
Become a sushi chef in a cozy Japanese conveyor belt sushi bar! 🍣 Prepare sushi on your crafting table, serve quirky customers, learn new recipes, unlock fresh ingredients, upgrade your kitchen, and build relationships with your regular customers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 3.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望箱子能大点,毕竟消耗量挺多的,材料经常不够用(希望能出个2代或者dlc什么的,就是出个多人,或者出个真正的回转,我自己做自己的,客人自按需拿)
打发时间挺好玩的,但是BUG太多了,龙之传承鱼子酱上限为什么会只有9个?两碟寿司都不够做,超额使用一个就要罚200。其次,也是最烦的问题,一天结束营业后,经常卡住,无法结束营业,一天白干,只能读档重来,真的很烦!
非常好游戏使我连吃一星期寿司
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $149.4K | 171 | 89% | $27.99 | |
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| $149.3K | 472 | 85% | $7.99 | |
| $149.2K | 188 | 84% | $9.99 | |
| $149.5K | 192 | 89% | $19.99 | |
| $149.2K | 882 | 79% | $7.49 |
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| $11K | 42 | 60% | $6.99 | |
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| $246.4K | 512 | 87% | $8.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么一定要凑齐盘子才能洗一次,傻逼吧
挺好玩的。但为什么用鳗鱼做的寿司不能2倍3倍的做,只能一份份做。水槽我已经全升满,但还是需要点击盘具杯具进入水槽才能清洗,不能全自动化的吗?我辛辛苦苦把洗碗槽全升满。。。后面还有全自动化可以升级吗?
如果可以“显示在回转台上的寿司种类以及数量”就很棒了,这样就可以不用看客人需要什么才做什么,直接看哪个种类的寿司少或缺就做哪个。有时候真的很需要这样的细节,顶我上去吧,让大家都看到吧~
Super cute game that makes me feel like I'm on a minecraft crafting competition. I love it! The pacing feels really smooth, although the controls do not. I'm trying to put out all dishes ASAP but I end up clicking everything 2-3 times, especially the grill for unagi. I guess it happens because everything is so close together, and I don't have the problem of accidently grabbing something else when I meant another thing, which is nice. The most fun part was, interestingly, fishing! Especially preparing the fish! It never gets old. I hated washing dishes (I automated it asap thankfully) but I really love watching the dishes get washed! The sink animation looks great, the plates are super cute! I would love to appreciate how good the dishes look as well but I'm busy min-maxing everything so I only have a rough memory of them. Seriously, there should be a leaderboard or something because I need a way to show off how fast I prepare stuff. Other than the janky controls, the game runs smoothy aside from some small bugs that are already getting fixed. Sometimes when I place the raw unagi on the grill it looks like its cooked, but its not really cooked soo you need to re-cook it basically. Nothing game breaking!
前期还可以但是后面重复度太高了,商店可以升级的东西太少,比如烧水壶和种茶之类的不能直接在商店升级吗?
I like it I love it :)
烤架的放入感应能不能再优化一下?现在连鳗鱼都烤不了,游戏是好玩的,麻烦再改改 PS:已修复
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.