
Unlucky Seven will take you on a space walk and tell you a story about love, hate, and craving for human flesh.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h1]«— Она хоть была застрахована? — Страховщики со мной дела иметь не хотят. Говорят, мне надо пересесть обратно на велик.»[/h1] [b](с). из игры Obscure 2[/b] [quote][h1]ВАЖНО!!! Данная игра [b][u]БРОШЕНА[/u][/b] первым разработчиком и всё ещё находится в раннем доступе. Издатель [b][u]Raintek[/u][/b] из [b][u]Ultimate Games S.A.[/u][/b] сообщил, что игра пока находится в «заморозке», и они ищут другого разработчика. По крайней мере есть некая призрачная надежда, однако имейте это ввиду, ибо игра заканчивается на неожиданном повороте и не факт, что будет доделана до конца!!![/h1][/quote] [b][u]Unlucky Seven[/u][/b] – это неоднозначная приключенческая игра платформенного вида, обёрнутая приятным на глаз пикселем, которая выдерживает достаточно интересную сюжетную линию, но утягивается на дно ленивыми загадками, отсутствием бега, многочисленными неприятными багами. [h1][b]==========[/b][/h1] [quote][b]Введение:[/b][/quote] Синий экран, таймер и название «Мясные планы»… Очередная видеокассета? Тёмный подвал, холодильник, телевизор, микроволновка… Робот на цепи? Дверь резко распахивается и в подвал входит крокодил в человеческой одежде. Он подходит к электрощиту и поочерёдно включает автоматы. Свет вскрывает все мрачные углы подвального помещения, однако последний автомат, даёт сильный электрический разряд роботу, что выглядит достаточно болезненно. Обменявшись парочкой любезностей, робот (женского пола) получает очередной удар током. Далее между «соратниками» происходит некий диалог по поводу дня рождения некой Эллен Крупник - дочери их лидера, она прибудет в сопровождении товарищей из группы анонимных алкоголиков… Всё бы ничего, но Бог ты мой, план праздника, о котором повествует крокодил, поистине ужасен, бесчеловечен… Вы – практически каждый в этой тёмной истории, однако основной акцент лично для меня был смещён на Монро – кот/человек (как выберете), капитан космической посудины, один из участников группы анонимных алкоголиков. Ваша задача – отметить день рождения Эллен Крупник, нажраться в хлам и довольными улететь домой… Но вы же понимаете, всё скатится к х*рам собачьим. https://steamcommunity.com/sharedfiles/filedetails/?id=2925115065 [h1][b]==========[/b][/h1] [h1]Плюсы:[/h1] [quote][b]Атмосфера:[/b][/quote] Смотрится интригующе, несмотря на многочисленные «подножки» со стороны других параграфов данного обзора и ситуации в целом с игрой. Идея неплоха и смотрится жестоко и мрачновато. Игровой процесс поддерживает ощущение от происходящего жестоким зрелищем, подходящей музыкальной составляющей, а также интересным витком сюжета в конце каждой главы этой истории. [quote][b]Визуальный ряд:[/b][/quote] Приятный, достаточно детальный пиксель арт, с объёмными моделями персонажей и окружения. Смотрится логично и в гармонии с происходящим. https://steamcommunity.com/sharedfiles/filedetails/?id=2925115501 [quote][b]Музыка:[/b][/quote] Призрачная, ситуативная, работает на втором плане, но вполне качественно закрывает дыры восприятия атмосферы игрового процесса. [quote][b]Сюжет:[/b][/quote] Если откровенно, я был заинтригован. После каждый главы меня преследовал драйв, желание узнать, как всё обернётся далее. Персонажами проникся и с волнением наблюдал, как всё сложится для каждого из них, как они выкрутятся. [quote][b]Локализация:[/b][/quote] Субтитры имеются, машинным переводом вроде как и не пахнет, что приятно. Матюков много, голых сисек нет, убийства присутствуют. [h1]Минусы:[/h1] [quote][b]Приостановка разработки:[/b][/quote] Самый главный минус естественно. И ведь непонятно, найдётся кто продолжить разработку или так всё останется и дальше в подвешенном состоянии. Кот в мешке, как говорится. [quote][b]Баги:[/b][/quote] Как следствие вышеупомянутого параграфа. Они, как бы сказать, не фатальные, то есть пройти игру можно, однако они достаточно сильно подрывают эффект погружения в игру и вызывают раздражение:[list] [*]Начальный экран, надо зажимать Space вроде как, чтобы быстрее активировать вход в главное меню, причём это никак не объясняется, ибо эта хрень так и будет висеть на главном экране, потом спустя годы появится кнопка start, но ты жмёшь на всё подряд, не понимая как зайти; [*]Загружаясь на следующий уровень, чёрный экран может остаться с вами надолго. Будут происходить разного рода звуки, будет идти музыка, но вы ничего не увидите. Можно прожимать тот же Space, а можно просто перезагрузить уровень; [*]Модельки персонажей при загрузке уровня во время катсцен на движке могут появится не там где необходимо: быть за экраном, пропасть с экрана в принципе, начать диалог до приезда камеры итд.[/list] [quote][b]Геймплей:[/b][/quote] Вызывает раздражение ещё сильнее и окутывает покрывалом неспокойного сна, ибо бегать в этой игре нельзя, а потопать приходится порой нормально так. Прибавьте к этому всему ещё скучные загадки, где всё сводится к: поиску предметов в шаговой доступности, стандартных мини-игр (соеднить противоположные концы труб/контактов сквозь лабиринт этих самых труб/контактов; проехать синей козявкой слева направо мимо проезжающих палок, а ля [b][u]Frogger[/u][/b], только для 5-и месячных). Также на этом празднике жизни вас приветствуют однотипные [b]QTE[/b] (др*чи/нажми вовремя). Здорово, правда? [quote][i]«Почему всё-таки негативный обзор? Да, в моих обзорах фигурировало множество проектов, которые, как вам может показаться, намного больше достойны негативной оценки. Возможно, это так, однако в данной ситуации немалую роль в постановке оценки играет моё эмоциональное восприятие. Игра в действительности неплоха, она имеет все шансы стать достаточно крутым проектом и полностью раскрыть свой потенциал, но это лишь пока мечты, которые на данный момент не имеют ничего общего с реальностью. Минусы, обозначенные мной, нанесли ощутимый удар по моему эмоциональному фону, я чувствовал, как злюсь, я зевал, как на самой скучной лекции в своей жизни, однако от полного уничтожения, меня так или иначе выручали сюжетные перипетии. Граждане из [b][u]Ultimate Games S.A.[/u][/b], как только найдётся разработчик, который доведёт игру до ума и логического завершения, все негативные стороны будут нейтрализованы, а после прохождения я буду ощущать лишь восторг, так в тот же самый день я изменю свою оценку, а пока, будем посмотреть.»[/i][/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2925543329 [b]=================================================[/b] [b]Пациент:[/b] [h1]ClickamaN[/h1] [b]Психологическое состояние:[/b] Пациент находится в задумчиво подавленном состоянии. Вчера было полнолуние, пациента не оказалось в палате. Спустя час, был обнаружен в саду лечебницы. Он сидел на скамье, вглядываясь в даль. На просьбу пройти в палату, ответил: [i]«А судьи кто? Е**ть вас в рот.»[/i]. На данный момент заперт в своей палате. [b]Лечение:[/b] Выводить на вечерние прогулки в сад лечебницы с 21:00 до 00:00. Проводить литературный вечер по прочтению книг раз в неделю. Из медикаментов: Глицин 5 таблеток 5 раз/день в течении 3-х недель Из еды: чёрный кофе, сыр с плесенью и варенье с инжиром.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Turkish*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Unlucky Seven is a side view/point and click style adventure game made for Furries, and abandoned by the developer before completing it. I can't stress enough, this is an Abandoned Early Access game that has been taken out of Early Access without being completed. Apparently the original developers bailed and some less reputable developers got their hands on it and "finished" it. The game had some potential to fill the very specific niche of Furries who like point and click adventure games, but whatever potential it had was wasted with somewhat unethical handling and a very weak technical implementation. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. Problematically, as mentioned, this game left Steam Early Access without being properly completed or polished by the developers. This is arguably worse and less ethical than when developers persist in selling abandoned Early Access bundles instead of removing them from Steam. Selling an incomplete Early Access game without the Early Access warning is a deliberate act to mislead/fool gamers into buying a knowingly abandoned and defective product. This is not okay. There's an overwhelming amount of mediocre Visual Novel/E-book style cutscenes in this game. The developers failed one of the most basic, fundamental requirements of game design.. "Show, don't tell." So you'll spend a huge amount of time not playing the game, but clicking through endless lines of poorly written VN text cutscenes because the developers couldn't work out how to relate their narrative through the game mechanics, and decided instead it would be better to compete with reading a book for your time. We're here to play games, not read through hours of garbage intersituals. My gaming rig is not a Kindle. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game features lazy low-polygon "retro" assets with crap 2D retro pixel "art" textures on them, making this look like a barely functional 3D game from the early 1990s. This very poor quality visual style is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, worse, it doesn't authentically recreate the 1990's vibe the developer is hoping people will accept instead of doing their job properly, and that's just another reason to avoid it. While not necessarily a deal breaker, the game does lack polish and a few elements are a little clunky/unsmooth, this is still rough around the edges. There's also some reports of bugs which may result in a negative user experience. Your mileage may vary on this. Bewilderingly, while the game includes proper audio controls, [b]they don't work!![/b] So you can't turn off the annoying game audio (it's not very good), you'll need to alt+tab out and stop the game sounds using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to bother testing this basic feature. These technical defects push this game below acceptable standards for any modern PC game. The game never really caught on with the millions of gamers on Steam, with a very low peak player count close to launch, and then just a handful of players launching this game every couple of days. This is undoubtedly caused by factors such as those raised in this review. It's always helpful with buying decisions to consider how popular and successful the product is, and unfortunately while this did accumulate a few participation trophy reviews, overall, people just aren't using it. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Unlucky Seven has the ridiculous price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $8 asking price for this game could get you games like "Batman: Arkham City", "Metro Last Light" or "Don't Starve Together". Quality, professionally made games like those are frequently on sale cheaper than this.
DO NOT WASTE YOUR MONEY - Bought this game back in 2019 when it was in early access hoping the game would be something great in the near future. Boy was I wrong. Don't do what I did. That was dumb. It always is. The game has since "fully released" as of writing this only no, actually it hasn't. The game has not been updated and sadly I don't think it ever will as the game has had no developer for years now. I guess they just decided to release it as is. If only it wasn't half broken and completely unfinished not only from a technical standpoint but a story one as well. Honestly this game shouldn't even be allowed to be sold on steam anymore but somehow is. Even if this game is on sale, don't even bother. You'd be better off just donating your money instead.
I couldn't get past the horrible controls and bugs that prevented me from progressing in the first 10 minutes. Tried pretty much everything to fix the issue to no avail.
The game seems promising with a seemingly interesting story.. and it kinda reminds me of the spoof movie "Epic Movie" somehow... but anyway... Although we can see there's a lot of love put into the making of the 1st part of the game... this is by no way, a good and enjoyable game.. at all. The control sucks. You know one of those lightning couple that got married too quickly and gotten into a divorce in the end? I think the dev's story with this game is exactly that... love at first sight, impulsive action and jump straight to the making (creating pretty and interesting artwork for the game), then decided this is not their cup of tea (they don't have the coding skill to make things work correctly) and abandon project in the end... So a happy marriage turned into a divorce and the Groom ran away (and disappear) leaving the Bride in her sorrow (sorry) state... This game is never finished, or rather, never polished to become a finished good. It's in its raw buggy state with tons of frustration in the control... and yeah.. this is an adventure game but without the mouse cursor working, you need a keyboard to play and the controls are well... not user friendly... the position resets after every action and you have to reposition the character to continue the next action.... very frustrating. And the puzzle part is mostly play fetch... and makes you repeat it over and over before you get the real hint to continue... yes, another frustrating design... like I said... this game feels like that Epic Movie thingy... everything is a Joke to them.. cheap joke... and the game turned out cheap in quality as well... really, can't recommend this at all... and with the devs disappeared into the dark night... this "early access" game stay in this state like forever... Yup, since it's still on sale, this ended up to be a scam i guess.
Plagued by bug locks, and with no support from developers for years.
虽然我是个兽人控,但这游戏太反人类了,上来就砍头砍手,我是真的接受不了QAQ 我只是想和可爱的兽人贴贴啊,不是想让他们把人都弄死啊
bad controls, bad UI can't even exit game properly, bad repetitious game design, Mix a drink over and over after the first time it gets old, don't need a fetch quest every few seconds with corny jokes, the bad controls where you can't use analog and need to use the Dpad and even that is bad because you walk so slow and you need to complete a repititious action and walk back and grab the same item you can't grab to making a stupid walk back and forth. Nonsense waste of time. I'm curious where the story would go, but the gameplay is a waste of time, just make it a clip and get it over with. ♥♥♥♥ is torture.
Unlucky Seven is a boldly unconventional indie adventure that thrives on unpredictability, dark humor, and player-driven storytelling rather than traditional gameplay complexity. Developed by Puzzling Dream and published by SIG Publishing alongside Art Games Studio S.A., the game sets out to tell a strange, often uncomfortable story that blends horror, satire, science fiction, and absurdist comedy into a single narrative package. From the very beginning, it makes clear that it is not interested in playing things safe or following genre conventions, instead inviting players into a world where tone can shift abruptly and consequences are rarely predictable. The premise immediately establishes the game’s offbeat identity. What begins as a group of troubled friends skipping an Alcoholics Anonymous meeting to attend a birthday party quickly spirals into something far more disturbing when the celebration turns into a nightmare involving violence, grotesque revelations, and surreal twists. The story unfolds across multiple perspectives, with players stepping into the shoes of different characters as events escalate. This shifting viewpoint helps flesh out the group dynamic and reinforces the idea that there is no single “correct” interpretation of what is happening, as each character reacts differently to the increasingly bizarre circumstances. Narrative choice is the core mechanic that drives Unlucky Seven forward. Dialogue options frequently branch the story in meaningful ways, affecting character relationships, survival outcomes, and the overall direction of the plot. Decisions are rarely telegraphed as good or bad, and the game often subverts expectations by attaching consequences that feel ironic, cruel, or darkly humorous. This emphasis on choice gives the game strong replay value, as multiple endings and narrative paths encourage experimentation. At the same time, it demands a certain tolerance for ambiguity, as the results of your actions are not always immediately clear or neatly explained. Gameplay mechanics take a deliberately minimalist approach, keeping the focus firmly on storytelling. Movement, interaction, and puzzle-solving are straightforward, with most challenges revolving around exploration, object interaction, and dialogue progression. Puzzles are generally light and serve more as pacing tools than intellectual hurdles, ensuring they do not overshadow the narrative. Controls are simple and keyboard-focused, reinforcing the game’s retro sensibilities and making it easy to engage with, even if the lack of mechanical depth may feel limiting to players seeking more traditional gameplay systems. Visually, Unlucky Seven adopts a detailed pixel-art style that balances retro charm with modern atmospheric design. Environments are varied and often striking, ranging from mundane real-world locations to abstract or surreal spaces that reflect the characters’ mental states and the story’s escalating strangeness. The art direction supports the narrative’s tonal shifts effectively, allowing moments of humor, dread, and absurdity to coexist without feeling entirely disjointed. Sound design and music are used sparingly but effectively, enhancing mood rather than dominating scenes, and helping maintain immersion through the game’s many tonal pivots. Where the game proves divisive is in its pacing and overall cohesion. Dialogue-heavy sequences can stretch on, occasionally slowing momentum, and some narrative threads feel intentionally unresolved or loosely connected. For players who enjoy surreal storytelling and thematic interpretation, this openness can be intriguing and thought-provoking. For others, it can feel unfocused or frustrating, especially when combined with occasional rough edges in presentation or translation quality. These issues contribute to the game’s mixed reception, as its strengths and weaknesses are deeply intertwined with its experimental nature. In the end, Unlucky Seven is a game that prioritizes expression and risk-taking over refinement. It is messy, strange, and at times uncomfortable, but also memorable in ways many safer indie adventures are not. Players who appreciate narrative-driven experiences that challenge expectations and embrace dark, unconventional storytelling will likely find a lot to admire here. Those looking for polished mechanics, clear structure, or tightly controlled pacing may struggle to connect with it. As an indie experiment in choice, tone, and narrative consequence, Unlucky Seven stands as a distinctive work that rewards curiosity and openness, even if it does not always deliver a smooth or universally appealing journey. Rating: 5/10
You know how it goes, original project promised something, then the game went into development hell, then it changed direction, then publisher problems, yadda yadda yadda. The game itself is quite slow, basically a second rate point and click games with...incredibly weird voice acting, plot and characters. Like, during the latest chapters I was baffled at what was happening on the screen, hella weird.
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Players by region
Where this game's players are, estimated from review languages.
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