
Imperfect Garden is an action-packed boss rush with two levels, each culminating in a unique boss that tests your reflexes. You control a one-armed youth in a desolate world, fighting powerful Perpetuos—proving that determination can triumph over adversity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Immerse yourself in a world that was once full of life and color, but now holds only remnants of what it used to be. Gardens that once boasted vibrant flowers and singing fountains now lie dry and covered in dust. Temples that were once majestic stand broken and half-entombed by withered vines. The wind sighs through the ruins, carrying a strange silence, as if time itself has stopped.
Across this landscape walks a nameless youth. As a child, he lost his right arm in an accident he can no longer recall clearly. Despite the pain of his prosthetic, he carries his sword with unwavering resolve.
The sky above him is forever painted in shades of orange and gray, like an endless sunset. Here dwell the Perpetuos, ancient beings wielding a dark power that relentlessly expands the desert. It is said that whenever one of them awakens, the land around them withers a little more. The youth knows that if they are left unchecked, soon nothing living will remain in this place.
Your character’s skills are essential for surviving in this hostile world:
Attack (Red): Deliver a frontal slash with your sword, engaging enemies head-on.
Dash (Blue): Execute a swift forward movement, letting you dodge enemy strikes and reposition strategically.
Parry (Yellow): Block and counterattack at the precise moment, using your sword to deflect blows and create openings.
Crossbow (Green): Draw a crossbow to strike from afar, temporarily swapping your sword for a ranged weapon.
To defeat each boss, you’ll need to blend your skills with cunning and perfect timing. Watch their tells closely: a slight recoil before a sweeping strike, a flicker of light before an energy blast, or a subtle trembling in their limbs—all signal the perfect moment to strike.
Good luck, warrior, and may your determination shine beyond the darkness!
Genres
Stats
Languages: English, Spanish - Spain
Engagement
Reviews
Если я понимаю правильно, это чья-то дипломная работа или что-то похожее: разработчик - учебный центр, все обзоры на испанском языке, очевидно, от коллег. Если это так, то, надеюсь, студент получил за нее заслуженный зачет. Пусть коллекция автора пополнится еще одним положительным обзором, теперь на русском)
First boss is impossible. No way to change controls. Why doesnt pressing the arrow keys just do the action? You have to switch color and THEN press space. Its dumb.
I really wanted to like Imperfect Garden. However, the gameplay itself left me frustrated. I played this on my Steam Deck OLED (SteamOS/Linux) with the game installed on a Micro SD card, and technically, it ran perfectly fine with no compatibility issues. The problem is the combat. I found the gameplay loop way too confusing to the point where I couldn't even defeat the first boss. Despite trying to mix the attack, dash, parry, and crossbow mechanics, the timing and strategy never clicked for me. It's a shame because there is clear potential here. The lack of character voices is noticeable. Even AI-generated voice acting would add a lot of depth to the story without breaking a tight budget. I hope the developers continue to polish this; the foundation is solid, but it needs clearer guidance to make the "determination" feel rewarding rather than impossible. Not Recommended in its current state.
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Hours played at review time, across 30 reviews with recorded playtime.
JUEGAZO 😎👍💛🌟
Это просто кто-то ещё учится создавать игры. И это его первый блин.
[h3]Imperfect indeed, 10/10 for the Title yet as perfect the title is, as imperfect were my first impressions (first 30ish tries), i'll list from bad to worse:[/h3] [list] [*][b][meh][/b]: a bit weird the achievements are in spanish, even weirder the game default starts in spanish, but not a deal-breaker; [*][b][hmm][/b]: from the start the menu navigation felt weird (on controller); [*][b][unfortunate UI][/b]: the UI covers a chunk of screen corner and this impairs me to see incoming projectiles (easily solvable by making it transparent or smaller); [*][b][frustrating bugs][/b]: apart from the unintuitive yet easy-to-comprehend controls; I was blocked in tutorial cuz Whisp was out of position, next to the left wall instead of middle; I figured I had to phase though him to advance but it did not work while he was close to wall; [*][b][annoying design][/b]: I'm talking here purely about the death animation & text time + waiting time for "press button to retry" to appear, this would not be an issue IF i had a health bar/pool, but I'm one-shot away from this agonizing waiting time mashing button that piles up in the long run; at least auto-restart or something, i can bloody pause mid-fight if I really need to; [*][b][maybe just personal preference][/b]: boss not having a health pool or fight a timer or something to feel the sense of progress. [*][b][bad feel][/b]: first boss horrible, i tried to figure out the parry timing but it did not seem consistent (not a skill issue: i play with parry in soulsbornes and soulslikes) [/list] [h3]Second impression (up to 50 boss tries):[/h3][list] [*][b][observations][/b]: got a bit better with parrying BUT it seems it works better when i'm standing still... oh wait, there's an idiotic eye following me to <<see into my guts>>; ok fine, I managed to pass 2 red phases then parry started to not work consistently again; [*][b][another bug][/b]: got the parry animation&sound but still died somehow (i got screenshot proof with death screen with character still standing) [*][b][unfair AI or something][/b]: boss spawned in red phase right in front of me as I was running around from the eye like a headless chicken; guess who swallowed a red missile before it even materialized on the map? [*][b][retrospectively skill issue+the deal-breaker][/b]: try 60, one of my 2 best runs so far; got to the [spoiler] eye blue circle [/spoiler] phase; which i failed to (figure in the first place to) [spoiler] blue-phase through; [/spoiler] BUT [u]managed to "parry"[/u] - animation&sound only that is - the rampaging boss [u]and i still got mawed[/u] which does not feel fair cuz i[spoiler]-bloody-[/spoiler]parried {rephrasing this last issue: [u]feels UNFAIR to hear the sweet-parry sound and still get killed[/u]} [/list] [h3]This [u]last observation[/u] being the nail in the coffin, after I intended to try up to 100 deaths, unfortunately this was the deal-breaker for me.[h3] [h2][b]Conclusion:[/b][/h2][h3][i]Free To Play but not worth the time.[/i][/h3]
Kusurlu Bahçe, her biri reflekslerinizi sınayan benzersiz bir bölüm sonu canavarıyla sonuçlanan iki bölümden oluşan, aksiyon dolu bir bölüm sonu canavarı oyunudur. Issız bir dünyada tek kollu bir genci kontrol ediyor ve güçlü Perpetuos'la savaşıyorsunuz; kararlılığın zorlukların üstesinden gelebileceğini kanıtlıyorsunuz.
This game doesn’t work properly, the controls are crap, the dash doesn’t work right, the roll is even worse, you get stuck on walls, the hitbox is bigger than the character, and the only thing that works in it is the music.It was only 35 minutes of suffering for the platinum, nothing more than that.
Como propuesta me parece muy original y tiene un sistema de combate interesante, no obstante, considero, que un nivel introductorio con enemigos para aprender las mecánicas. podría ahorrar frustraciones innecesarias. Más allá de eso, es un juego, muy divertido cuando lo dominas, ojala en un futuro, más niveles para seguir disfrutando sus mecánicas. Pd: Arte y música satisfactorios.
Видимо тут надо освоить резкое переключение стрелочками, чтобы быстро dash нажать потом успеть ударить и по новой, короче учитывая что есть описание управления под геймпад то скорее всего там это удобно реализовано но на клава-мыши, не очень. Сложное управление короче, не простое, привыкать надо... как то не хочется. Визуально еще ничего
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