
What if you could hear every word spoken at the scene of a crime? “Acoustic Detectives” wanted for testing our new device! Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries. What is it that’s connecting these seemingly unrelated cases?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 10 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.79−60% | 34Kreviews | 96% | — | $2.3M |
| $2.79−60% | 16ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
한자 못읽는 청해만 만점 오타쿠들 플레이 가능합니다 재밌어요
挺好玩的,听声音抓凶手也很有趣 目前关卡都比较简单 也比较循序渐进 就是有一点方言确实比较磨耳朵 听不太清楚 如果可以更标准一点就更好了 或者加上字幕 方言有点听不太清晰 感觉这个设计比较一般
一位身患重病的孤独爷爷 一位爱子心切的勤奋父亲 一位尽心尽力的坚强母亲 有待我如亲生我的姑姑和为我病情绞尽脑汁的姑父,还有虽在监狱但仍时刻惦记我的叔叔,当然姐姐,我也爱你。对不起那位狱卒 而“我”就是那个罪人 刘冬冬 1999年8月15日,爷爷为了去见在监狱里的叔叔,在给姑姑下了安眠药后偷偷踏上了寻子之旅。姑父从没放弃对我病情的研究“移植是最后的治疗手段了,放手一搏吧,我们都会陪在冬冬身边的。”。母亲的眼泪决堤了,不是因为手术费用,而是自己心中最后的希望被压倒了。 “因为我,已经让家里人奔波了10年。在外国累死累活的父亲,借导游之便四处求医的母亲,为我的病潜心研究的姑父,一直视我为己出姑妈。。。。。而我。。。。什么也帮不上。” 堂姐跟我讲,为了爱我的那些人,我必须坚持下去。为他们坚持,是我唯一的动力。但当我今早被痛醒后,我突然意识到,如果我早一点离开,他们就不用那么操劳了吧。。。 今天是生日,许三个愿 第一个愿望,希望这次睡下,不会再叫醒我 第二个愿望,我爱的人们都能得到幸福 第三个愿望,希望下辈子 可以和全家人一起过一个 没有病痛的 生日。 当点燃的蜡烛遇见我在厨房内放的燃气,火光和爆炸将我拉回现实。 果然,我是错的 原来。。。你们。。。一直都在。。。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $229.5K | 560 | 90% | $9.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太好玩了 就像花40块看了一部超好看的悬疑电影,而且你身在其中
111
挺好玩的,希望出续作
好玩,dlc更精彩
[4/5] ★★★★☆ Unheard - Voices of Crime is worth the full price. The gimmick of this game is really unique and is used to its max potential in the game's cases. Hearing voice recordings instead of seeing it visually makes you have to pay much more attention, and it feels rewarding when you can piece together the testimonies and alibis to see who did what.
666
本体不错,免费DLC神了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.