
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 14 → 11.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.3Kreviews | 84% | — | $29.2M |
| $29.99 | 1.5Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First sub sim I played was GATO on Apple IIe. Thinking about from there to here, and everything in between, puts a smile on my face. This is a wonderful game. With the current time on record as of this review I'm at around a quarter percent campaign completion. Feels like I've done a lot of stuff, sank a lot of ships, completed a lot of missions, to only be at 25%. I can't wait to see what's left, and how long it takes me. The sim experience itself is amazing, seems polished at this point. Crew management, ship customization, ship upgrades, combat, is all very well done. At any given moment your crew will be doing exactly what you told them to be doing, or didn't tell them. Your ship has plenty of upgrade options for performance and looks. Combat is engaging and survivable. There are lots of other things besides combat that you can do. I have had zero reliability or performance issues. No crashes, nothing. Not native on my pc, not streaming with either Steam or the combo of Apollo/Moonlight.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Turkish, Czech, Portuguese - Portugal +1 more
| $29.99 |
| 769ratings |
| 72% |
| — |
| not modelled |
| $8.99−70% | 200ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,有一些小小的bug但是瑕不掩瑜
very good
引导还是做的不够好,作为钢丝,环等一系列类似游戏的老玩家,我已经习惯了去摸索ui上每一个按钮的作用,每一个信息背后的含义,但这些游戏已经有了成熟的教学视频和社区攻略。确实,作为拟真硬核游戏,游戏自带教程很难尽善尽美。但是至少应该让玩家知道面对某种情况时,自己应该干什么。 前面的一切都很顺利,我玩的很开心也很沉浸。直到我接到一个任务,侦察港口的防空布局,我乘着夜色把潜艇开进港口,然后就发现不知道自己该干什么。任务让我寻找防空炮的位置,可是我不知道防空炮长什么样,也不知道它们应该在哪里,就算我真的找到了疑似防空炮的东西,也不知道该干什么,是用鼠标点击吗?还是使用什么特殊道具?我在这个港口转了一圈,也没发现我应该如何完成这个任务。这件事情让我感觉有种挫败感,所以我放弃了继续游戏,选择退出。
Ein sehr gelungenes U-Boot Spiel, das mit vielen Varianten, sich auf jeden Spielertyp, einstellen lässt.
.
complicated but good
Fun game. Can be a bit buggy at times, but overall thumbs up.
A great submarine game with only a few little drawbacks: Upsides: It feels surprisingly varied, with huge emphasis on the details. This makes it very fun to play even after many hours. There are many random events (radio transmissions hinting you to other targets, changing orders by the Commander of the submarine arm, calls for help by other submarines, etc.), different missions (tonnage war/blockade service, mining, hunt for certain individual ships, spy missions, etc.) and different theatres of war with different types of submarines. Downsides: While the submarines get new weapons and other features unlocked progressively during the game, the opponents don't. So in 1939, you can frequently get a direct hit from British depth charges (Mk. VII, which had two trigger settings at about 40 and 80 m of depth) at a depth of 150 m. They didn't reach this far down and this error and the unrealistic gunnery skill of the depth charge crews of the hostile ships makes things a bit impractical with the original submarines which would still need to get most of the upgrades to be on par with such rather late-war skilled and armed ships. Ships are counted as damaged or sunk depending on how low they sit in the water. That's generally good, but the levels at which they count as damaged, let alone sunk, is still a bit wild: half the deck is awash, but the ship is still not "damaged" and a ship which has just the bow or stern sticking out while going down still isn't sunk. Similarly, only the outside of the hull takes damage, while firing at the deck or superstructure doesn't cause damage, even though this would sometimes be quite neat to accellerate the sinking of an already struck ship. The auto-route feature doesn't work well in confined spaces and shallow waters, so you will take damage and beach yourself, if you try to navigate the Kiel Canal on the auto-route plotted course through the canal. One feature I still would love to have would be the option to just fire a torpedo straight ahead/astern. There just is little use in performing all the course prediction measurements and calculations just to shoot a stationary target 300 m dead ahead.
这个游戏其实还不错的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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