
UBOAT is a simulator of a submarine from WWII era. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Aug 14 → 11.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.3Kreviews | 84% | — | $29.1M |
| $29.99 | 1.5Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Конченое дерьмо. Оптимизации нет, обучение на самом деле ничему не учит и создано просто чтобы было
Отлично
Отличная игра , главное играйте на хардкор , так как аркада не интересна, подлодки крутые , пройдите компанию про норвежкую подлодку
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Korean, Simplified Chinese, Turkish, Czech, Portuguese - Portugal +1 more
| $29.99 |
| 769ratings |
| 72% |
| — |
| not modelled |
| $8.99−70% | 200ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome
Excellent! 5 stars
OH ♥♥♥♥ ITS A [insert anything] WERE GOING TO DIE!!!
AI has been unreasonably overpowered. Destroyers can know the position of submarines in real-time, ships can go into combat without any prep time, and frigates can hit submarines almost 100% of the time from over 5 km away. Ships are really weird to sink—sometimes even if the whole ship is hit by a dozen 406mm shells, it still takes a long time to go down. AI gunners are still unmanned, and AI crew members are extremely hard to kill. After 1943, the storylines don’t have any standout features. Plus, there’s no dynamic storyline. Even if you sink millions of tons of Allied cargo ships and a dozen battleships, you can’t prevent losing the war. There’s no Dunkirk, no Normandy landing, no Sicily landing. You’re basically just wriggling around in the sea like a worm for six years, then losing the war.
este juego esta diseñado para invertirle tiempo y esfuerzo no es el juego del año pero a mi me gusto el estilo,su jugabilidad y su Ai
fun fun fun sahur
кайв
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 200 | 80% | $8.99 | |
| $618.6K | 1.2K | 60% | $19.99 | |
| $9.3M | 6.7K | 63% | $34.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $5.5M | 4.6K | 87% | $39.99 | |
| $41.8K | 51 | 45% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.1M | 104.4K | 84% | $17.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $29.3M | 26.9K | 66% | $39.99 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $29M | 40.6K | 95% | $29.99 | |
| $29M | 35K | 92% | $29.99 |