
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.3Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goulûment satisfaisant.
相比现在的矿坑2,我更推荐你重温矿坑1。
Never found that 'just one more run' feeling.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
조작감만 익숙해지면 재미난 플레이가 가능합니다. 매우 추천
[ENG/ESP] [ENG] [h1]Undermine[/h1] [h2]Do you want gold? I want gold![/h2] Undermine is a roguelite game which tasks you with exploring a very old mine called the “Undermine”, filled with dangers…and riches for you to take. That’s, obviously, under the rule of your king. If you’ve played a roguelite/roguelike game before, Undermine shares a lot of similarities with them. I’m going to describe its features for you: [u]-Neither the story nor the soundtrack are practically noteworthy:[/u] they’re just okay, it doesn’t have a great story like Hades, or a story that unfolds a bit like The Binding of Isaac. They’re not the strong point of this game, but… [u]-The gameplay is the key core of this title[/u], as you’ll have different miners going to the mine: when one dies, another one will take their place. As with normal roguelite/roguelike games, you’ll lose all your items when you die…except the gold you collect, from which you’ll have a portion of it (some of it will be lost when you die, a percentage). And what can you do with this gold? [u]-Upgrade your gear, the shops and blessings[/u] of the main base, as well as change the pet you’ll go to the mine with (but they’re a bit rare to find). These are [b]permanent upgrades[/b]: upgrade the damage your normal attack will deal, the health you’ll have, the distance you can throw your pickaxe, etc. [u]-There are a few sidequests[/u] that you’ll find across the mines. They’re just a few, yes, but they’re [b]extremely important[/b] for you to get stronger (a sidequest will allow you to unlock the forge, another one will unlock the potion shop, etc). So I strongly suggest you do them. Overall, this is a title that’s really fun to play. I grew tired of the gold “snatchers” (I don’t know how they’re called in English): they’re green slimy creatures that will pop out from down the earth to steal the gold you discover. They’re really easy to hit and you’ll almost lose nothing, but this mechanic is a bit boring and repetitive. Apart from that, and unlike The Binding of Isaac, there are a lot of secret rooms, but I don’t see how they work. I just discover them because of faint shiny points on the walls or they just appear because an enemy hit a wall. Despite some things, I can strongly [b]recommend[/b] Undermine to those who want a friendly roguelite experience that will take you…ten-twelve hours more or less to finish. And obviously there’s a postgame with more challenges if you feel brave! [ESP] [h2]¿Quieres oro? ¡Quiero oro![/h2] Undermine es un juego roguelite que te asigna la tarea de explorar una mina muy antigua llamada la “Undermine, llena de peligros…y riquezas. Eso, obviamente, bajo el mandato de tu rey. Si has jugado anteriormente a algún juego roguelite o roguelike, Undermine comparte muchas similitudes con ellos. Voy a describir un poco las características principales del título: [u]-Ni la historia ni la banda sonora son realmente llamativas:[/u] están…bien, no tiene una gran historia como Hades o una historia que se va desplegando poco a poco como The Binding of Isaac. No son el punto fuerte de este título, pero… [u]-La jugabilidad y sus mecánicas son el núcleo de este videojuego[/u], ya que llevarás a muchos mineros a la mina: cuando uno muera, otro tomará su lugar. Como ocurre con estos títulos, perderás todos tus objetos al morir…salvo el oro que consigas, del cual tendrás una porción del mismo (no conservarás todo el oro al morir, perderás un porcentaje). ¿Y qué podrás hacer con este oro? [u]-Mejora tu equipo, las tiendas y bendiciones[/u] de la base principal y otras que encontrarás en la mina, al igual que podrás cambiar la mascota que irá contigo abajo (aunque son un poco raras de encontrar). Todas estas cosas son[b]mejoras permanentes[/b]: mejora el daño que hará tu ataque normal, la salud que tendrás, la distancia a la que puedes tirar tu pico, crear nuevos objetos que podrás encontrar en las minas, mejorar una tienda general, etc. [u]-Hay unas pocas misiones secundarias[/u] que encontrarás por las minas. Son unas pocas, sí, pero son [b]extremadamente importantes[/b] para que te hagas más fuerte (una misión secundaria te permitirá desbloquear la forja, otra te desbloqueará la tienda de pociones, etc). Así que te sugiero encarecidamente que las hagas. En definitiva, este es un título realmente divertido de jugar. Me acabé cansando de los “cacos” de oro: son unas criaturas babosas verdosas que aparecerán de debajo de la tierra para robarte el oro que encuentres. Son muy fáciles de evitar y golpear, y apenas perderás nada con ellas, pero esta mecánica acaba volviéndose muy repetitiva y aburrida, ya que aparecen siempre. Aparte de eso, existen unas habitaciones secretas pero no entiendo su funcionamiento ni cómo se encuentran: algunas veces las encontrarás por un brillo en una pared oscura u otras simplemente porque un enemigo se choca contra una pared y la descubre. Al contrario que pasa con The Binding of Isaac, estas tienen un funcionamiento más raro y no acabo de entenderlas. A pesar de algunas cosas ya mencionadas en esta reseña, [b]recomiendo[/b] Undermine a aquellos que quieran una experiencia roguelite muy amigable, que os llevará…alrededor de diez a doce horas terminar. ¡Y aparte de todo eso tendréis desafíos después de pasaros el juego si os sentís valientes!
One of the rogue-like greats
7块钱的游戏~4天30小时通关!肉鸽游戏就是爽!开心爽玩就是了~
Oh yeah Im undermining it
Rilassa, Simpatico.
Yurrr
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
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Related
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|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
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| $3.9M | 7.9K | 92% | $24.99 | |
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| $3.9M | 9.8K | 91% | $29.99 |