
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a
Good game entretaining :)
Great mf game just can't wait till I get Undermine 2, Devs did a beautiful job I hope to review and get the second one too!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 7.9K | 95% | $19.99 | |
| $3.9M | 2.3K | 69% | $49.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 6.9K | 87% | $29.99 | |
| $3.9M | 9.8K | 91% | $29.99 | |
| $3.9M | 4.2K | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.4K | 681 | 78% | $24.99 | |
| $428.6K | 867 | 75% | $19.99 | |
| — | 9 | 92% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $19.99 |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,画风讨喜。道具效果多样但缺乏联动。怪物攻击的前后摇都很小,要像饥荒一样自己摸索一下打几走几。再加上房间里一些陷阱的设计很恶心(判定范围,虚空,地形效果,房间清理后陷阱也不消失),而且图纸掉率很低,宠物蛋更低,想开图鉴的话,会有点难受。地图探索比较RPG的,主要就是偷偷怪王国,剩下的都是肉鸽一本道。总体来说,算是一款合格的肉鸽游戏
[h1][b]Undermine[/b][/h1] [h3][b]Time Played:[/b][/h3] 3.3 Hours Before Idling for the Cards. [h3][b]Last Played:[/b][/h3] 9th of January, 2026 [hr][/hr] The wait for Terraria 1.4.5 continues, in the form of this, which I'd been meaning to delve into for some time. The hope? That unlike Slay the Spire, Roundguard, Dead Cells, or Enter the Gungeon, this would actually be enjoyed. [h3][b]Yay:[/b][/h3] + Bestiary... + ...with flavour text, and sometimes stories. + Info Journal. + Secret Rooms + Permanent items that endure between runs of multiple types. + Not only do items actually feel like they do something to me, in this... + ...I found some of their effects to be quite fun. [h3][b]Meh:[/b][/h3] ~ Sound Mixing is not the greatest, as the music is quieter than the sounds, to the point it was almost-inaudible to my undamaged ears, even at 100 in the sound options. [h3][b]Nay:[/b][/h3] - Once you defeat the first mini-boss, they continually add new enemies to the first area, making it near-impossible to build up and have a fighting chance on even reaching the first boss. - Some attacks seem impossible to dodge, due to how slow you move. Even if you've the reflexes to react, character action feels delayed. - Only one item I found in my 10 runs increased that speed, and only when not in combat, where it's almost-useless. - Most of the items I found, even though they actually altered the character, or an aspect of them in some fashion, were not worth picking up. I know the Binding of Isaac has some useless items, but most of the ones unlocked from the start don't try to reinvent the wheel, rather augment you to have more of a chance. - Throwing your axe is very hard to aim, and if you want precision, you need to lock yourself in place to do so, leaving you open. - It also does significantly less damage than swinging, meaning closing the distance to strike normally is the way more effective option, making me wonder why they bothered to include throwing in the first place. - Way too high, and frequent health depletion. I needed several permanent upgrades to even get to floor 4, and even then, it was not even slightly consistent. - Your character's sprite is not masked, meaning the moment literally anything touches any part, you take damage. - This leads to many completely-cheap instances of HP loss that don't even slightly feel like the player's fault. Mines? No hint they're present until you walk over them, and they detonate 0.5 seconds later, sometimes in a room full of enemies. Accidentally had a single bit of you touch the edge of a pit? Fell in and took 20 HP. RNG threw a fireball from an exploding barrel an enemy hit while you were cornered? Damage over time. - Adding onto this is the fact nothing by way of invincibility frames are present, meaning you can have 2/3rds of your health lost in seconds. - Most of those permanent things barely do anything, either. How much health do you get once you upgrade it? 20 more HP....when you start with 200. That 2,000 Gold thing that increases the efficacy of food? Yeah, only by 5 HP, when steaks give you 20. - Gecko Foot item does not seem to do anything, much less what it says as “picking up gold at-distance”. Much like Dead Cells, this seems purpose-engineered to do as little as possible to keep the senselessly-high, unfair difficulty up as much as possible, and ensure you're always mere hits from death, no matter what you have, or do. [hr][/hr] [h3][b]Verdict:[/b][/h3] While I was hoping the recent curse of Roguelikes would be dispelled with this, it's more like a fusion of Dead Cells, and Enter the Gungeon, with some Bloody Trapland mixed in for the worst measure possible. Like Dead Cells, you're seemingly punching brick walls while possessing tissue paper bones that break if you stumble a bit. Enter the Gungeon due to the 6+ sources of damage coming at your from all angles, only with even less player agency in avoiding them. Bloody Trapland? Why reward player observation, and skill, when you can just hide near-instant attacks via proximity mines amidst a room of 3 explosive barrels that launch random fire fields, and 5 enemies that can set said barrels off? Answer: so that it's fair, balance, and rewards player skill, rather than luck. I don't even think I need to tell you where this one went. [h3][b]Placed in:[/b][/h3] 5: Dourly-Dismissed.
Clunky junky movement tbh this feels bad
за отсылку на берсерка +реп
I have played hundreds of hours of Isaac and Gungeon, hundreds of hours in Souls games. This game is ♥♥♥♥♥♥♥ HARD. I would not recommend this and hope their second game is easier and feels more manageable without god rolls.
Très bon jeux avec une bonne durée de vie, pour le prix c'est presque donnée !
more aggravating and artificially difficult than actually fun. i spent a few dollars on this and want my money back. crippled by stupid design choices deliberately made to inconvenience the player. enter the gungeon is a similar difficult game, but has fun enough gameplay to make it worth playing. i spent a couple dollars to just get frustrated. dont waste your time or money on this nonsense.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.