
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team as you explore maps full of monsters, build synergies, equip items and cast spells to support your team during battles and help them escape the Underboard.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Tactical team-building roguelike auto-battler with active and passive playstyles. Draft a team, level them up, equip loot, and stack Traits to maximize your synergies. Fight through randomized maps, using your spells and Masteries to support and refine your builds. Explore multiple Zones to conquer challenging bosses and help your team escape the Underboard.
Characters battle on their own based on positioning and aggression. Look out for enemy threats and position your team accordingly.
Build a team of characters with traits, items and spells to create the best synergies you can.
Cast spells to actively support your team in battles, or reserve your Mana to grant them passive bonuses. Upgrade your best spells or go for more tactical flexibility.
Draft a team of characters, each enhanced with random Traits. Matching Traits between characters grants further bonuses to your team.
Level up your characters by killing monsters, then kill bosses to unlock their evolutions.
Loot and craft items to equip characters with stat bonuses, extra traits or unique effects.
There are countless combinations of characters, traits, items, spells and hundreds of unique stats!
Explore randomized maps shrouded in fog of war, full of monsters and treasures.
Unlock harder Zones to explore by killing Pinnacle bosses at the end of your explorations.
Each Zone has its own distinct theme, with its own enemies and bosses to conquer.
Unlock Masteries as you play, allowing you to further specialize your teams for future explorations!
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.请多更新点角色和羁绊 2.中文翻译有问题,很多词条解释不清晰,让人摸不着头脑,需要去试错
傻逼设计的游戏,运气占比的成分远超想象
I have to leave a negative review for now, even though I don't really want to. The earlier sections of the game are quite fun but the difficulty scaling is bad. You'll feel rewarded for thoughtful play for a while but eventually you'll just become a slave to RNG. Do you or do you not get offered the things to win or not? Do you roll the bosses that are, as far as I can tell, often mathematically unbeatable with the things you've been offered in a run? I like for my roguelikes to actually reward making good choices and for it to be possible to salvage 80%+ of runs if those good choices are made. In the later stages this game simply does not offer you the tools to succeed probably over half of the time at minimum, and that feelsbadman. These are probably all fixable problems but as of the current state of the game it REALLY loses the appeal after a few hours. The later bosses having punishing mechanics but you go in blind so you can't work around them. You either do or do not have the tools to win against them. Some of them will just counter you and that's that, but you have no way to know until you get there. The RNG weights feel off too. Quite a few of the characters are basically useless and at least some of those are useless because the entire mechanic they're built around is useless. For example, in most cases, DOT effects are way too slow to do anything and will be wasted. The variance in character power, spell power, and item power is so wide that you are more of a slave to the RNG than you are your own mistakes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Simplified Chinese, German, Japanese, Korean, Russian
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun Roguelike Auto-Battler. I definitely recommend this game. You can watch my Let's Play coverage and see for yourself. https://youtu.be/3pKFhH3vbDw
4스테이지 까지 밀고 첫번쨰 모드 선택대화를 해금해서 클리어했지만, 업적이나 보상이 없는걸 보고 바로 더 할맘 잃어버림. 여기까지가 끝인듯
糟糕的boss难度 且不够爽 但很多创意部分做的挺好 更新评价 bug很多 更新后传说卡牌和装备根本没有对应的去做 且还会有恶性bug 我的角色不知道为什么本来4的攻击范围永久变成2显示为 2蓝色字4为灰色字 取掉所有装备都没用 太恶心了 直接把我的角色整废了 经验太少 很坑
不好玩
The game is fun but has WAY to many mechanics, it feels very cluttered with complicated wording for abilities and keywords, its fun but it feels very confusing on whats actually happening, more game clerity would be appreciated
Final Boss Fight is imbalanced to the degree it's borderline impossible, if not just legitimately unwinnable. Don't waste your money.
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Players by region
Where this game's players are, estimated from review languages.
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