
UNDERGROUND MECH FIGHTS! Wrap yourself in 5 tons of metal & go smashing through a dark scene of full-on metal-on-metal violence!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 1.33/day in the week after.
About
So round the boys, brings your mechs, and let's smash some faces!
Wrap yourself in 5 tons of metal and go smashing through a dark scene of
UNDERGROUND MECH FIGHTS!
✊ SMASH, BASH, CRUSH
You are a giant metal ape - act like it.
Rampage through hordes of enemy bots and mechs in unhinged, physics-based, metal-on-metal violence!
This is a rogue-like with 130+ (!) items, weapons and power tools.
Build the most overpowered, imbalanced killing machine, and break the game!
This city's run by gangsters and psychos.
Hustle and deal with 40+ NPCs, hire hackers and saboteurs, get into street fights, steal, and sell people out.
You do what you need to do.
Luckily, your little bruv King is in your corner - watching your back and calling things out. After all, you're doing this all for him. For a chance to get him into the city and save his life.
So wassup?! You still reading?
Step up and fight like a wild animal, smashing car sized pit bots that wanna kill you dead to the deafening roars of the blood thirsty crowds.
Step up to New Brakka - The Mech Fighting Capital of the World.
Step up to UNDERDOGS.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.9Kreviews | 97% | — | $3.1M |
| $8.99−70% | 460ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's really fun and well put together and one of the like 4 best VR games to have ever been released so far I just feel like for the amount of situational and spatial awareness/responsiveness (which isn't at all bad) it requires, it's very unfriendly to play with a tethered headset and I keep feeling like I need to trade between living or becoming a bondage demon
REALLY tiring but also REALLY fun, make sure to stretch your arms before playing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 24.67/day in the week to Jul 17 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Simplified Chinese, Russian, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would say this is a must have for VR players. Extremely fun roguelike, incredibly replayable which is paramount for VR games. Gameplay is addicting and visceral, mech fighting in VR is a no-brainer. The music is blood pumping and fits the setting. Your ingame brother, King, acts as a backseat fighter, but his dialogue flows naturally as he cheers you on, announces arena events, even warns you of incoming enemies as if someone really were there. The artstyle is gorgeous, robots, people, environments are all very detailed. I totally would be up for drawing from this game sometime.
Great game, terrible community This game is the peak of vr combat, customization of mass quantities, no run like the other. But the community OOOOOOOOHHH THE ♥♥♥♥♥♥♥ COMMUNITY. I was there for all of 2 or less hours being my goober self and BAM, immediately called an attention craving child, WTF. If you don’t like me, fine, but the harassment of 3 or more people instantly is insane. Good job devs, but you got work to do in the community
можно дать апперкот собакчэ
pure anger issue relief with this game. one of the best VR experience that i can play that i dont feel like a vr tech demo.
This game is genuinly phenominal, when you punch stuff (in multiplayer and classic), you FEEL the weight of the punch, the day system after each fight is really creative and fits super well in the story. It is also incredibly optimized, i run on a GPU that's not even in the bare minimum specs for vr and yet i still get a really stable 60 fps. UNDERDOGS has come a long way and i cant wait to see what's next for it!
the game is quite fun for people who wanna smash ♥♥♥♥, we at least the single player is. the multiplayers combat system imo is quite bad, the tag mode when it was out and i played it i had a blast but this multiplayer combat system is not the best the stun system rewards mindless swinging no actual strategy, the combat system in multiplayer just feels like it rewards people for doing the simplest thing over and over again. blocking does pretty much nothing pretty much whoever gets the first hit wins the fight. i hope to see some major changes to combat those problems along with some other modes than a pvp fight think it would be pretty cool to see a horde mode where like 2-4 people fight endless waves of enemies where things or maybe races throughout the city for people to compete
As a VR game, it is absolutely worth trying, but the multiplayer mode is still in testing and not recommended to use.
Coolest VR game ever
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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