
Unsouled is a 2D action RPG game requiring immense elaborate control. Take a break from repetitive attack and dodge action by challenging yourself with the world of Unsouled.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 369reviews | 78% | — | $25.8K |
| $19.99 | 547ratings | 54% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не, чёто плохое. Разрабы перемудрили с боёвкой. Все твои навыки и суперудары надо заряжать по две секунды чтоб они сработали, и это в игре где на каждое действие дают максимум полсекунды чтоб отреагировать, т.е. один раз зарядить навык занимает у тебя времени как четыре обычных действия. При этом несмотря на высокий темп игры от уворотов играть вообще смысла нету, мало того что уклоняться неэффективно так у тебя ещё и ультимативный блок есть который вообще не пропускает урон и стамины тратит меньше чем ковырок. Ну и в итоге игра скатывается в примитивный кал с тремя кнопками - обычный удар, блок, и кувырок чтоб к врагу подбежать. А, и да в игре нет захвата цели, так что половина твоих ударов будет уходить в молоко. Ну по крайней мере у тебя захвата цели нету, враги то будут бить без промаха; у первого босса даже способность есть - бить кулаками по земле которые будут вызывать подземные взрывы самонаводящиеся прямо к тебе под жoпу. Даже в DeadCells при её жопоразрывательно плохом балансе ситуация не настолько плохая. Поиграйте лучше в Rogue Legacy 2. https://store.steampowered.com/app/1253920/Rogue_Legacy_2/
A bit late to reviewing this based on when I played it, but I would recommend Unsouled. I'd even say it is worth the upfront non-sale price for a specific kind of person, but for most people with too many games in their libraries, grab it on sale. Let's start with what I really like: combat is fluid, landing combos and parries is satisfying, and most of the bosses provide very fun fights to learn and experiment around in: in particular I'd recommend fighting the two secret bosses of the game, as they are by far the best example of the game's potential. The art is beautiful, the soundtrack is a bop at times, and things are paced out pretty well. That said, game is short. Very short. If you only do one single playthrough of the game to try and experience the story, you're going to be incredibly disappointed. Both because the story won't make sense unless you go out of your way to achieve the 'true' ending, but also because the story won't make sense even after you do. After a while, especially if you're pushing yourself, there's just not really anything in the game to challenge you or mix things up when you actually get good at it beyond the pretty barebones boss rush mode that can be frustrating at times. If you like speedrunning, the game can be fun. If you like achievement hunting, the game can be fun. If you like challenging yourself to master boss patterns and mechanics, the game can be fun. Just not for very long. I found the game to be a pretty good time, just not a very long one. Most of my playtime listed above came from going for 100% completion and self imposed challenges.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese
| $3.99−80% |
| 7ratings |
| 46% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's like katana zero was more of a souls like, honestly a hidden gem
YEAH don't listen to the bad reviews, you want a good adventure game, just straight forward, doesn't break the mold but I like the late 90's DOS game, I Don know why but for me the art style felt more of like Might & magic 3! That just sounds crazy but maybe the pattle choice? Don't matter needs more love!
Cool art style, neat cutscenes. Can't say a whole lot of good about the gamplay. Combat is ok, but the exploration is terrible. Half the time you can't tell where you need to go. It's way too easy to accidentally progress the main line without fully exploring the area. Camera is obnoxious and doesn't let you see where you need to go. It just wasn't any fun at any stage.
x,x,x,y,b, dash ... to get through a ♥♥♥♥♥♥♥♥ ice wall. And you need soul stuff for that, so you have to repeatedly kill the enemy in the room, only for it to just not work. This game isn't a looker, it doesn't have any semblance of an interesting opening, it is clunky, unprecise and frontloads TONS of combo information and all sorts of gameplay mechanics on you ... and then puts you in a tutorial area, which doesn't seem to work. Or maybe I'm just too stupid. That's always a possibility. However, I just don't find this appealing, so maybe I'm going to miss out by not playing it, but it's just a very badly designed start to any game. Here's how you do it: Either you just let the player mostly explore the game and its mechanics on their own, like in Dark Souls, which works, because the game is designed that way, even if it can be frustratingly difficult at times, I always felt like pushing on. Or you slowly introduce the player to new mechanics over time, instead of trying to make them remember 20 different combos and attacks and mechanics in the first 10 minutes. Hard pass. Though, I imagine the game does look pretty flashy (for a 2D pixel-art game) once you master this combat system.
Oyun, doğaüstü güçlere sahip yaratıkların ve insanlar arasında sürekli bir çatışmanın olduğu bir yer olan Vastfall adlı kurgusal bir dünyada geçiyor. Ana karakterimiz Soren, oyunun dünyasında büyük bir savaşçı idi. Uyandığında ise ruhunu kaybetmiş ve anıları kaybolmuştur. Biz de karakterimizin geçmişini ve ruhunu aramak için bir yolculuğa çıkıyoruz. Oyun detay olarak fazla bir şey barındırmıyor. Kendi klasmanı olan indie sektöründe bile ortalama düzeyde diyebilirim. Öncelikle oyun souls-like değil ve zorluk bakımından o kadar da değil. Aksiyon - hack and slash ikilisine daha yatkın diyebilirim. Oynanış olarak da hiç fena değil. Kontroller ve oyunun tepsi süresi olması gerektiği gibi. Boss sayısı ve düşman çeşitliliği de gayet iyi. Karakterin yetenek seti de yabana atılmayacak derecede çeşitli. Ortalama indie bir yapımdan da daha fazla bir şey beklememek lazım. 4 saatte rahatça bitirilebiliyor. İyi bir indirim görürseniz alıp denenebilir. Puan tablom ise; 50 < Oynanmaya değmez 51 - 59 = Çok Kötü 60 - 69 = Kötü 70 - 79 = İdare Eder 80 - 89 = İyi 90 - 95 = Çok iyi 96 - 99 = Mükemmel 100 = Yok öyle bir oyun. PUAN = 78
This game is amazing, why it has 73% positive is beyond me. I love this game so much because the combat feels really fluid and nice. For example, this game allows you to chain dash, so its always fun to dash to one enemy and kill them then immediately dash to the next, or if I feel like running away I just chain dash away. If you're looking for a solid top down action game with light RPG elements, this game is just for you. My only recommendation for this game is to add a ranged weapon, I feel it would fit really nicely.
great game, once you get past the hundred tutorials, nah it aint that bad lol
Disappointed. Button mashing festival.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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