dialogues and notes left through the map. Probably something you've already heard about but shown in a different shape. Some things are more profound than you think; Combat/Gameplay: 9/10 Pretty fun ngl. It combines the soulslike genre to the metroidvania one. You roll to dodge and you have different weapons you can use with unique attacks and strategies. It's pretty interesting how they decided not to let your character jump, but you won't feel the need to, just like in a soulslike. Enemies and bosses are really well done, not easy but not tiring. Overall: 8,25/10 I had fun, and I would recommend this to anyone who enjoys soulslikes/metroidvanias. A little hidden gem. Just a tip... (No spoiler) Before the archer guy, watch for the aura farm man... You'll understand what I mean soon enough, trust me on this.
the stamina regen is way to slow. 60% a combat is just waiting for ur stamina to regen the difficulty is not hard or easy instead is cheap, most of the enemies can 2-3 shot u for no reason. they exploration.. why does everthing has to be locked ? why? u need to find random keys, the locations never explained or suggested and the run backs are just a waste of time. there are no other souls like games annoyed me like this one the game would be great with more stamina regen, bosses deal less damage and less "u need a key to progress" instead of a boss guarding the entrance
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