
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra dość mocno wzoruje się na The Binding of Isaac, niestety nie bardzo rozumie, dlaczego Isaac jest tak dobry. Zamiast dziesiątek bossów, w tym wielu końcowych, mamy 5 podstawowych i 2 dodatkowych. Piętra są prawie zawsze takie same, bo jest za mało "puzzli" z których gra może je generować). Przeciwnicy często nie są unikatowi dla pięter, lub są po prostu nudnymi upgrade'ami tych z poprzednich pięter. Zamiast setek itemów, w tym dziesiątek które realnie zmieniają nasz gameplay, mamy w większości nudne stat upy, które niczego nie zmieniają poza statystykami, nie mówiąc już o jakichkolwiek synergiach, bo te można policzyć na palcach, a i tak są to w większości po prostu większe stat'upy. Mamy też nieprzemyślaną ekonomię, w której golda używamy zarówno do kupowania rzeczy w sklepie podczas podejść, jak i ulepszania postaci pomiędzy podejściami. Kończy się to więc na tym, że na początku rzadko cokolwiek kupujemy w sklepach i skupiamy się na ulepszeniach, a jak już ulepszymy wszystko, mamy praktycznie nieograniczony budżet na sklepy, bo gold przechodzi między podejściami i nawet kupując każdy item w sklepie, wygrywając podejście zawsze wychodzimy na plus, chyba że kompletnie olewamy jego zbieranie. Jak ktoś liczy na dobrego rouge lite'a, to tej gry raczej bym tym nie nazwał... 5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 868 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6
灰常不错
Uma pérola que eu subestimei até demais. Gráficos bonitos, jogabilidade interessante, gameplay divertida e fluida, fator replay é bom, bosses legais, itens criativos e uma boa progressão. (Falarei mais futuramente)
Mining of Isaac. Roguelite, dungeon-room clearing action.
Das Spiel macht so süchtig wie "Binding of Isaac". Noch ein Lauf, noch ein paar Münzen mehr um neue Upgrades und Extras zu kaufen. Die Grafik ist wunderschön und es gibt viel zu entdecken. Mit nur einem Haken: in späteren Levels sind die Monster und Fallen teilweise so unfair, dass man nicht die geringste Chance hat Schaden zu vermeiden, der einem teilweise die halbe Energieleiste und mehr kostet. So kommen unerwartet Stacheln aus dem Boden oder ein Meuchelmörder erscheint aus dem Nichts um einen in Sekundenschnelle ins Jenseits zu befördern. Das hemmt den Spielspaß leider ungemein und macht den Durchlauf zur Glücksache. Ansonsten aber ein ganz hervorragendes Spiel mit enormem Suchtfaktor.
Норм рогалик
ASDzxfcg
Ну, неплохой рогалик, но контента маловато. Не, он есть — в плане этажей вниз их даже слишком много, но артефактов мало, и метагейм-прокачка хоть и есть, но не сильно эффективна. В целом — неплохо, на пару часиков хватит
Simple solid good fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.