
Unsouled is a 2D action RPG game requiring immense elaborate control. Take a break from repetitive attack and dodge action by challenging yourself with the world of Unsouled.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 369reviews | 78% | — | $25.8K |
| $19.99 | 547ratings | 54% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Красивый сосалике
Crazy to me that more people don't talk about this game online, it's got one of THE COOLEST combat systems out there right now. Think Hyper Light Drifter but with lightning-fast hack & slash combos that you can keep chaining together and take out every enemy on screen, it's so exciting. Do not wait for it to go on sale, it's so worth it. Specially since most stages have different secret paths that you can take after beating it the first time and the extra work gets you an EPIC true ending.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Simplified Chinese
| $3.99−80% |
| 7ratings |
| 46% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick Summary: A beautiful pixel Quasi-cinematic game that is more action than souls-like with some flawed execution in both gameplay and storyline that really bring the game down that isn't worth the $20 price tag currently. -See Below for Deeper Review- Gameplay: The game uses souls (multi-coloured orbs ala onimusha) as currency to buy new skills/abilites to upgrade them. That's where the souls part for some would be. They are abundant and by act 5 you'll have enough to level up you're favorite skills. What the problem here is, the game uses a chaining system on attacks and dodges, but sometimes it dosen't register, other times it so clunky you break the chain knowing full well you did complete it. (Get good son?), but there's a option to turn on Auto-chaining and man that changed the game up to the point it also wasn't great. Yea, after turning on Auto-chaining i was bouncing around the stage killing things in cinematic glory, blocking and dodging it was amazing to see it blended with the pixel graphics, but i found my game became then too easy. Next thing i know the game was over in less than 2 hours feeling hollow. Balance is where this game, doesn't quite hit. I feel the developers had great ideas, just couldn't find as I said balance. The environments don't have a huge amount of exploration, there's a few places where you'll find some souls with a bit of story, but for the most part the stages are pretty linear. There is both a bad ending and a secret ending, which I'll be honest I got the bad ending. I just couldn't get myself to go back and play it again and do a certain sequence again just to see the other ending. Cause, by the time I beat the game, i felt bored and done. Storyline: You play Prince Maras back to life to exact revenge on you're sister who betrayed and raised a necromantic army. There's a few twists, but not many turns. There's little bits of lore building, but clearing you can see the writer had a bigger picture, but had to squash it down into a little game. You are suppose to care for characters, but they really just show up, get a neat flash back and you go "Ok..". thats it. There is 2 endings and while I got the bad ending and youtubed the second one. It just didn't resonate well.. Graphics: Wow, the pixel artists for this game deserve so much credit. They really carried a lot to make me want to continue to play this game. All the backgrounds look amazing at there are a few moments where the game pans out and twists the camera just right for you to see it all in it's glory, other times the cinematic fights and moments uses the camera to create a 2.5d look that really elevates the action and pixels. The only real complaint I could have is the character themselves lack any real detail, but they do all move so fluidly it really doesn't hurt it. There's pixel cutscenes that are pretty fun to watch at the end of most stages that try to help flesh out the story, as well. If you play this 2 hour game for anything play it for the pixel work. Sound/Music: It's ok? The music was mostly forgettable, but nothing horrible. It's fitting for what the game is and was. The sound effects all match up with the moments and all do a decent job lining up. There is no voice work in the game, which is a shame cause that may have elevated the story a bit more. Final Thoughts: I wanted to like this. The graphics save it for the most part, but not enough for the $20 tag it currently sits at. The gameplay needed to be re-balanced and re-worked. The storyline needed more time to cook, and the overall game could used a few more updates to make it a truly decent game, but for now in its state. If you can get it for under $10 is the only way i can truly recommend it. Come for the pixel graphic cinematic moments, turn on auto-chain from the start and shut you're brain off.
A good looking gaym with some really decent combat features, but an absolutely terrible camera. The camera seems to move at a fixed or limited speed, thus it cannot keep up with me and I end up playing a large part of the gaym with my character offscreen. The character moves really fast and the camera should keep up. Even when you hit the enemy into the water to open the gate, the camera pans back so rediculously slowly that I got hit by two arrows BEFORE the camera even reached me again. No man. This ruins an otherwise decent looking gaym.
Some of the reviews had me wary, but I enjoyed my time with Unsouled and don't feel like the current top review is indicative of where the game is post early access. What I will agree with is that the intro sets up different expectations. It suggests the game will be difficult, require precise timings you need to learn and will need to keep a rhythm and flow going, which, at least on the default normal difficulty, is only half true. So long as you have at least some situational awareness, you can pretty comfortably mash through just about everything, especially once you acquire certain skills and upgrades, which are by no means useless. The sense of progression with passive souls, skills, and upgrades was nice and kept me going as I went back and got through the true route. Unfortunately though, the game does end on a cliffhanger and I'm not sure we'll ever see that resolved.
Instantly taken out of the vibe with how much is thrown at you in just the little tutorial area all at once
The game is good, but needs more than one playthrough with a guide to be worth the money if not on sale. A lot of the game's content is locked behind a secret 2nd path.
Top-down 2D Ninja Gaiden with Onimusha's Issen counter In other words, a fast-paced technical action game with emphasis on aggressive crowd-control, with a risky but satisfying counter mechanic on top. There's a lot of contextual interactions that adds another layer of complexity to combat encounters as well. Maras, a prince of a fallen kingdom you control, comes with a lot of mechanics. He has a standard string, a charged attack, a number of command attacks (like dash attack etc.), a number of special attacks ("abilities"), and a number of super attacks. That's just for offense, he also has a guard, a "just" guard which links to a counter, the Issen counter (attacking at the exact moment an enemy attack hits) which could be followed up, dashes for repositioning, and a way to get out of hitstun. These actions are governed by three different resources: "Stamina (yellow bar)," "Soul Orbs (blue resource for Abilities)," and "Ghost Orbs (purple resource for get-out-of-hitstun)." The problem, as many reviews also note, is that the game tries to teach all of these in the first 10 minutes. But alas, Infodump just doesn't work. My advice is to learn as you go, and look up the tutorials (the "Abyss," easily accessible) whenever you want to remind yourself of a cool trick you saw earlier. Because, and I want to emphasize this, this game's action is absolutely brilliant in its execution. Juggling all those choices and resources to control Maras to be "stylish" is incredibly rewarding. Taking advantage of the environment, whether wall slamming of ringouts, is so much fun. The fact that enemies are damn aggressive and fast makes all this even better - overcoming hectic encounters, beating punishing bosses, are really fun and rewarding experiences. The resources are balanced in a way that feel less like restrictions to what I can do, and more like fuel for me to create my improvised pixelated slaughterhouse - in short, mad fun! And I think a special shoutout is warranted on the bosses. They are not just cool and hard (duh!), but they are governed by the exact same combat architecture mentioned above. They spend blue and purple resources to do the same thing as we do (use stronger abilities, getting out of combos), they can be wallslammed for extra damage and downtime, etc. That they do (partially) operate on the same rule as me made them [i]feel[/i] really fair. A lot of times, action game bosses appear to be playing on a different game. Unsouled, in my view, succeeds in the opposite direction: it made bosses that feel like they are actually part of the same "game." When they come with really expressive pixel art and awesome BGM? Game on, baby (the hidden bosses kick my rear side HARD). I also want to give special shoutout to the difficulty/accessibility options, what's usually held in contempt by "hardcore gamers." They are really thoughtfully designed, in my opinion, adjusting input tightness, slightly reducing enemy aggression and speed, auto combos, and certain auto-adjustments to controls. They feel like adjustments made by someone who is a really good action game player, designing something that would "help" when they weren't [i]that[/i] good at action games, without infantilizing the player, and still nudging them to see the "fun" of action games. It's stuff I would call "industry standard" without exaggeration, to be honest. In conclusion, strong recommendation for anyone who likes fast-paced action game, and the Ninja Gaiden lovers in particular. I can't believe I slept on this game for so long!
В целом хорошая игра, только есть побочные эффекты, после получения всех комбо в голове остался звук метронома и пальцы на руках продолжают жить своей жизнью)))
*After reading a few reviews, if you're having camera problems / trouble with the boulder section, you'll need to drop your screen's refresh rate to 60Hz and you're good to go! This game has a really unique combat system. It's fair to compare this to Hyper Light Drifter and Sekiro, even some Hades thrown in with the dash, but I think it deserves a bit more credit for standing out with it's own mechanics. You have a few more options than a typical souls game, and you can link dashes, parries, counters and attacks into combos. That's where this game really shines and it gives you solid feedback to see and learn the timing windows. The gameplay is incredibly fluid and fair, but you can adjust multiple difficulty settings whenever you need. It also gives you a practice room with plenty of guidance for chaining attacks. It took a few stages for everything to start clicking, there's definitely a learning curve but nothing too intense or obnoxious. You won't need to pour over wiki's but you will die and figure out how to avoid it next time. The practice room is really helpful all around. I highly recommend this gem that does not get talked about nearly enough! This is a really creative action game and I was surprised to learn it was built by a single developer. They deserve massive credit and support!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 101 | 97% | $4.99 | |
| $16.9K | 64 | 100% | $9.99 | |
| $9.2K | 34 | 53% | $17.99 | |
| $2.2K | 11 | 100% | $7.99 | |
| $383 | 1 | 100% | $14.99 | |
| $0 | 30 | 70% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.8K | 74 | 85% | $11.99 | |
| $25.8K | 114 | 95% | $9.99 | |
| $25.8K | 207 | 75% | $4.99 | |
| $25.8K | 161 | 75% | $4.99 | |
| $25.8K | 68 | 47% | $9.99 | |
| $25.7K | 122 | 97% | $11.99 |