
Summon portals to overcome vicious beasts, devious puzzles and fiendish platforming challenges. Master the unique powers of each portal to stop the collapse of reality, while exploring lush, hand-drawn worlds and unraveling a deep narrative full of mysteries.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 83% | — | $356.8K |
| $19.99 | 138ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy entretenido, algunos niveles algo dificultosos, pero nada del otro mundo se pasa bien
8/10 Es una historia interesante y las mecánicas de cambio de dimensión está interesante, no tiene jefes muy memorables pero entretenidos, si no buscas completarlo al 100% es relativamente corto, bien para pasarlo en unos días.
Empieza facil, pero se pone mas dificil que el sendero del dolor, esta bien chido!!! compralo Webster!!!!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
| $19.99 |
| 48ratings |
| 88% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El argumento es muy simple pero funciona. Es un metroidvania con un bonito apartado artístico, tiene unas cuantas canciones que terminas recordando, pese a que pase un tiempo desde que jugaste y personalmente intenté conseguir el 100%, quedándome cerca. En 15-16 horas deberías poder tenerlo todo y 10 para pasarte el juego completo. Lo recomiendo si lo compras con una oferta. Es un 7, que no me parece poco.
I really enjoyed this game. The music and art is beautiful. The mechanics are taught well. And challenging but forgiving enough to keep me engaged!
Очень атмосферно,проходится просто и быстро, увлекательно. Игра обладает интересными механиками порталов и их взаимодействия с окружением. Интересный дизайн персонажей и локаций. Лор также привлекает к себе внимание. Отличная игра: понравится тем людям, которые уже были ознакомлены с Ори, стилистика похожа Из минусов: во многих местах кривые хитбоксы.
Got stuck at the mines after the centipede because the circle wasn't big enough to make the pillars dissapear. The controls menu showed a dash but it didn't work so I was stuck just walking the whole time. The contros we're a bit ordinary. I was excited for this game, but it seems its still missing some patching
Recommended with reservations: The art design is excellent and movement feels good. The puzzles/platforming is tough, but fair. I had fun playing, but the world feels strangely empty. The only secrets to find are lost villagers. Outside of finding them, there is no in world currency or upgrades (besides movement abilities). There isn't a single NPC that is interesting to talk to or anywhere that is worth returning to. It barely counts as a Metroidvania in that you don't need to backtrack through areas outside of finding all the lost villagers.
Крайне рекомендую, особенно любителям платформеров
BRUTALLY difficult at times, but marvelous, ingenious puzzle design. Or perhaps MARVELOUS, INGENIOUS puzzle design, but brutally difficult at times. Seems rather heavily influenced by the "Ori" games, yet is still quite different from them. Very nice visual style, somewhat bare-bones but serviceable story, lotsa hidden goodies ([spoiler]lost villagers, forlorn spirits[/spoiler] that are easy to miss, but the excellent in-game map provides clues to things that you haven't found yet. Solid border around a room on the map? Prolly nothing else there! Sortuva dark haze near the edge of a room on the map? Very likely some sort of passageway is branching off there. Gradually acquiring abilities [spoiler]double-jump, dash, double-dash, etc...[/spoiler] is great, and provides a sense of accomplishment. However, this can lead to problems; I'm standing next to a pool of toxic water, and I see a ledge on the other side. I try [spoiler]double-jumping[/spoiler], but no matter how carefully I time my button presses, I always fail and die in the water. Does that mean that I'm just not good enough, or does that mean that I'm eventually going to acquire another ability [spoiler]dash, double-dash[/spoiler] that will make this child's play if I leave this area and come back later, or should I keep trying what I'm doing? A little bit of "you don't have the proper ability to proceed further" indicator would have been nice (though it's hard to implement such a feature, beyond breaking the fourth wall and just saying "you can't do this yet" after several failed attempts at something). The "magic circle" mechanic is unlike anything that I have encountered before, and they make wonderful, innovative use of it - bravo! On the downside - all checkpointing is automatic, and there is no quick-save feature. There were (thankfully only) a handful of incredibly brutal areas, requiring incredibly precise timing or else insta-death (fortunately you always re-spawn near to where you died, so that's good), which have NO checkpoints along the way. Which means you start walking, "A" insta-kills you, and you start again. After a few attempts, you figure out how to get past "A" - yay! - only to get insta-killed by "B', which is just beyond "A". You re-spawn back before "A", so you have to repeat - possibly multiple times - whatever maneuvers you need in order to get past "A" again, and then - possibly successfully, possibly unsuccessfully - try to get past "B" again. Made it past "B"? Great! don't get insta-killed by "C", or else you'll re-spawn before "A", and hafta do "A" and "B" again, possibly multiple times, in order to try to get past "C" again. Most of the game wasn't too bad about this, giving you a small number of challenges that are then followed by an automatic checkpoint - and once you have made it through a decent section of a level, you activate a fast travel point, so if you end up needing to re-visit that section in the future (missed something, etc...), you don't hafta go through all of the various challenges that you faced getting there the first time. HOWEVER - like i said there are a few sections with insta-kills "A", "B", "C", "D", "E", "F", .... all in a row, with no quick-save or automatic checkpoints along the way, so you hafta keep doing things over and over and over until you get past each and every one of the insta-kill obstacles, and if you mess up even once, it's back to before "A" again! Frustrating and maddening; I really wish they would have allowed a manual quick-save feature, or occasionally more generous automatic save points. I felt MOST of the gimmicks, and movement tricks, and uses of the "magic circle" were wonderful and awesome, but there was a handful of places where I just could not figure out "how do I get there?", and finally giving up and seeing a playthrough, and sometimes thinking "oh wow, I guess that's really clever!", and other times thinking "REALLY??? I had absolutely no clue that such a thing was even possible; how was I supposed to know that I could do THAT???". Also, apparently there is more than one ending (I didn't even know until I happened to see ii in a playthough) - I got what I'm assuming is the "good" ending, but if you happen to get (one of??) the "bad" ending(s??) I'm not sure if you can go back, fix a few things, and get the good ending, or if you hafta re-start the game from scratch. I would say this one has very little re-play value - the joy for me is FINALLY getting past each of the dozens and dozens of little environmental / platforming / enemy avoidance puzzles, and mainly thinking "whew! I'm glad THAT section is over; I never want to hafta do THAT again!!". So, a mixed bag. Expect some brutal sections, requiring numerous attempts to make progress, but also be prepared to be astonished at the incredible variety of challenges and mechanics and abilities that you acquire along the way.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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