
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0.14/day in the week after.
About
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.1Kreviews | 88% | — | $339.7K |
| $11.99−40% | 169ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Las grandes aventuras gráficas al estilo clásico (apuntar y clicar) siempre han puesto el listón muy alto en eso de la imaginación y Unforeseen Incidents es como el examen de repetición cuando tu maestra no te quiere suspender porque, o bien no das para más y estás casi-casi, o bien tu suspenso generaría un cataclismo burocrático tal que es mejor que sigas avanzando por la vida hasta que alguien te dé el sopapo que andas buscando desde hace tiempo. Harper Pendrell, el protagonista, simboliza el juego, así en general: la pereza. Es un juego corto, con una historia simple y un desenlace todavía más simple. Recomendarlo es más porque me da pena justificar el "No recomendarlo", exactamente igual que tu suspenso. Recuerdo aquel juego de furros que una vez tuve la genial idea de no recomendarlo y me llovieron los descalificativos por estar en contra de la humanización de otras especies. Por la simple razón de que bastante tienen con soportar el mundo que les hemos montado como para que nos disfracemos de ellos y aparentemos ser uno de ellos. Suena a pitorreo, a Elon Musk vistiendo como el yonki que tanto miedo te daba cuando ibas a por churros para el desayuno los domingos por la mañana y él trataba de volver a su narco piso desde el after a duras penas. La historia de Harper empieza a ser una tontería cuando la convierten en una tontería. Pero el drama de fondo es gordo. Imagínate el inicio de una pandemia con miles de muertos y que tú seas el absoluto protagonista del embrollo cuando te esforzaste toda tu vida en que nadie se fijase en tí. Por no hacer, ni trataste de buscar un trabajo y vives en una casa cuyas persianas son cartones pegados a las ventanas. Parecería una historia grandilocuente y, sin embargo, es una chorrada. Y me da pena otra vez. Habiendo historias tan buenas en el mundo real, con gente realmente interesante, en el mundo del videojuego, a veces, aparecen personajes tontos haciendo tonterías y te das cuenta de que lo de llorente no es casualidad. Las aventuras gráficas del pasado eran rollo Day of the Tentacle, o Sam & Max, completamente absurdas y con combinaciones de objetos imposibles de razonar. Ahora me intentan contar una buena historia pero parece que les haya dado pereza. Y me da pena porque sus desarrolladores están a la que cae intentando ayudar a la comunidad a resolver unos cuantos bugs que van a apareciendo en el juego. Así que pongo el pulgar para arriba pero temo que la semana que viene haya olvidado hasta el título del juego. Y me vuelve a dar pena. Me va a dar depresión de tanta pena que me da todo lo relacionado con Unforeseen Incidents, sobre todo porque el Capítulo 1 prometía un poco más. Vivimos tiempos oscuros dirigidos por gente mala a la que apoya gente mala. Necesitamos juegos valientes o terminaremos todos como Kurt Cobain.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 26.75/day in the week to Jul 15 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not so good, for a product that had 7 years to get polished. Tried an achievement playthrough after completing this years ago on my previous account. The Running Commentary doesn't even trigger, after that and the everbuilding annoyance it takes so f*cking long to exit the game plus Modern Man not triggering after doing everything right I will live the rest of my life in regret for spending money on giving this game another chance,
I enjoyed playing this game! Funky little art style that complemented the humor. Lovely musical score that did so much heavy lifting in setting the correct mood. Would have loved to go maybe one layer deeper with all the NPCs -- they felt like they were there to serve their purpose and that's it. With the story line being what it is, I felt it was a missed opportunity to use some of that great dialogue to support the impact of the conspiracy bubbling beneath the surface. Especially in the initial area, Yelltown -- I wanted my heart to break during the Act 1 reveal, but we didn't develop enough of a connection with the NPCs for that to happen. I felt bad for them, but there was room to make me feel devastated. The ending felt a little rushed, but I think you stuck the landing (albeit with a little wobble). Fun puzzles and I only got stuck twice, because I didn't realize you could examine/comment on object in the inventory (there are a couple areas where this locks you from moving forward until you get Harper to look at the item and say what he needs to say about it, even if it's obvious where to use it next). All in all, I really liked this game. And it was oddly prescient considering the year it was released. Definitely recommend.
i'm working through it bit by bit, no hints no guide no nothing, and I find it very enjoyable so far. It's not necessarily easy and you may get stuck at times but not for too long. And the story is very intruiging, the game doesn't info-dump on you - so there's a real sense of mystery and of wanting to discover what's going on.
Overall, I had a good time with this game. It did a lot of things I liked! I loved a lot of the characters, the voice acting, the art, and small, personal moments in the story. A few small things that bothered me: - There was a bug where ~40% of the time, the first line of dialogue in a conversation wouldn't play the voice line. - Without getting into spoilers, there are a few very large plot things that happen to the main character that are a bit glossed over in his reactions to them and mood of the game onwards. I get that it would have really tanked the tone of the game to have him react more realistically, but the writing did make him feel flippant and unreal to me. - The plot can be a bit reliant on twists to bridge the sections it wants to explore.
Das Spiel ist die perfekte Schwurblervorlage. Bloß gut, dass es vor Corona rausgekommen ist. Trotzdem ein gutes Spiel mit angenehmer Musik und einem etwas langweiligen Protagonisten.
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Unfortunately the game seems to be quite buggy. In the first chapter the game corrupted the save file, so that you can not interact with the mouse again and are stuck in the current view of the level. Since there are no frequent auto-saves basically an hour of playtime is lost, which does not make me want to continue the game.
[b]Funny, exciting, and nicely puzzling.[/b] I had a really great time accompanying the likeable everyman Harper - who is equipped with an iconic multitool - on his adventure. The characters are convincing, the story is engaging, and the game world is so beautifully drawn - exploring it feels so rewarding. The atmosphere is just unique. Best point-and-click adventure in my collection.
Very, very good modern adventure game, but not quite great. Definitely worth playing, if only for the literal LOL quips - the writing is fantastic, as is the voice acting, which is very unusual coming from a German (or any non-native English speaking) dev. The graphic style and art is IMO stunning - every scene I came onto, I just sat there for a second, looking around and enjoying the incredible style. Animation gets a C-, but who cares when its drawn so beautifully. Technically, the animation is the only ding I have against this excellent game, and from a story/adventure/game design POV, it maybe was a little long in the tooth, and I was even hoping I was close to the end at probably around the 75% mark. Not because it wasn't good, but maybe a little too much Fedexing and back and forth and re-treading here, even acknowledging that that is kind of core to most adventure games - a bit much in this title. Still, absolutely worth a purchase, and kudos to the devs, especially for the writing and voice acting, Both of those are 10/10. One other minor point: if you have a very (ultra?) widescreen monitor, you will need to fiddle a bit with the settings (hold down the ALT key when you start the game, and a popup will appear to let you pick a wide range of options that aren't available in the game's settings). Not sure if ultra widescreen was even a thing when this game was made, so I don't ding them for this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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