
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not quite what I expected, short (22hours to complete) and quite linear. I was looking forward to reigning supreme after my admittedly 'good' play-through but then the game just ends. You could play through again making different choices, 'evil' ones but what's the point!? Missed opportunity. 6.5/10
Лучше BG3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love setting of Malazan so I naturally also loved the setting of Tyranny. Disfavored faction really reminds me of Bridgeburners. One of the best examples of good writing in the genre. Features interesting characters (both archons and companions), very unique approach to magic system (creating your own spells from sigils) and choices which impact the story. Also music fits really well the theme of the game. People complain that the ending comes too fast - it's true that the 3rd act can be completed in 1-2h. I think the closest thing that can be compared to the last act is The Landsmeet from DA:O. And it might be even better executed in Tyranny. Personally, I wouldn't list it as a negative. There are two negatives for me though - it's obvious that the game was released too fast (missing dialogue lines errors/empty lines, broken formatting of some UI, sound effects being glitchy). Second thing is that all DLCs are basically cut content from the base game, which should have been there in the first place. Made just to get more money and are not really expansions.
Шедевр, лучше бы Avowed делали бы по этой вселенной. Отличный сюжет, приличная реиграбельность, бомбический лор. Создание заклинаний выглядит интересно. Из минусов нельзя делать никакие комбо из напарников, нельзя дать приказ как в Dragon age 1, чтобы после одного заклинание от напарника шло другое. А здесь этого очень не хватает
Awesome CRPG in a very unique setting and premise: you're the agent of the evil overlord in a world that's still in the Bronze Age. The lore and world-building is wonderful. Will you rebel or be the loyal minion? The story really rewards you for this by acknowledging your actions, with the world and companions reacting to your choices. Aside from that, the combat is decent and famailiar if you've played other CRPGs. The magic system is very interesting, you can customize your spells to increase their damage, duration, damage type and other things. Defintely recomend this game to anyone who enjoys RPGs.
One of the games that got me in to CRPGs. It is a mature story with tough choices if you take it seriously. If you like the Pathfinder games from Owlcat and Pillars of Eternity I think you'll enjoy this.
Перспективная игра, которая как будто не была завершена и будто обрывается на половине сюжета.
Как бы не хвастались Обсифашисты своими Авоуведами и Аутерворлдсами, лучшая их поделка это Тирания. Почему? Меньше багов на релизе. Четкий концепт. Оригинальная идея.
Playing Tyranny all the way through in 2025 is a treat. It has a fun real-time with pause combat system and some truly excellent companion characterisation that keeps you engaged all the way through. While the ending might not quite hold up to the lofty bar set by the rest of the game, it is nevertheless a masterclass in revealing little tidbits of its story and implications without spoonfeeding you the conclusions every step of the way.
[h3]Una reflexión sobre el poder, la obediencia y las decisiones morales en un mundo donde el mal ya ha ganado.[/h3] Un juego con una premisa y escritura muy interesantes que trasmiten la banalidad y la lógica detrás del mal. Se erige como una obra singular dentro del panorama moderno de los RPG, desafiando las convenciones del género al situar al jugador no como un héroe que lucha contra la oscuridad, sino como un agente directo de un régimen que ya ha triunfado. Tyranny gira en torno al complejo equilibrio de poder entre las facciones que sirven al Imperio de Kyros y tu papel como juez, verdugo y ejecutor de la ley imperial en los territorios conquistados. Un juego en el que la toma de decisiones dará forma al lore del mundo, cada elección, desde las más sutiles hasta las más ostensibles, redefinirán alianzas, desatarán conflictos y moldearán la geografía política y social del mundo de Kharé. Ofrece un alto grado de jugabilidad, principalmente debido a que desde las primeras horas el juego te obligará a tomar decisiones que, literalmente, te bloquearán la mitad del contenido disponible. Su combate en tiempo real con pausas es algo plano pero su sistema de hechizos personalizados es lo más destacado de este apartado. [b]-Cómpralo-[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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