
Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 1/day in the week after.
About
Explore the secrets of a mysterious fallen temple and put your Templar faith to the test in Dark Devotion, where no sacrifice is too great in praise of your God. Measure your devotion and your bravery by journeying into deepest darkness for answers to questions that will challenge your very existence.

Dark Devotion features a richly detailed, immersive narrative that unfolds a sombre tale of your Templar religion’s irresistible calling. Every encounter challenges your fortitude, piety, and conviction as you move deeper into your cursed pilgrimage. Spanning four unique worlds, each with their own incredibly detailed environments, you’ll wield dozens of weapons in your quest to discover the Temple’s secret: all the while assailed by dark enemies and devious bosses whose core mission is to destroy your soul and damn you forever.

Throughout Dark Devotion you’ll discover an array of weapons, armors, and relics with which to enhance your character. Each item has its own attributes and statistics, and is customizable with mystical runes. It is essential that you maximize your strengths and adapt your inventory to the enemy you’re facing. Choose wisely...

Dark Devotion is a story of perseverance, dedication, and secrets. Every chest you open, every item you encounter holds another piece of the story: be it a letter, weapon, or clue, all will help you on your quest. Whether you find these secrets amongst the shadows or in the dead hand of another character ...well, that all depends.

In the Temple, Faith is your only recourse against the heathen droves. Defeat them to collect Faith and unlock secret paths, special chests, and more. But remember to use your Faith sparingly. Nothing lasts forever.

The Temple yearns to see you dead. Your survival depends on using the right item at the right time to heal your wounds or dispel a curse. Some of these items can be looted, others are scattered throughout the Temple in secret places. Employ them wisely… your life depends on it.

The eye of your God is ever-watchful. Complete an act of bravery or skill, and your God might bless you. But the Temple is also rife with despair and sickness, ready to destroy those who lack courage and temperance. Learn quickly its ways, or suffer.

Salvation is fleeting, so choose your route wisely. Every world in Dark Devotion offers several different paths. Each one is original, but all are interconnected, and the only commonality they share is that there is no turning back.

Completing your quest requires shrewd interpretation of the secrets shrouded within the Temple. It’s easy to get lost, though this might bring you favor...depending on the secret you uncover. Perhaps the Temple will reveal a hidden altar where one’s story can be saved if one honors the Temple appropriately...or perhaps not.

● Dynamic and heavy combat
● Dozens of weapons, armor, and items for various fighting styles
● Intricate system of blessings, curses, and illnesses
● White-knuckle boss battles
● Rich, complex storyline
● Dark levels and brooding environments
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 74% | — | $969.3K |
| $19.99 | 519ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dark Devotion - это отличный мрачный рогалик-метроидвания с интересным, но немного мыльным пиксель-артом и такой...атмосферой безысходности что ли? Главным плюсом для меня стала уникальная система баффов и дебаффов: проклятия и благословения здесь даются когда ты их вообще не ждёшь. И хотя не всегда они были к месту в забеге, я порадовалась такой механике. Боссы интересные (кроме Ритуальщика из Королевства ночи. Бить его 100 лет...), они бросают +- честный вызов и требуют заучивания таймингов. Однако у игры есть и минусы. Из-за односторонних проходов здесь практически заблокирован бэктрекинг, что портит исследование локаций. Приходится погибать и терять полученные вещи, чтобы исследовать другие закоулки локаций. Боёвка порой кажется слишком вязкой, а случайное выпадение критических болезней может испортить удачный забег. Ну и финальный босс кажется немножечко нечестным. Тем не менее, думаю любителям хардкора и красивого визуала игра точно зайдет. 7/10
我第一次開是2019 下次開是2026 這時才稍微認真破 這樣算是種ROGUE嗎 lol 還行阿 慢慢逐漸熟悉跟上癮 想到就走一把 可以等看看特價才台幣 40塊
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Korean, Japanese, Polish, Russian*languages with full audio support
| $1.99−90% |
| 97ratings |
| 76% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I hate games that dont have a simple options about F*CKING USER KEY BINDINGS f*ck you gamepad kids Why Hollow Knight is a good game BECAUSE IT HAS Разраб дeбил и мать у него шлюxа - все просто
It's definitely an acquired taste, but if you like old-school feeling pixel souls-likes (timing, dodging is paramount) with very little hand-holding, this has a very eery vibe, grim religious theme and cool boss-fights.
I really tried to like this game but I just can't. My big gripe is traversing the map is just not good and not fun, if you die you got to go back through a lot of areas to get to where you die. Map is barely any help really leave a lot to be desired. Combat is stiff and slow and enemies have poise through your attacks. You barely have any health and armor and I haven't even found a way to upgrade them and I progress a bit killing handful of bosses without any meaningful things to help me be powerful. Also you can't rebind controls a big thumbs down, no excuse on modern age game.
Enjoyable. Exploration is challenging. Combat, tough but fair. Soulsy stamina management. What you need to know: 1. There is no jumping. Going down is often a 1 way trip. Use your map to look for new ways to go. Destructible walls are obvious at least in the early areas. 2. You will die a lot. It's a learning curve. 3. The map is fixed as are enemies. The only variables are what drops and if elites spawn. 4. Some rogue-lite progression in purchasable upgrades but only a few. Mostly you unlock starting gear and stat bonuses from exploration. 5. Pick up everything you find at least once as you never know when the smith will learn a new item from it. The game only bugged once during the Virgin fight. Animations got locked after dodging out of praying. Kneeling fixed the problem.
Пиксели? Сюдаа!!! Соулслайк? Сюдааа! Метроидвания? НУ ТОЧНО СЮДААА!!! Но почему отзыв отрицательный? Та игра г0вно просто...
Is this game fun? Yes. Can you play this game with no guides? Yes. Will the start of this game confuse you for about 20 minutes? Yes Will you find a way to roll and "kill" enemies when you want to cheese something? Yes. Will you beat the game and then discover you can do missions for gear and items missing all of it that would be helpful for beathing the game? Yes, Yes, Yes, Yes, and Yes. Is this game worth buying? YESSSSSSSSSSSS
The game's design is generally irritating to me. There's so many things that just feel annoying. - You need to explore the map to get the runestones to boost your stats, but you can't jump, so, if you go the wrong way, you'll have to restart the run. - Gear feels pointless. Some gear copies to the blacksmith, but most gear doesn't. The good gear that give you better health and shields do not go to the blacksmith and, when you're at the end of the game doing a boss run, there's no interest in spending another hour trying to get better gear. Eventually, you find whatever you like and stick with it. There's no fun in experimenting if only some gear is permanent. - Bosses are not as tough as they seem in the trailer. Every fight is completely reactive. Boss swings at you, you dodge, and then you'll either have to dodge again, or you can get in an attack. Half the time you spend fights standing around waiting for stamina to recharge so you don't leave yourself open. - There are I-frames when rolling, but there are no hit confirm I-frames. Normally, this doesn't matter, but, if you get hit with a multi-hit projectile, you'll end up taking 3+damage in an instant. Multi-hit attacks are all instant death moves. - The level layouts are all flat platforms and ladders. The most basic, bare-bones 2D level designs. They're awful, and, if you want stats, the game makes you fully explore them. Not to mention that hidden walls require certain weapons or items to get through them. Don't have a fire attack? Sorry, that root wall means you have to start the run over. Don't have a heavy mace weapon? No, no, the heavy sword doesn't count. That hidden wall won't break to this massive sword, only this wooden club will help you. Start the run over, or maybe spend an hour praying RNG has mercy on you with drops. Oops, your luck is bad, you wasted an hour and now have to kill yourself since you got a curse that dropped the teleport stone last room and you didn't notice. WTF. The game just keeps spitting in your eye with its obnoxious ♥♥♥♥♥♥♥♥. - Oh, look, you put up with the game long enough to beat the final boss. HAHA. THE GAME GLITCHED WHEN YOU WON AND NOW YOU DON'T EVEN GET A FINAL CUTSCENE OR CREDITS. ♥♥♥♥ YOU. In short. Game BAD. Skip it.
the game tries to be an rougelike soulslike metrovania and doesnt manage to be realy good at ether of them. enemys sometimes get staggered sometimes they dont. some have very fast and somewhat badly telegraphed attacks and instakill you since you have barely any health. then there is the horrible keybinds. you have 3 yes 3 different dodge buttons and attack is mapped to r2. by the way you cant rebind any of them. also you cant jump at all for some reason. tried to play it and got frustrated rather quickly at all the shortcomings. 3/10 focus to be one genre and dont do all 3 poorly.
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