
Delve into the dangerous, ever-shifting labyrinth that is the Undermine. Discover, craft, and combine hundreds of unique items. Pair them with an ever-expanding roster of distinct playable characters for a new run every time! Grab a partner and uncover UnderMine 2's secrets together in local co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Building on the best aspects of UnderMine, an acclaimed action-adventure roguelike, UnderMine 2 takes place immediately after the events of the original game, but can be played as a completely stand-alone experience.
Hundreds of new and classic items return and present a nearly infinite set of build possibilities. Charm enemies and use their abilities to your advantage. Cycle your potions endlessly and push your stats over the limit. Or grab a Fuel Injector and meme your way to victory by nuking a boss with a bomb that is far too large.
Camilla, demoted to Third Disciplinarian by King Faraam, struggles to bring the Goldmine back into operational form. Aid her, rescue helpful characters from the depths of the Undermine, and uncover what King Faraam is really up to. (Eventually, we are still in Early Access, after all.)

Discover, unlock, and play as new characters such as the lucky and ambitious Black Rabbit, or the dark and brooding Inquisitor Danté. The trusty Peasant is, of course, still an option. Each character has unique upgrades, abilities, and interactions, making for a fresh experience every run.
The Well, a never-ending challenge, awaits you at the bottom of the Undermine. Powerful enemies and bosses will test your skills and build. Discover its unique challenges, plan your run to overcome them, and see how far you can truly delve in this highly replayable adventure.
Wield new, interactive relics called Arcana. Each adds new abilities to your character. Leave your regular, basic abilities at the door, and form unique builds around devastating meteor barrages, sentient homing bombs, skeletal army totems, or dozens of other wild options.
Grab a friend and play through the entirety of UnderMine 2 with two-player local co-op. Discover character and item synergies that only exist when playing with a partner, or have someone to hold you if things get overwhelming.
Easily create new items, characters, encounters, quests, and more with paintable tilesets, a visual scripting editor, and other included development tools. You can also easily download other players' creations through Steam Workshop.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The sequel to one of the best roguelikes out there, and it delivers. UnderMine established a perfect blend of action, progression, and exploration, and the sequel builds on that foundation beautifully. The new mechanics add depth without overcomplicating things, and the pixel art is as charming as ever. If you enjoyed the first game, this is a no-brainer. If you haven't played UnderMine yet, you're in for a treat - play both.
уважаемый рогалик, благодаря тому, что есть выбор персонажа, она более реиграбельная, чем первая часть. И было интересно пройтись по сюжетной ветке. Если со временем будут продолжать контент добавлять, думаю часов на 30-40 этой игры хватит
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Ukrainian
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a lot of fun, and pretty good at being a sequel (the mechanics are drastically expanded beyond the original Undermine, but the old core gameplay loop is still basically intact in there, it's just not the only thing going on anymore). You can definitely feel the Early Access right now, there are some places where it's like "it would be weird if there wasn't eventually more content here" (each run goes through 5 zones, the first 2 let you choose between 2 different options every run, the last 3 only have one option), and there are some balance issues (between the recently introduced Sho'guul and Order, it is dramatically easier and really just better to go for Order's path over Sho'guul's). But I'm still having a blast, I definitely don't feel like I needed to wait for the full release. Overall, if you liked Undermine, you'll almost certainly love Undermine 2, and if you never played Undermine, but you've played things in its general genre, you'll probably like Undermine 2.
Would be perfect if there was fully integrated co-op instead of splitscreen co-op, the game is much harder to play on controller and with splitcreen you can't have both players using mouse and keyboard. Other than that this game is very much 100x better than undermine 1
Playing on 0.75 version, giving very recommended for 2 player couch co-op. you can share relic, stat upgrade, and magic. There are unlock able character that feel undermine at first, but need some tuning (and luck) within the run to be satisfying. This is totally Rogue-lite due to you can take some currency out of each fail(or complete) run, which is satisfying if you dont like a try hard game where only your skill matter. Music also cool enough to keep engaging too.
A fun little game, with some odd choices here and there however they are imho negligible, many people have already put in many opinion pieces so let me talk about the sound-design. Sounds are very distinct from one another, almost all are on point and work well providing you a decent insight in what is going on, what your character is doing and which enemy is doing what, when. So far well done. Character sound design is pretty decent, everything runs on cue and makes sense and each playable character having their very distinct set works well. The familiars are also on point. It's probably a choice of the game developers to make the characters scream in agony when jumping through the hole towards the next layer, i would have done it differently and brought more excitement and pomp into it, i am here to conquer a dungeon, not be scared of it. The music is well done and the flows from neutral to combat to entering specialty rooms are great to decent. Now that the new patch releases a new playable character releases, once i unlocked this character i went out to explore the dungeon with this Minerva. And in simple words all i can say is that Minerva sounds out of place in such a way that it turns me off from playing the game, i tried to play Minerva and Minerva's gameplay-mechanic is nice and I can already see some great combo's with relics and arcana, yet every time Minerva gets either hit, jumps down the hole or does a melee attack the enjoyment of playing the game just gets bombed like i am falling out of love with someone. Eventually i let Minerva die in the Dining hall. All i know for now is that when i think about the game i not only hear the main song, which is fine, yet Minerva's sound is now haunting throughout it and i just can't. I will still leave a positive recommendation, it's the first iteration of undermine i played so am unable to compare it to the first installment, yet with this update, for now i am out.
I am not sure why people complain about it being different from the first game. It is almost identical with a lot of improvements and additional content. Plus coop is a great feature.
神げーです アプデでかなり良くなっているので買いましょう
问题解决了
судя по старым отзывам было все хорошо но в данный момент игра тупо не запускается не советую покупать примерно пол года ибо игра тупо не запустится
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $433.7K | 1.2K | 93% | $24.99 | |
| $433.6K | 957 | 83% | $19.99 | |
| $433.5K | 1.5K | 75% | $11.99 | |
| $433.4K | 939 | 55% | $14.99 | |
| $434.3K | 1.1K | 78% | $9.99 | |
| $433.3K | 1.1K | 84% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 9.9K | 90% | $19.99 | |
| $1.9K | 7 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.3M | 12.5K | 94% | $17.99 | |
| $3M | 7K | 94% | $19.99 |