
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought this game on 85% discount - I DO NOT recommend it, IT'S PURE FRUSTRATION! Even if you're good at dodging and killing stuff, the game is just pure hatred towards players. Normally if you perform well in a game - you'd feel comfortable advancing through it, but this game is just pure greed designed to drag out the grind for as long as possible. > Reward for clearing a room full of mobs? Nothing, maybe a rock to mine > Found a secret room, need keys to actually open locked stuff > Finally got the keys to open a locked chest? You get less gold than you need for a small heal and some rags with some useless effect 90% of the time > Want to heal 30 HP? Need to jump through hoops of ♥♥♥♥ that will on average cost you more than that > Finally farmed some thorium, yay? Well - it does nothing > Found an artifact that helps discover rooms with treasure? It does essentially nothing > Want to keep gold to buy ♥♥♥♥ later? No way, gotta take it back to the mine where it's worth nothing > Any chance to go back with loot after e.g. killing a boss? No way, otherwise there is game "content" for 1h instead of 5h > Killed a hard boss? Yay you have money for 1 upgrade; You thought you finally progressed a little? No problem, dungeon market prices are now permanently up 100-150% and mobs on level 1 are 2-3x tiers higher > You finally upgrade damage to tier 5? Still not enough to one-shot a basic rat; LMAO > And my favorite - you find a secret room and it just has a lock... yes, there is nothing behind or inside it, it's just a lock in the middle of the room on which you can spend a key and move on
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 868 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
見下ろし型のダンジョン探索アクション。 爆弾で隠し通路を開くとか2D版ゼルダ風で、ジャンプによる回避がメインとなるため、夢を見る島のシステムが近いだろうか。。。 難易度が高い点としては、 ・ダメージを受けた際の無敵時間がほぼ皆無でお手玉されることも。 ・HPが伸びないのに敵の火力は上がり一発で半分以上HPを削られる。 ・慌てると見落としやすいダメ床やトラップ。 ・ランダムのため一切のアイテムを入手できずに進むことになる場合も。 救済として死んでも基礎能力強化に使う金を持って帰れるため、 稼げさえすればある程度は強くなれる。 問題は貯金できないため稼ぐ間もなく倒れるようだとその強化すらできないという。。。 ちょっと歯ごたえのあるランダム型のダンジョンアクションゲーがしたい方にはお勧め。 *注意:ジャンプによる回避が重要になるのでゲームパッドは必須
6
У меня всё спи#$%ли слизни
不好玩,太肝
成就超難
За эти 4.7 часа я успел: — Пройти путь от «ой, какая милая пиксельная игра» до «ПОЧЕМУ ЭТОТ ГРИБ СНОВА УБИЛ МЕНЯ С ОДНОГО УДАРА»; — Потерять 15 кирок, 3000 золота и остатки самоуважения; — Убить первого босса (да я гений!), а потом 50 раз умереть на пути ко второму. Игра заставляет чувствовать себя то богом подземелий, то беспомощным червяком, которого вот-вот раздавит летающая кастрюля. 4.7 часа — это как 4.7 года в условиях экстремального стресса. Рекомендую всем, кто считает, что жизнь слишком спокойная. Undermine подарит вам новый уровень боли и удовольствия!
Wyobraź sobie, że wchodzisz do kopalni, żeby zarobić na chleb, a wychodzisz… no cóż, zazwyczaj nie wychodzisz. W UnderMine wcielasz się w górnika, którego głównym talentem jest ginąć w spektakularny sposób, zostawiając po sobie jedynie czapkę i dług wobec firmy. Pracodawca ma nieskończoną listę chętnych – kolejny nieszczęśnik teleportuje się w sekundę i udaje, że nic złego się nie dzieje. HR w tej grze to jakiś koszmar. Rozgrywka to mieszanka roguelike’a i… hazardu. Kopiesz, zbierasz złoto, giniesz, a złoto magicznie zostaje u twojego szefa. Możesz co najwyżej „inwestować” w ulepszenia, które i tak nie uratują cię przed śmiercią z rąk wrednego nietoperza. Bossowie są jak teściowa w zły dzień – duzi, głośni i zawsze wiedzą, kiedy nie masz mikstury. Najlepsze? Fizyka złota. Każda moneta po śmierci wyskakuje jak gumowa piłka i rozsypuje się po całym pokoju, a małe stworki złodziejki biegną, żeby je ukraść. To gra w grze: sprint po własne pieniądze, jakbyś ganiał banknot 50 zł uciekający na wietrze. Grafika jest uroczo pikselowa, muzyka przyjemnie dudni, a satysfakcja z pokonania bossa sprawia, że zapominasz o wszystkich poprzednich zgonach… na jakieś 30 sekund. Ocena końcowa: 8/10 – świetna zabawa w „zginij jeszcze raz”. Jeśli lubisz roguelike’i i nie boisz się, że twoja postać umrze szybciej niż kawa stygnie, UnderMine jest jak złoty młot w kopalni rozrywki.
Undermine is a roguelite game with a roguelike option where you are tasked to go deeper and deeper into a dungeon getting gold and killing monsters with your pickaxe. Each floor you may receive a relic to improve your odds against the stronger enemies and puzzles found. While delving there are plenty of secret rooms, blessings, curses, and recipes to find to upgrade or create more, weirder items to stumble upon. The combat and movement is very polished and responsive, with a degree of problem when analysing the angle of things jumping at you. It’s not as precise as you would like to calculate height movement in a top-down game. This game, like all rogues, desperately needs a mechanic of banning certain relics that are nearly useless while still painstakingly taking room for decent ones. Many times you will face frustration when you use a limited resource to find trash items that will significantly reduce your chance to complete a run. Besides that everpresent element in the genre, Undermine offers a lot of hours of fun and some very challenging achievements that will entertain you for a long time.
以前看主播玩才加的购物车,史低入手玩了一下,果然,这种恶意满满的游戏还是看主播玩比较好,我太菜了玩不了一点,即使动用CE大法把局外成长拉满了也玩不下去。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.